EvEmu  0.8.4
11 September 2021
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Inventory Member List

This is the complete list of members for Inventory, including all inherited members.

AddItem(InventoryItemRef iRef)Inventory
ContainsItem(uint32 itemID) const Inventoryinline
ContainsTypeByFlag(uint16 typeID, EVEItemFlags flag=flagNone) const Inventory
ContainsTypeQty(uint16 typeID, uint32 qty=0) const Inventory
ContainsTypeQtyByFlag(uint16 typeID, EVEItemFlags flag=flagNone, uint32 qty=0) const Inventory
ContentsLoaded() const Inventoryinline
DeleteContents()Inventory
FindFirstByFlag(EVEItemFlags flag) const Inventory
GetByID(uint32 id) const Inventory
GetByTypeFlag(uint32 typeID, EVEItemFlags flag) const Inventory
GetCapacity(EVEItemFlags flag) const Inventory
GetCargoList(std::multimap< uint8, InventoryItemRef > &cargoMap)Inventory
GetCorpHangerCapyUsed() const Inventory
GetInventoryMap(std::map< uint32, InventoryItemRef > &invMap)Inventory
GetInventoryVec(std::vector< InventoryItemRef > &itemVec)Inventory
GetInvForOwner(uint32 ownerID, std::vector< InventoryItemRef > &items)Inventory
GetItemByTypeFlag(uint16 typeID, EVEItemFlags flag=flagNone)Inventory
GetItems(OwnerData od, std::vector< uint32 > &into)Inventoryprotected
GetItemsByFlag(EVEItemFlags flag, std::vector< InventoryItemRef > &items) const Inventory
GetItemsByFlagRange(EVEItemFlags low_flag, EVEItemFlags high_flag, std::vector< InventoryItemRef > &items) const Inventory
GetItemsByFlagSet(std::set< EVEItemFlags > flags, std::vector< InventoryItemRef > &items) const Inventory
GetRemainingCapacity(EVEItemFlags flag) const Inventoryinline
GetSingleItemByFlag(EVEItemFlags flag, InventoryItemRef &iRef) const Inventory
GetStoredVolume(EVEItemFlags flag, bool combined=true) const Inventory
GetTypesByFlag(EVEItemFlags flag, std::map< uint16, InventoryItemRef > &items)Inventory
HasAvailableSpace(EVEItemFlags flag, InventoryItemRef iRef) const Inventory
Inventory(InventoryItemRef iRef)Inventory
InventoryItem classInventoryfriend
IsEmpty()Inventoryinline
IsEmptyByFlag(EVEItemFlags flag) const Inventory
List(EVEItemFlags flag, uint32 ownerID=0) const Inventory
List(CRowSet *into, EVEItemFlags flag, uint32 ownerID=0) const Inventoryprotected
LoadContents()Inventory
m_contentsByFlagInventoryprivate
m_dbInventoryprotected
m_itemsByFlagInventoryprivate
m_myIDInventoryprivate
m_selfInventoryprotected
mContentsInventoryprivate
mContentsLoadedInventoryprivate
RemoveItem(InventoryItemRef iRef)Inventory
Reset()Inventory
SortVector(std::vector< InventoryItemRef > &itemVec)Inventoryprivate
StackAll(EVEItemFlags flag, uint32 ownerID=0)Inventory
Unload()Inventory
ValidateAddItem(EVEItemFlags flag, InventoryItemRef iRef) const Inventory
ValidateIHubUpgrade(InventoryItemRef iRef) const Inventory
~Inventory() noexceptInventoryinlinevirtual