EvEmu
0.8.4
11 September 2021
|
This is the complete list of members for Blueprint, including all inherited members.
_Load() | InventoryItem | virtual |
_Load(uint32 itemID) | InventoryItem | inlineprotectedstatic |
_LoadItem(uint32 blueprintID, const ItemType &type, const ItemData &data) | Blueprint | inlineprotectedstatic |
AddItem(InventoryItemRef iRef) | InventoryItem | virtual |
AddModifier(fxData &data) | InventoryItem | |
AlterQuantity(int32 qty, bool notify=false) | InventoryItem | |
Blueprint(uint32 _blueprintID, const BlueprintType &_bpType, const ItemData &_data, EvERam::bpData &_bpData) | Blueprint | protected |
categoryID() const | InventoryItem | inline |
ChangeOwner(uint32 new_owner, bool notify=false) | InventoryItem | |
ChangeSingleton(bool singleton, bool notify=false) | InventoryItem | |
ClearModifiers() | InventoryItem | |
contraband() const | InventoryItem | inline |
copy() | Blueprint | inline |
CreateItemID(ItemData &data, EvERam::bpData &bdata) | Blueprint | protectedstatic |
InventoryItem::CreateItemID(ItemData &data) | InventoryItem | static |
CreateTempItemID(ItemData &data) | InventoryItem | static |
customInfo() const | InventoryItem | inline |
DecRef() const | RefObject | inlineprotected |
Delete() | Blueprint | virtual |
DeleteAttribute(uint16 attrID) | InventoryItem | inline |
Donate(uint32 new_owner=ownerSystem, uint32 new_location=locTemp, EVEItemFlags new_flag=flagNone, bool notify=true) | InventoryItem | |
flag() const | InventoryItem | inline |
GetAttribute(const uint16 attrID) const | InventoryItem | inline |
GetAttributeMap() | InventoryItem | inline |
GetBlueprintAttributes() | Blueprint | |
GetChargeStatusRow(uint32 shipID, PyPackedRow *into) const | InventoryItem | |
GetChargeStatusRow(uint32 shipID) const | InventoryItem | |
GetCount() | RefObject | inline |
GetDefaultAttribute(const uint16 attrID) const | InventoryItem | inline |
GetItem() const | InventoryItem | inline |
GetItemInfo() const | InventoryItem | |
GetItemRow(PyPackedRow *into) const | InventoryItem | |
GetItemRow() const | InventoryItem | |
GetItemStatusRow(PyPackedRow *into) const | InventoryItem | |
GetItemStatusRow() const | InventoryItem | |
GetME() | Blueprint | |
GetModuleItem() | InventoryItem | inlinevirtual |
GetMyInventory() | InventoryItem | inline |
GetPackagedVolume() | InventoryItem | |
GetPE() | Blueprint | inline |
GetPilot() | InventoryItem | inlinevirtual |
GetShipItem() | InventoryItem | inlinevirtual |
GetTimeStamp() | InventoryItem | inline |
groupID() const | InventoryItem | inline |
HasAttribute(const uint16 attrID) const | InventoryItem | inline |
HasAttribute(const uint16 attrID, EvilNumber &value) const | InventoryItem | inline |
HasPilot() | InventoryItem | inlinevirtual |
HasReqSkill(const uint16 skillID) | InventoryItem | inline |
IncRef() const | RefObject | inlineprotected |
infinite() | Blueprint | inline |
InventoryItem class | Blueprint | friend |
InventoryItem::InventoryItem(uint32 _itemID, const ItemType &_type, const ItemData &_data) | InventoryItem | |
InventoryItem::InventoryItem(const InventoryItem &oth) | InventoryItem | |
InventoryItem::InventoryItem(InventoryItem &&oth) noexcept | InventoryItem | |
isGlobal() const | InventoryItem | inline |
IsModuleItem() | InventoryItem | inlinevirtual |
IsOnline() | InventoryItem | inline |
IsShipItem() | InventoryItem | inlinevirtual |
isSingleton() const | InventoryItem | inline |
ItemGetInfo() | InventoryItem | |
itemID() const | InventoryItem | inline |
itemName() const | InventoryItem | inline |
Load(uint32 blueprintID) | Blueprint | static |
locationID() const | InventoryItem | inline |
m_bpType | Blueprint | private |
m_data | Blueprint | private |
m_itemID | InventoryItem | protected |
m_modifiers | InventoryItem | |
mDeleted | RefObject | mutableprotected |
