| AbortCycle() | ModuleManager | |
| Activate(int32 itemID, uint16 effectID, int32 targetID, int32 repeat) | ModuleManager | |
| AddModule(ModuleItemRef mRef, EVEItemFlags flag) | ModuleManager | |
| addModuleRef(EVEItemFlags flag, GenericModule *pMod) | ModuleManager | private |
| CargoFull() | ModuleManager | |
| CharacterBoardingShip() | ModuleManager | |
| CharacterLeavingShip() | ModuleManager | |
| CheckGroupFitLimited(EVEItemFlags flag, InventoryItemRef iRef) | ModuleManager | |
| CheckSlotFitLimited(EVEItemFlags flag) | ModuleManager | |
| DamageModule(uint32 itemID, float amount) | ModuleManager | |
| DamageModule(GenericModule *pMod, float amount) | ModuleManager | |
| DamageRandModule() | ModuleManager | |
| DamageRandModule(float amount) | ModuleManager | |
| Deactivate(uint32 itemID, std::string effectName) | ModuleManager | |
| DeactivateAllModules() | ModuleManager | |
| deleteModuleRef(EVEItemFlags flag, GenericModule *pMod) | ModuleManager | private |
| DeOverload(uint32 itemID) | ModuleManager | |
| GetActiveModules(uint8 rack, std::vector< GenericModule * > &modVec) | ModuleManager | |
| GetActiveModulesCount(uint8 rack) | ModuleManager | |
| GetActiveModulesHeat(uint8 rack, float &heat) | ModuleManager | |
| GetAvailableSlotInBank(EVEEffectID slotBank) | ModuleManager | |
| GetFittedModuleCountByGroup(uint16 groupID) | ModuleManager | |
| GetLoadedChargeOnModule(EVEItemFlags flag) | ModuleManager | |
| GetLoadedChargeOnModule(InventoryItemRef moduleRef) | ModuleManager | |
| GetLoadedCharges(std::map< EVEItemFlags, InventoryItemRef > &charges) | ModuleManager | inline |
| GetModule(EVEItemFlags flag) | ModuleManager | |
| GetModule(uint32 itemID) | ModuleManager | |
| GetModuleListByReqSkill(uint16 skillID, std::vector< InventoryItemRef > &modVec) | ModuleManager | |
| GetModuleListOfRefsAsc(std::vector< InventoryItemRef > &modVec) | ModuleManager | |
| GetModuleListOfRefsDec(std::vector< InventoryItemRef > &modVec) | ModuleManager | |
| GetModuleListOfRefsOrdered(std::vector< InventoryItemRef > &modVec) | ModuleManager | |
| GetModuleListOfRefsOrderedRev(std::vector< InventoryItemRef > &modVec) | ModuleManager | |
| GetModulesInBank(EVEItemFlags flag, std::vector< GenericModule * > &modVec) | ModuleManager | |
| GetRandModule() | ModuleManager | |
| GetRigScanBonus() | ModuleManager | inline |
| GetShipRigs(std::vector< uint32 > &modVec) | ModuleManager | |
| GetShipSubSystems(std::vector< uint32 > &modVec) | ModuleManager | |
| GetWeapons(std::list< GenericModule * > &weaponList) | ModuleManager | |
| Initialize() | ModuleManager | |
| InstallRig(ModuleItemRef mRef, EVEItemFlags flag) | ModuleManager | |
| InstallSubSystem(ModuleItemRef mRef, EVEItemFlags flag) | ModuleManager | |
| IsSlotOccupied(EVEItemFlags flag) | ModuleManager | |
| LoadCharge(InventoryItemRef chargeRef, EVEItemFlags flag) | ModuleManager | |
| LoadOnline() | ModuleManager | |
| m_charges | ModuleManager | private |
| m_fittings | ModuleManager | private |
| m_HighSlots | ModuleManager | private |
| m_initalized | ModuleManager | private |
| m_LowSlots | ModuleManager | private |
| m_MidSlots | ModuleManager | private |
| m_modByGroup | ModuleManager | private |
| m_modules | ModuleManager | private |
| m_rigScanBonus | ModuleManager | private |
| m_RigSlots | ModuleManager | private |
| m_SubSystemSlots | ModuleManager | private |
| m_systems | ModuleManager | private |
| ModuleManager(ShipItem *const pShip) | ModuleManager | |
| ModuleRepair(uint32 modID) | ModuleManager | |
| Offline(uint32 itemID) | ModuleManager | |
| Offline(EVEItemFlags flag) | ModuleManager | |
| OfflineAll() | ModuleManager | |
| Online(uint32 itemID) | ModuleManager | |
| Online(EVEItemFlags flag) | ModuleManager | |
| OnlineAll() | ModuleManager | |
| Overload(uint32 itemID) | ModuleManager | |
| Process() | ModuleManager | |
| pShipItem | ModuleManager | private |
| RemoveTarget(SystemEntity *pSE) | ModuleManager | |
| RepairModule(uint32 itemID, EvilNumber amount) | ModuleManager | |
| RepairModule(GenericModule *pMod, EvilNumber amount) | ModuleManager | |
| RepairModules() | ModuleManager | |
| SaveModules() | ModuleManager | |
| ShipJumping() | ModuleManager | |
| ShipWarping() | ModuleManager | |
| SortModulesBySlotDec(std::vector< uint32 > &modVec, std::vector< GenericModule * > &pModList) | ModuleManager | |
| StopModuleRepair(uint32 modID) | ModuleManager | |
| UnfitModule(uint32 itemID) | ModuleManager | |
| UnfitModule(EVEItemFlags flag) | ModuleManager | |
| UninstallRig(uint32 itemID) | ModuleManager | |
| UnloadAllModules() | ModuleManager | |
| UnloadCharge(GenericModule *pMod) | ModuleManager | |
| UnloadModule(uint32 itemID) | ModuleManager | |
| UnloadModule(EVEItemFlags flag) | ModuleManager | |
| UnloadModule(GenericModule *pMod) | ModuleManager | |
| UnloadWeapons() | ModuleManager | |
| UpdateChargeQty() | ModuleManager | |
| UpdateModules(std::vector< uint32 > modVec) | ModuleManager | |
| UpdateModules(EVEItemFlags flag) | ModuleManager | |
| VerifySlotExchange(EVEItemFlags slot1, EVEItemFlags slot2) | ModuleManager | |
| ~ModuleManager() | ModuleManager | |