| _Load() | ShipItem | virtual |
| InventoryItem::_Load(uint32 itemID) | InventoryItem | inlineprotectedstatic |
| _LoadItem(uint32 shipID, const ItemType &type, const ItemData &data) | ShipItem | inlineprotectedstatic |
| AbortCycle() | ShipItem | inline |
| Activate(int32 itemID, std::string effectName, int32 targetID, int32 repeat) | ShipItem | |
| AddItem(InventoryItemRef iRef) | ShipItem | virtual |
| AddItemByFlag(EVEItemFlags flag, InventoryItemRef iRef, Client *pClient=nullptr) | ShipItem | |
| AddModifier(fxData &data) | InventoryItem | |
| AddModuleToOnlineVec(uint32 modID) | ShipItem | |
| AlterQuantity(int32 qty, bool notify=false) | InventoryItem | |
| CancelOverloading(uint32 itemID) | ShipItem | inline |
| CargoFull() | ShipItem | |
| categoryID() const | InventoryItem | inline |
| ChangeOwner(uint32 new_owner, bool notify=false) | InventoryItem | |
| ChangeSingleton(bool singleton, bool notify=false) | InventoryItem | |
| CharacterBoardingShip() | ShipItem | inline |
| ClearModifiers() | InventoryItem | |
| ClearModuleModifiers() | ShipItem | |
| ClearTargetRef() | ShipItem | inline |
| contraband() const | InventoryItem | inline |
| CreateItemID(ItemData &data) | ShipItem | protectedstatic |
| CreateTempItemID(ItemData &data) | InventoryItem | static |
| customInfo() const | InventoryItem | inline |
| DamageGroup(GenericModule *pMod) | ShipItem | |
| DamageModule(uint32 modID, float amt=1) | ShipItem | inline |
| DamageRandModule() | ShipItem | inline |
| Deactivate(int32 itemID, std::string effectName) | ShipItem | inline |
| DecRef() const | RefObject | inlineprotected |
| Delete() | ShipItem | virtual |
| DeleteAttribute(uint16 attrID) | InventoryItem | inline |
| DissipateHeat(uint16 attrID, float heat) | ShipItem | |
| Dock() | ShipItem | |
| Donate(uint32 new_owner=ownerSystem, uint32 new_location=locTemp, EVEItemFlags new_flag=flagNone, bool notify=true) | InventoryItem | |
| Eject() | ShipItem | |
| EmptyCargo() | ShipItem | |
| FindAvailableModuleSlot(InventoryItemRef iRef) | ShipItem | |
| flag() const | InventoryItem | inline |
| GenerateHeat(uint16 attrID) | ShipItem | |
| GetAttribute(const uint16 attrID) const | InventoryItem | inline |
| GetAttributeMap() | InventoryItem | inline |
| GetChargeState() | ShipItem | |
| GetChargeStatusRow(uint32 shipID, PyPackedRow *into) const | InventoryItem | |
| GetChargeStatusRow(uint32 shipID) const | InventoryItem | |
| GetCount() | RefObject | inline |
| GetDefaultAttribute(const uint16 attrID) const | InventoryItem | inline |
| GetItem() const | InventoryItem | inline |
| GetItemInfo() const | InventoryItem | |
| GetItemRow(PyPackedRow *into) const | InventoryItem | |
| GetItemRow() const | InventoryItem | |
| GetItemStatusRow(PyPackedRow *into) const | InventoryItem | |
| GetItemStatusRow() const | InventoryItem | |
| GetLinkedCount(GenericModule *pMod) | ShipItem | |
| GetLinkedWeaponMods(EVEItemFlags flag, std::vector< GenericModule * > &modules) | ShipItem | |
| GetLinkedWeapons() | ShipItem | |
| GetLoadedLinkedCount(GenericModule *pMod) | ShipItem | |
| GetModule(EVEItemFlags flag) | ShipItem | inline |
| GetModuleItem() | InventoryItem | inlinevirtual |
| GetModuleItemVec(std::vector< InventoryItemRef > &iRefVec) | ShipItem | |
| GetModuleManager() | ShipItem | inline |
| GetModuleRef(EVEItemFlags flag) | ShipItem | |
