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EvEmu
0.8.4
11 September 2021
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This is the complete list of members for Blueprint, including all inherited members.
| _Load() | InventoryItem | virtual |
| _Load(uint32 itemID) | InventoryItem | inlineprotectedstatic |
| _LoadItem(uint32 blueprintID, const ItemType &type, const ItemData &data) | Blueprint | inlineprotectedstatic |
| AddItem(InventoryItemRef iRef) | InventoryItem | virtual |
| AddModifier(fxData &data) | InventoryItem | |
| AlterQuantity(int32 qty, bool notify=false) | InventoryItem | |
| Blueprint(uint32 _blueprintID, const BlueprintType &_bpType, const ItemData &_data, EvERam::bpData &_bpData) | Blueprint | protected |
| categoryID() const | InventoryItem | inline |
| ChangeOwner(uint32 new_owner, bool notify=false) | InventoryItem | |
| ChangeSingleton(bool singleton, bool notify=false) | InventoryItem | |
| ClearModifiers() | InventoryItem | |
| contraband() const | InventoryItem | inline |
| copy() | Blueprint | inline |
| CreateItemID(ItemData &data, EvERam::bpData &bdata) | Blueprint | protectedstatic |
| InventoryItem::CreateItemID(ItemData &data) | InventoryItem | static |
| CreateTempItemID(ItemData &data) | InventoryItem | static |
| customInfo() const | InventoryItem | inline |
| DecRef() const | RefObject | inlineprotected |
| Delete() | Blueprint | virtual |
| DeleteAttribute(uint16 attrID) | InventoryItem | inline |
| Donate(uint32 new_owner=ownerSystem, uint32 new_location=locTemp, EVEItemFlags new_flag=flagNone, bool notify=true) | InventoryItem | |
| flag() const | InventoryItem | inline |
| GetAttribute(const uint16 attrID) const | InventoryItem | inline |
| GetAttributeMap() | InventoryItem | inline |
| GetBlueprintAttributes() | Blueprint | |
| GetChargeStatusRow(uint32 shipID, PyPackedRow *into) const | InventoryItem | |
| GetChargeStatusRow(uint32 shipID) const | InventoryItem | |
| GetCount() | RefObject | inline |
| GetDefaultAttribute(const uint16 attrID) const | InventoryItem | inline |
| GetItem() const | InventoryItem | inline |
| GetItemInfo() const | InventoryItem | |
| GetItemRow(PyPackedRow *into) const | InventoryItem | |
| GetItemRow() const | InventoryItem | |
| GetItemStatusRow(PyPackedRow *into) const | InventoryItem | |
| GetItemStatusRow() const | InventoryItem | |
| GetME() | Blueprint | |
| GetModuleItem() | InventoryItem | inlinevirtual |
| GetMyInventory() | InventoryItem | inline |
| GetPackagedVolume() | InventoryItem | |
| GetPE() | Blueprint | inline |
| GetPilot() | InventoryItem | inlinevirtual |
| GetShipItem() | InventoryItem | inlinevirtual |
| GetTimeStamp() | InventoryItem | inline |
| groupID() const | InventoryItem | inline |
| HasAttribute(const uint16 attrID) const | InventoryItem | inline |
| HasAttribute(const uint16 attrID, EvilNumber &value) const | InventoryItem | inline |
| HasPilot() | InventoryItem | inlinevirtual |
| HasReqSkill(const uint16 skillID) | InventoryItem | inline |
| IncRef() const | RefObject | inlineprotected |
| infinite() | Blueprint | inline |
| InventoryItem class | Blueprint | friend |
| InventoryItem::InventoryItem(uint32 _itemID, const ItemType &_type, const ItemData &_data) | InventoryItem | |
| InventoryItem::InventoryItem(const InventoryItem &oth) | InventoryItem | |
| InventoryItem::InventoryItem(InventoryItem &&oth) noexcept | InventoryItem | |
| isGlobal() const | InventoryItem | inline |
| IsModuleItem() | InventoryItem | inlinevirtual |
| IsOnline() | InventoryItem | inline |
| IsShipItem() | InventoryItem | inlinevirtual |
| isSingleton() const | InventoryItem | inline |
| ItemGetInfo() | InventoryItem | |
| itemID() const | InventoryItem | inline |
| itemName() const | InventoryItem | inline |
| Load(uint32 blueprintID) | Blueprint | static |
| locationID() const | InventoryItem | inline |
| m_bpType | Blueprint | private |
| m_data | Blueprint | private |
| m_itemID | InventoryItem | protected |
