EvEmu  0.8.4
11 September 2021
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
Character Member List

This is the complete list of members for Character, including all inherited members.

_Load()Charactervirtual
InventoryItem::_Load(uint32 itemID)InventoryIteminlineprotectedstatic
_LoadItem(uint32 charID, const ItemType &type, const ItemData &data)Characterinlineprotectedstatic
accountID() const Characterinline
AddItem(InventoryItemRef item)Charactervirtual
AddModifier(fxData &data)InventoryItem
AddToSkillQueue(uint16 typeID, uint8 level)Character
allianceID() const Characterinline
AlterBalance(float amount, uint8 type)Character
AlterQuantity(int32 qty, bool notify=false)InventoryItem
ancestryID() const Characterinline
balance(uint8 type)Character
bloodlineID() const Characterinline
bounty() const Characterinline
CancelSkillInTraining(bool update=false)Character
capsuleID() const Characterinline
careerID() const Characterinline
careerSpecialityID() const Characterinline
categoryID() const InventoryIteminline
ChangeOwner(uint32 new_owner, bool notify=false)InventoryItem
ChangeSingleton(bool singleton, bool notify=false)InventoryItem
Character(uint32 _characterID, const CharacterType &_charType, const ItemData &_data, const CharacterData &_charData, const CorpData &_corpData)Characterprotected
ClearModifiers()InventoryItem
ClearSkillFlags()Character
ClearSkillQueue(bool update=false)Character
constellationID() const Characterinline
contraband() const InventoryIteminline
corpAccountKey() const Characterinline
corporationHQ() const Characterinline
corporationID() const Characterinline
corpRole() const Characterinline
corpSecRating() const Characterinline
corpTaxRate() const Characterinline
corpTicker() const Characterinline
createDateTime() const Characterinline
CreateItemID(ItemData &data)InventoryItemstatic
CreateTempItemID(ItemData &data)InventoryItemstatic
customInfo() const InventoryIteminline
DecRef() const RefObjectinlineprotected
Delete()Charactervirtual
DeleteAttribute(uint16 attrID)InventoryIteminline
description() const Characterinline
Donate(uint32 new_owner=ownerSystem, uint32 new_location=locTemp, EVEItemFlags new_flag=flagNone, bool notify=true)InventoryItem
flag() const InventoryIteminline
fleetBooster() const Characterinline
fleetID() const Characterinline
fleetJob() const Characterinline
fleetJoinTime()Characterinline
fleetRole() const Characterinline
FleetShareMissionRewards()Character
FleetShareMissionStandings(float newStanding)Character
gender() const Characterinline
GetAttribute(const uint16 attrID) const InventoryIteminline
GetAttributeMap()InventoryIteminline
GetCertificates(CertMap &crt)Character
GetChargeStatusRow(uint32 shipID, PyPackedRow *into) const InventoryItem
GetChargeStatusRow(uint32 shipID) const InventoryItem
GetCharInfo()Character
GetClient()Characterinline
GetCorpData()Characterinline
GetCount()RefObjectinline
GetDefaultAttribute(const uint16 attrID) const InventoryIteminline
GetDescription() const Character
GetEndOfTraining()Character
GetItem() const InventoryIteminline
GetItemInfo() const InventoryItem
GetItemRow(PyPackedRow *into) const InventoryItem
GetItemRow() const InventoryItem
GetItemStatusRow(PyPackedRow *into) const InventoryItem
GetItemStatusRow() const InventoryItem
GetModuleItem()InventoryIteminlinevirtual
GetMyInventory()InventoryIteminline
GetNPCCorpStanding(uint32 fromID, uint32 toID=0)Character
GetPackagedVolume()InventoryItem
GetPilot()InventoryIteminlinevirtual
GetRAMSkills()Character
