EvEmu  0.8.4
11 September 2021
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Blueprint Member List

This is the complete list of members for Blueprint, including all inherited members.

_Load()InventoryItemvirtual
_Load(uint32 itemID)InventoryIteminlineprotectedstatic
_LoadItem(uint32 blueprintID, const ItemType &type, const ItemData &data)Blueprintinlineprotectedstatic
AddItem(InventoryItemRef iRef)InventoryItemvirtual
AddModifier(fxData &data)InventoryItem
AlterQuantity(int32 qty, bool notify=false)InventoryItem
Blueprint(uint32 _blueprintID, const BlueprintType &_bpType, const ItemData &_data, EvERam::bpData &_bpData)Blueprintprotected
categoryID() const InventoryIteminline
ChangeOwner(uint32 new_owner, bool notify=false)InventoryItem
ChangeSingleton(bool singleton, bool notify=false)InventoryItem
ClearModifiers()InventoryItem
contraband() const InventoryIteminline
copy()Blueprintinline
CreateItemID(ItemData &data, EvERam::bpData &bdata)Blueprintprotectedstatic
InventoryItem::CreateItemID(ItemData &data)InventoryItemstatic
CreateTempItemID(ItemData &data)InventoryItemstatic
customInfo() const InventoryIteminline
DecRef() const RefObjectinlineprotected
Delete()Blueprintvirtual
DeleteAttribute(uint16 attrID)InventoryIteminline
Donate(uint32 new_owner=ownerSystem, uint32 new_location=locTemp, EVEItemFlags new_flag=flagNone, bool notify=true)InventoryItem
flag() const InventoryIteminline
GetAttribute(const uint16 attrID) const InventoryIteminline
GetAttributeMap()InventoryIteminline
GetBlueprintAttributes()Blueprint
GetChargeStatusRow(uint32 shipID, PyPackedRow *into) const InventoryItem
GetChargeStatusRow(uint32 shipID) const InventoryItem
GetCount()RefObjectinline
GetDefaultAttribute(const uint16 attrID) const InventoryIteminline
GetItem() const InventoryIteminline
GetItemInfo() const InventoryItem
GetItemRow(PyPackedRow *into) const InventoryItem
GetItemRow() const InventoryItem
GetItemStatusRow(PyPackedRow *into) const InventoryItem
GetItemStatusRow() const InventoryItem
GetME()Blueprint
GetModuleItem()InventoryIteminlinevirtual
GetMyInventory()InventoryIteminline
GetPackagedVolume()InventoryItem
GetPE()Blueprintinline
GetPilot()InventoryIteminlinevirtual
GetShipItem()InventoryIteminlinevirtual
GetTimeStamp()InventoryIteminline
groupID() const InventoryIteminline
HasAttribute(const uint16 attrID) const InventoryIteminline
HasAttribute(const uint16 attrID, EvilNumber &value) const InventoryIteminline
HasPilot()InventoryIteminlinevirtual
HasReqSkill(const uint16 skillID)InventoryIteminline
IncRef() const RefObjectinlineprotected
infinite()Blueprintinline
InventoryItem classBlueprintfriend
InventoryItem::InventoryItem(uint32 _itemID, const ItemType &_type, const ItemData &_data)InventoryItem
InventoryItem::InventoryItem(const InventoryItem &oth)InventoryItem
InventoryItem::InventoryItem(InventoryItem &&oth) noexceptInventoryItem
isGlobal() const InventoryIteminline
IsModuleItem()InventoryIteminlinevirtual
IsOnline()InventoryIteminline
IsShipItem()InventoryIteminlinevirtual
isSingleton() const InventoryIteminline
ItemGetInfo()InventoryItem
itemID() const InventoryIteminline
itemName() const InventoryIteminline
Load(uint32 blueprintID)Blueprintstatic
locationID() const InventoryIteminline
m_bpTypeBlueprintprivate
m_dataBlueprintprivate
m_itemIDInventoryItemprotected