Merge(InventoryItemRef to_merge, uint32 qty=0, bool notify=true) | Blueprint | virtual |
InventoryItem::Merge(InventoryItemRef to_merge, int32 qty=0, bool notify=true) | InventoryItem | virtual |
MergeTypesInCargo(ShipItem *pShip, EVEItemFlags flag=flagNone) | InventoryItem | |
mLevel() | Blueprint | inline |
Move(uint32 new_location=locTemp, EVEItemFlags flag=flagNone, bool notify=false) | InventoryItem | |
mRefCount | RefObject | mutableprotected |
MultiplyAttribute(uint16 attrID, EvilNumber num, bool notify=false) | InventoryItem | |
name() | InventoryItem | inline |
operator=(const InventoryItem &oth)=delete | InventoryItem | |
operator=(InventoryItem &&oth)=delete | InventoryItem | |
ownerID() const | InventoryItem | inline |
pAttributeMap | InventoryItem | protected |
pInventory | InventoryItem | protected |
pLevel() | Blueprint | inline |
Populate(Rsp_CommonGetInfo_Entry &into) | InventoryItem | |
position() const | InventoryItem | inline |
productType() const | Blueprint | inline |
productTypeID() const | Blueprint | inline |
quantity() const | InventoryItem | inline |
radius() const | InventoryItem | inline |
RefObject(size_t initRefCount) | RefObject | inline |
Relocate(uint32 locID=0, EVEItemFlags flag=flagNone) | InventoryItem | virtual |
RemoveItem(InventoryItemRef iRef) | InventoryItem | virtual |
RemoveModifier(fxData &data) | InventoryItem | |
Rename(std::string name) | InventoryItem | virtual |
ResetAttribute(uint16 attrID, bool notify=false) | InventoryItem | inline |
ResetAttributes() | InventoryItem | |
runs() | Blueprint | inline |
SaveAttributes() | InventoryItem | inline |
SaveBlueprint() | Blueprint | protected |
SaveItem() | InventoryItem | |
SendItemChange(uint32 toID, std::map< int32, PyRep * > &changes) | InventoryItem | |
SetAttribute(uint16 attrID, int num, bool notify=true) | InventoryItem | |
SetAttribute(uint16 attrID, uint32 num, bool notify=true) | InventoryItem | |
SetAttribute(uint16 attrID, int64 num, bool notify=true) | InventoryItem | |
SetAttribute(uint16 attrID, float num, bool notify=true) | InventoryItem | |
SetAttribute(uint16 attrID, double num, bool notify=true) | InventoryItem | |
SetAttribute(uint16 attrID, EvilNumber num, bool notify=true) | InventoryItem | |
SetCopy(bool copy) | Blueprint | inline |
SetCustomInfo(const char *ci) | InventoryItem | |
SetFlag(EVEItemFlags flag, bool notify=false) | InventoryItem | |
SetMLevel(int8 me) | Blueprint | inline |
SetOwner(uint32 ownerID) | InventoryItem | inline |
SetPlayer(Client *pClient) | InventoryItem | inlinevirtual |
SetPLevel(int8 pe) | Blueprint | inline |
SetPosition(const GPoint &pos) | InventoryItem | |
SetQuantity(int32 qty, bool notify=false, bool deleteOnZero=true) | InventoryItem | |
SetRuns(int16 runs) | Blueprint | inline |
SkillCheck(InventoryItemRef refItem) | InventoryItem | |
Spawn(ItemData &data, EvERam::bpData &bdata) | Blueprint | static |
InventoryItem::Spawn(ItemData &data) | InventoryItem | static |
SpawnItem(uint32 itemID, const ItemData &data) | InventoryItem | static |
SpawnTemp(ItemData &data) | InventoryItem | static |
Split(int32 qty_to_take, bool notify=true) | Blueprint | inlinevirtual |
InventoryItem::Split(int32 qty=0, bool notify=true, bool silent=false) | InventoryItem | virtual |
SplitBlueprint(int32 qty_to_take, bool notify=true) | Blueprint | |
ToVirtual(uint32 locationID) | InventoryItem | |
type() const | Blueprint | inline |
typeID() const | InventoryItem | inline |
UpdateLocation() | InventoryItem | |
UpdateLocation(uint32 locID) | InventoryItem | inline |
UpdateMLevel(int8 me) | Blueprint | inline |
UpdatePLevel(int8 pe) | Blueprint | inline |
UpdateRuns(int16 runs) | Blueprint | inline |
~InventoryItem() noexcept | InventoryItem | virtual |
~RefObject() | RefObject | inlinevirtual |