GetSecurityRating() const Characterinline
GetShipItem()InventoryIteminlinevirtual
GetSkill(uint16 skillTypeID) const Character
GetSkillHistory()Character
GetSkillInTraining() const Characterinline
GetSkillLevel(uint16 skillTypeID, bool zeroForNotInjected=true) const Character
GetSkillsList(std::vector< InventoryItemRef > &skills) const Character
GetSPPerMin(Skill *skill)Character
GetStandingModified(uint32 fromID, uint32 toID=0)Character
GetTimeStamp()InventoryIteminline
GetTotalSP()Character
GetTotalSPTrained()Characterinline
GrantCertificate(uint32 certificateID)Character
groupID() const InventoryIteminline
HasAttribute(const uint16 attrID) const InventoryIteminline
HasAttribute(const uint16 attrID, EvilNumber &value) const InventoryIteminline
HasCertificate(uint32 certificateID) const Character
HasPilot()InventoryIteminlinevirtual
HasReqSkill(const uint16 skillID)InventoryIteminline
HasSkill(uint16 skillTypeID) const Character
HasSkillTrainedToLevel(uint16 skillTypeID, uint8 skillLevel) const Character
IncRef() const RefObjectinlineprotected
InjectSkillIntoBrain(SkillRef skill)Character
InventoryItem classCharacterfriend
InventoryItem::InventoryItem(uint32 _itemID, const ItemType &_type, const ItemData &_data)InventoryItem
InventoryItem::InventoryItem(const InventoryItem &oth)InventoryItem
InventoryItem::InventoryItem(InventoryItem &&oth) noexceptInventoryItem
isGlobal() const InventoryIteminline
IsModuleItem()InventoryIteminlinevirtual
IsOnline()InventoryIteminline
IsShipItem()InventoryIteminlinevirtual
isSingleton() const InventoryIteminline
ItemGetInfo()InventoryItem
itemID() const InventoryIteminline
itemName() const InventoryIteminline
JoinCorporation(const CorpData &data)Character
Load(uint32 characterID)Characterstatic
LoadBookmarks()Characterprotected
LoadPausedSkillQueue(uint16 typeID)Character
locationID() const InventoryIteminline
loginTime() const Characterinline
LogKill(CharKillData data)Characterinline
logonMinutes() const Characterinline
LogOut()Character
m_cdbCharacterprivate
m_certificatesCharacterprivate
m_charDataCharacterprivate
m_corpDataCharacterprivate
m_dbCharacterprivate
m_fleetDataCharacterprivate
m_freePointsCharacterprivate
m_implantMapCharacterprivate
m_inTrainingCharacterprivate
m_itemIDInventoryItemprotected
m_loadedCharacterprivate
m_loginTimeCharacterprivate
m_modifiersInventoryItem
m_pClientCharacterprivate
m_skillQueueCharacterprivate
mDeletedRefObjectmutableprotected
Merge(InventoryItemRef to_merge, int32 qty=0, bool notify=true)InventoryItemvirtual
MergeTypesInCargo(ShipItem *pShip, EVEItemFlags flag=flagNone)InventoryItem
Move(uint32 new_location=locTemp, EVEItemFlags flag=flagNone, bool notify=false)InventoryItem
mRefCountRefObjectmutableprotected
MultiplyAttribute(uint16 attrID, EvilNumber num, bool notify=false)InventoryItem
name()InventoryIteminline
OnlineTime()Character
operator=(const InventoryItem &oth)=deleteInventoryItem
operator=(InventoryItem &&oth)=deleteInventoryItem
ownerID() const InventoryIteminline
pAttributeMapInventoryItemprotected
PauseSkillQueue()Character
PayBounty(CharacterRef cRef)Character
PickAlternateShip(uint32 locationID)Character
pInventoryInventoryItemprotected
Populate(Rsp_CommonGetInfo_Entry &into)InventoryItem
position() const InventoryIteminline
ProcessEffects(ShipItem *pShip)Character
quantity() const InventoryIteminline
race() const Characterinline
radius() const InventoryIteminline
RefObject(size_t initRefCount)RefObjectinline
regionID() const Characterinline
Relocate(uint32 locID=0, EVEItemFlags flag=flagNone)InventoryItemvirtual