m_modifiersInventoryItem
mDeletedRefObjectmutableprotected
Merge(InventoryItemRef to_merge, uint32 qty=0, bool notify=true)Blueprintvirtual
InventoryItem::Merge(InventoryItemRef to_merge, int32 qty=0, bool notify=true)InventoryItemvirtual
MergeTypesInCargo(ShipItem *pShip, EVEItemFlags flag=flagNone)InventoryItem
mLevel()Blueprintinline
Move(uint32 new_location=locTemp, EVEItemFlags flag=flagNone, bool notify=false)InventoryItem
mRefCountRefObjectmutableprotected
MultiplyAttribute(uint16 attrID, EvilNumber num, bool notify=false)InventoryItem
name()InventoryIteminline
operator=(const InventoryItem &oth)=deleteInventoryItem
operator=(InventoryItem &&oth)=deleteInventoryItem
ownerID() const InventoryIteminline
pAttributeMapInventoryItemprotected
pInventoryInventoryItemprotected
pLevel()Blueprintinline
Populate(Rsp_CommonGetInfo_Entry &into)InventoryItem
position() const InventoryIteminline
productType() const Blueprintinline
productTypeID() const Blueprintinline
quantity() const InventoryIteminline
radius() const InventoryIteminline
RefObject(size_t initRefCount)RefObjectinline
Relocate(uint32 locID=0, EVEItemFlags flag=flagNone)InventoryItemvirtual
RemoveItem(InventoryItemRef iRef)InventoryItemvirtual
RemoveModifier(fxData &data)InventoryItem
Rename(std::string name)InventoryItemvirtual
ResetAttribute(uint16 attrID, bool notify=false)InventoryIteminline
ResetAttributes()InventoryItem
runs()Blueprintinline
SaveAttributes()InventoryIteminline
SaveBlueprint()Blueprintprotected
SaveItem()InventoryItem
SendItemChange(uint32 toID, std::map< int32, PyRep * > &changes)InventoryItem
SetAttribute(uint16 attrID, int num, bool notify=true)InventoryItem
SetAttribute(uint16 attrID, uint32 num, bool notify=true)InventoryItem
SetAttribute(uint16 attrID, int64 num, bool notify=true)InventoryItem
SetAttribute(uint16 attrID, float num, bool notify=true)InventoryItem
SetAttribute(uint16 attrID, double num, bool notify=true)InventoryItem
SetAttribute(uint16 attrID, EvilNumber num, bool notify=true)InventoryItem
SetCopy(bool copy)Blueprintinline
SetCustomInfo(const char *ci)InventoryItem
SetFlag(EVEItemFlags flag, bool notify=false)InventoryItem
SetMLevel(int8 me)Blueprintinline
SetOwner(uint32 ownerID)InventoryIteminline
SetPlayer(Client *pClient)InventoryIteminlinevirtual
SetPLevel(int8 pe)Blueprintinline
SetPosition(const GPoint &pos)InventoryItem
SetQuantity(int32 qty, bool notify=false, bool deleteOnZero=true)InventoryItem
SetRuns(int16 runs)Blueprintinline
SkillCheck(InventoryItemRef refItem)InventoryItem
Spawn(ItemData &data, EvERam::bpData &bdata)Blueprintstatic
InventoryItem::Spawn(ItemData &data)InventoryItemstatic
SpawnItem(uint32 itemID, const ItemData &data)InventoryItemstatic
SpawnTemp(ItemData &data)InventoryItemstatic
Split(int32 qty_to_take, bool notify=true)Blueprintinlinevirtual
InventoryItem::Split(int32 qty=0, bool notify=true, bool silent=false)InventoryItemvirtual
SplitBlueprint(int32 qty_to_take, bool notify=true)Blueprint
ToVirtual(uint32 locationID)InventoryItem
type() const Blueprintinline
typeID() const InventoryIteminline
UpdateLocation()InventoryItem
UpdateLocation(uint32 locID)InventoryIteminline
UpdateMLevel(int8 me)Blueprintinline
UpdatePLevel(int8 pe)Blueprintinline
UpdateRuns(int16 runs)Blueprintinline
~InventoryItem() noexceptInventoryItemvirtual
~RefObject()RefObjectinlinevirtual