| m_modifiers | InventoryItem | |
| mDeleted | RefObject | mutableprotected |
| Merge(InventoryItemRef to_merge, uint32 qty=0, bool notify=true) | Blueprint | virtual |
| InventoryItem::Merge(InventoryItemRef to_merge, int32 qty=0, bool notify=true) | InventoryItem | virtual |
| MergeTypesInCargo(ShipItem *pShip, EVEItemFlags flag=flagNone) | InventoryItem | |
| mLevel() | Blueprint | inline |
| Move(uint32 new_location=locTemp, EVEItemFlags flag=flagNone, bool notify=false) | InventoryItem | |
| mRefCount | RefObject | mutableprotected |
| MultiplyAttribute(uint16 attrID, EvilNumber num, bool notify=false) | InventoryItem | |
| name() | InventoryItem | inline |
| operator=(const InventoryItem &oth)=delete | InventoryItem | |
| operator=(InventoryItem &&oth)=delete | InventoryItem | |
| ownerID() const | InventoryItem | inline |
| pAttributeMap | InventoryItem | protected |
| pInventory | InventoryItem | protected |
| pLevel() | Blueprint | inline |
| Populate(Rsp_CommonGetInfo_Entry &into) | InventoryItem | |
| position() const | InventoryItem | inline |
| productType() const | Blueprint | inline |
| productTypeID() const | Blueprint | inline |
| quantity() const | InventoryItem | inline |
| radius() const | InventoryItem | inline |
| RefObject(size_t initRefCount) | RefObject | inline |
| Relocate(uint32 locID=0, EVEItemFlags flag=flagNone) | InventoryItem | virtual |
| RemoveItem(InventoryItemRef iRef) | InventoryItem | virtual |
| RemoveModifier(fxData &data) | InventoryItem | |
| Rename(std::string name) | InventoryItem | virtual |
| ResetAttribute(uint16 attrID, bool notify=false) | InventoryItem | inline |
| ResetAttributes() | InventoryItem | |
| runs() | Blueprint | inline |
| SaveAttributes() | InventoryItem | inline |
| SaveBlueprint() | Blueprint | protected |
| SaveItem() | InventoryItem | |
| SendItemChange(uint32 toID, std::map< int32, PyRep * > &changes) | InventoryItem | |
| SetAttribute(uint16 attrID, int num, bool notify=true) | InventoryItem | |
| SetAttribute(uint16 attrID, uint32 num, bool notify=true) | InventoryItem | |
| SetAttribute(uint16 attrID, int64 num, bool notify=true) | InventoryItem | |
| SetAttribute(uint16 attrID, float num, bool notify=true) | InventoryItem | |
| SetAttribute(uint16 attrID, double num, bool notify=true) | InventoryItem | |
| SetAttribute(uint16 attrID, EvilNumber num, bool notify=true) | InventoryItem | |
| SetCopy(bool copy) | Blueprint | inline |
| SetCustomInfo(const char *ci) | InventoryItem | |
| SetFlag(EVEItemFlags flag, bool notify=false) | InventoryItem | |
| SetMLevel(int8 me) | Blueprint | inline |
| SetOwner(uint32 ownerID) | InventoryItem | inline |
| SetPlayer(Client *pClient) | InventoryItem | inlinevirtual |
| SetPLevel(int8 pe) | Blueprint | inline |
| SetPosition(const GPoint &pos) | InventoryItem | |
| SetQuantity(int32 qty, bool notify=false, bool deleteOnZero=true) | InventoryItem | |
| SetRuns(int16 runs) | Blueprint | inline |
| SkillCheck(InventoryItemRef refItem) | InventoryItem | |
| Spawn(ItemData &data, EvERam::bpData &bdata) | Blueprint | static |
| InventoryItem::Spawn(ItemData &data) | InventoryItem | static |
| SpawnItem(uint32 itemID, const ItemData &data) | InventoryItem | static |
| SpawnTemp(ItemData &data) | InventoryItem | static |
| Split(int32 qty_to_take, bool notify=true) | Blueprint | inlinevirtual |
| InventoryItem::Split(int32 qty=0, bool notify=true, bool silent=false) | InventoryItem | virtual |
| SplitBlueprint(int32 qty_to_take, bool notify=true) | Blueprint | |
| ToVirtual(uint32 locationID) | InventoryItem | |
| type() const | Blueprint | inline |
| typeID() const | InventoryItem | inline |
| UpdateLocation() | InventoryItem | |
| UpdateLocation(uint32 locID) | InventoryItem | inline |
| UpdateMLevel(int8 me) | Blueprint | inline |
| UpdatePLevel(int8 pe) | Blueprint | inline |
| UpdateRuns(int16 runs) | Blueprint | inline |
| ~InventoryItem() noexcept | InventoryItem | virtual |
| ~RefObject() | RefObject | inlinevirtual |