RemoveFromQueue(SkillRef sRef)Character
RemoveItem(InventoryItemRef iRef)InventoryItemvirtual
RemoveModifier(fxData &data)InventoryItem
Rename(std::string name)InventoryItemvirtual
ResetAttribute(uint16 attrID, bool notify=false)InventoryIteminline
ResetAttributes()InventoryItem
ResetClone()Character
ResetModifiers()Character
rolesAtAll() const Characterinline
rolesAtBase() const Characterinline
rolesAtHQ() const Characterinline
rolesAtOther() const Characterinline
s_dbCharacterprivate
SaveAttributes()InventoryIteminline
SaveBookMarks()Character
SaveCertificates()Character
SaveCharacter()Character
SaveFullCharacter()Character
SaveItem()InventoryItem
SaveSkillHistory(uint16 eventID, double logDate, uint32 characterID, uint16 skillTypeID, uint8 skillLevel, uint32 absolutePoints)Character
SaveSkillQueue()Character
schoolID() const Characterinline
secStatusChange(float amount)Characterinline
SendItemChange(uint32 toID, std::map< int32, PyRep * > &changes)InventoryItem
SendSkillQueue()Character
SetAccountKey(int32 accountKey)Character
SetActivePod(uint32 podID)Character
SetActiveShip(uint32 shipID)Character
SetAttribute(uint16 attrID, int num, bool notify=true)InventoryItem
SetAttribute(uint16 attrID, uint32 num, bool notify=true)InventoryItem
SetAttribute(uint16 attrID, int64 num, bool notify=true)InventoryItem
SetAttribute(uint16 attrID, float num, bool notify=true)InventoryItem
SetAttribute(uint16 attrID, double num, bool notify=true)InventoryItem
SetAttribute(uint16 attrID, EvilNumber num, bool notify=true)InventoryItem
SetBaseID(uint32 baseID)Character
SetClient(Client *pClient)Characterinline
SetCorpHQ(uint32 stationID)Characterinline
SetCustomInfo(const char *ci)InventoryItem
SetDescription(const char *newDescription)Character
SetFlag(EVEItemFlags flag, bool notify=false)InventoryItem
SetFleetData(CharFleetData &fleet)Character
SetLoaded(bool set=false)Characterinline
SetLocation(uint32 stationID, SystemData &data)Character
SetLoginTime()Character
SetLogonMinutes()Character
SetOwner(uint32 ownerID)InventoryIteminline
SetPlayer(Client *pClient)InventoryIteminlinevirtual
SetPosition(const GPoint &pos)InventoryItem
SetQuantity(int32 qty, bool notify=false, bool deleteOnZero=true)InventoryItem
SetStanding(uint32 fromID, uint32 toID, float standing)Character
shipID() const Characterinline
SkillCheck(InventoryItemRef refItem)InventoryItem
SkillQueueLoop(bool update=true)Character
solarSystemID() const Characterinline
Spawn(CharacterData &charData, CorpData &corpData)Characterstatic
InventoryItem::Spawn(ItemData &data)InventoryItemstatic
SpawnItem(uint32 itemID, const ItemData &data)InventoryItemstatic
SpawnTemp(ItemData &data)InventoryItemstatic
Split(int32 qty=0, bool notify=true, bool silent=false)InventoryItemvirtual
squadID() const Characterinline
startDateTime() const Characterinline
stationID() const Characterinline
title() const Characterinline
ToVirtual(uint32 locationID)InventoryItem
type() const Characterinline
typeID() const InventoryIteminline
UpdateCertificate(uint32 certificateID, bool pub)Character
UpdateCorpData(CorpData &data)Character
UpdateLocation()InventoryItem
UpdateLocation(uint32 locID)InventoryIteminline
UpdateSkillQueue()Character
UpdateSkillQueueEndTime()Character
VerifySP()Character
VisitSystem(uint32 solarSystemID)Character
warFactionID() const Characterinline
wingID() const Characterinline
~Character()Characterprotectedvirtual
~InventoryItem() noexceptInventoryItemvirtual
~RefObject()RefObjectinlinevirtual