AbortCycle() | ModuleManager | |
Activate(int32 itemID, uint16 effectID, int32 targetID, int32 repeat) | ModuleManager | |
AddModule(ModuleItemRef mRef, EVEItemFlags flag) | ModuleManager | |
addModuleRef(EVEItemFlags flag, GenericModule *pMod) | ModuleManager | private |
CargoFull() | ModuleManager | |
CharacterBoardingShip() | ModuleManager | |
CharacterLeavingShip() | ModuleManager | |
CheckGroupFitLimited(EVEItemFlags flag, InventoryItemRef iRef) | ModuleManager | |
CheckSlotFitLimited(EVEItemFlags flag) | ModuleManager | |
DamageModule(uint32 itemID, float amount) | ModuleManager | |
DamageModule(GenericModule *pMod, float amount) | ModuleManager | |
DamageRandModule() | ModuleManager | |
DamageRandModule(float amount) | ModuleManager | |
Deactivate(uint32 itemID, std::string effectName) | ModuleManager | |
DeactivateAllModules() | ModuleManager | |
deleteModuleRef(EVEItemFlags flag, GenericModule *pMod) | ModuleManager | private |
DeOverload(uint32 itemID) | ModuleManager | |
GetActiveModules(uint8 rack, std::vector< GenericModule * > &modVec) | ModuleManager | |
GetActiveModulesCount(uint8 rack) | ModuleManager | |
GetActiveModulesHeat(uint8 rack, float &heat) | ModuleManager | |
GetAvailableSlotInBank(EVEEffectID slotBank) | ModuleManager | |
GetFittedModuleCountByGroup(uint16 groupID) | ModuleManager | |
GetLoadedChargeOnModule(EVEItemFlags flag) | ModuleManager | |
GetLoadedChargeOnModule(InventoryItemRef moduleRef) | ModuleManager | |
GetLoadedCharges(std::map< EVEItemFlags, InventoryItemRef > &charges) | ModuleManager | inline |
GetModule(EVEItemFlags flag) | ModuleManager | |
GetModule(uint32 itemID) | ModuleManager | |
GetModuleListByReqSkill(uint16 skillID, std::vector< InventoryItemRef > &modVec) | ModuleManager | |
GetModuleListOfRefsAsc(std::vector< InventoryItemRef > &modVec) | ModuleManager | |
GetModuleListOfRefsDec(std::vector< InventoryItemRef > &modVec) | ModuleManager | |
GetModuleListOfRefsOrdered(std::vector< InventoryItemRef > &modVec) | ModuleManager | |
GetModuleListOfRefsOrderedRev(std::vector< InventoryItemRef > &modVec) | ModuleManager | |
GetModulesInBank(EVEItemFlags flag, std::vector< GenericModule * > &modVec) | ModuleManager | |
GetRandModule() | ModuleManager | |
GetRigScanBonus() | ModuleManager | inline |
GetShipRigs(std::vector< uint32 > &modVec) | ModuleManager | |
GetShipSubSystems(std::vector< uint32 > &modVec) | ModuleManager | |
GetWeapons(std::list< GenericModule * > &weaponList) | ModuleManager | |
Initialize() | ModuleManager | |
InstallRig(ModuleItemRef mRef, EVEItemFlags flag) | ModuleManager | |
InstallSubSystem(ModuleItemRef mRef, EVEItemFlags flag) | ModuleManager | |
IsSlotOccupied(EVEItemFlags flag) | ModuleManager | |
LoadCharge(InventoryItemRef chargeRef, EVEItemFlags flag) | ModuleManager | |
LoadOnline() | ModuleManager | |
m_charges | ModuleManager | private |
m_fittings | ModuleManager | private |
m_HighSlots | ModuleManager | private |
m_initalized | ModuleManager | private |
m_LowSlots | ModuleManager | private |
m_MidSlots | ModuleManager | private |
m_modByGroup | ModuleManager | private |
m_modules | ModuleManager | private |
m_rigScanBonus | ModuleManager | private |
m_RigSlots | ModuleManager | private |
m_SubSystemSlots | ModuleManager | private |
m_systems | ModuleManager | private |
ModuleManager(ShipItem *const pShip) | ModuleManager | |
ModuleRepair(uint32 modID) | ModuleManager | |
Offline(uint32 itemID) | ModuleManager | |
Offline(EVEItemFlags flag) | ModuleManager | |
OfflineAll() | ModuleManager | |
Online(uint32 itemID) | ModuleManager | |
Online(EVEItemFlags flag) | ModuleManager | |
OnlineAll() | ModuleManager | |
Overload(uint32 itemID) | ModuleManager | |
Process() | ModuleManager | |
pShipItem | ModuleManager | private |
RemoveTarget(SystemEntity *pSE) | ModuleManager | |
RepairModule(uint32 itemID, EvilNumber amount) | ModuleManager | |
RepairModule(GenericModule *pMod, EvilNumber amount) | ModuleManager | |
RepairModules() | ModuleManager | |
SaveModules() | ModuleManager | |
ShipJumping() | ModuleManager | |
ShipWarping() | ModuleManager | |
SortModulesBySlotDec(std::vector< uint32 > &modVec, std::vector< GenericModule * > &pModList) | ModuleManager | |
StopModuleRepair(uint32 modID) | ModuleManager | |
UnfitModule(uint32 itemID) | ModuleManager | |
UnfitModule(EVEItemFlags flag) | ModuleManager | |
UninstallRig(uint32 itemID) | ModuleManager | |
UnloadAllModules() | ModuleManager | |
UnloadCharge(GenericModule *pMod) | ModuleManager | |
UnloadModule(uint32 itemID) | ModuleManager | |
UnloadModule(EVEItemFlags flag) | ModuleManager | |
UnloadModule(GenericModule *pMod) | ModuleManager | |
UnloadWeapons() | ModuleManager | |
UpdateChargeQty() | ModuleManager | |
UpdateModules(std::vector< uint32 > modVec) | ModuleManager | |
UpdateModules(EVEItemFlags flag) | ModuleManager | |
VerifySlotExchange(EVEItemFlags slot1, EVEItemFlags slot2) | ModuleManager | |
~ModuleManager() | ModuleManager | |