| GetModuleRef(uint32 modID) | ShipItem | |
| GetModuleRefVec(std::vector< InventoryItemRef > &iRefVec) | ShipItem | |
| GetMyInventory() | InventoryItem | inline |
| GetPackagedVolume() | InventoryItem | |
| GetPilot() | ShipItem | inlinevirtual |
| GetRemainingVolumeByFlag(EVEItemFlags flag) const | ShipItem | |
| GetShipArmorHP() | ShipItem | inline |
| GetShipArmorPercent() | ShipItem | inline |
| GetShipCapacitorLevel() | ShipItem | inline |
| GetShipCapacitorPercent() | ShipItem | inline |
| GetShipCPULevel() | ShipItem | inline |
| GetShipCPUPercent() | ShipItem | inline |
| GetShipDNA() | ShipItem | |
| GetShipHullHP() | ShipItem | inline |
| GetShipHullPercent() | ShipItem | inline |
| GetShipInfo() | ShipItem | |
| GetShipItem() | ShipItem | inlinevirtual |
| GetShipPGLevel() | ShipItem | inline |
| GetShipPGPercent() | ShipItem | inline |
| GetShipShieldHP() | ShipItem | inline |
| GetShipShieldPercent() | ShipItem | inline |
| GetShipState() | ShipItem | |
| GetTargetRef() | ShipItem | inline |
| GetTimeStamp() | InventoryItem | inline |
| groupID() const | InventoryItem | inline |
| HasAttribute(const uint16 attrID) const | InventoryItem | inline |
| HasAttribute(const uint16 attrID, EvilNumber &value) const | InventoryItem | inline |
| HasLinkedWeapons() | ShipItem | inline |
| HasModuleManager() | ShipItem | inline |
| HasPilot() | ShipItem | inlinevirtual |
| HasReqSkill(const uint16 skillID) | InventoryItem | inline |
| Heal() | ShipItem | |
| HeatDamageCheck(GenericModule *pMod) | ShipItem | |
| IncRef() const | RefObject | inlineprotected |
| Init() | ShipItem | |
| InitAttribs() | ShipItem | |
| InitPod() | ShipItem | |
| InventoryItem class | ShipItem | friend |
| InventoryItem::InventoryItem(uint32 _itemID, const ItemType &_type, const ItemData &_data) | InventoryItem | |
| InventoryItem::InventoryItem(const InventoryItem &oth) | InventoryItem | |
| InventoryItem::InventoryItem(InventoryItem &&oth) noexcept | InventoryItem | |
| IsActive() | ShipItem | inline |
| IsDocking() | ShipItem | inline |
| isGlobal() const | InventoryItem | inline |
| IsModuleItem() | InventoryItem | inlinevirtual |
| IsOnline() | InventoryItem | inline |
| IsPopped() | ShipItem | inline |
| IsShipItem() | ShipItem | inlinevirtual |
| isSingleton() const | InventoryItem | inline |
| IsUndocking() | ShipItem | inline |
| ItemGetInfo() | InventoryItem | |
| itemID() const | InventoryItem | inline |
| itemName() const | InventoryItem | inline |
| Jump() | ShipItem | |
| LinkAllWeapons() | ShipItem | |
| LinkWeapon(uint32 masterID, uint32 slaveID) | ShipItem | |
| LinkWeapon(GenericModule *pMaster, GenericModule *pSlave) | ShipItem | protected |
| LinkWeaponLoop(std::list< GenericModule * > &moduleVec) | ShipItem | protected |
| Load(uint32 shipID) | ShipItem | static |
| LoadCharge(InventoryItemRef cRef, EVEItemFlags flag) | ShipItem | |
| LoadChargesToBank(EVEItemFlags flag, std::vector< int32 > &chargeIDs) | ShipItem | |
| LoadLinkedWeapons(GenericModule *pMod, std::vector< int32 > &chargeIDs) | ShipItem | |
| LoadWeaponGroups() | ShipItem | protected |
| locationID() const | InventoryItem | inline |
| LogOut() | ShipItem | |
| m_isActive | ShipItem | private |
| m_isDocking | ShipItem | private |
| m_isPopped | ShipItem | private |
| m_isUndocking | ShipItem | private |
| m_itemID | InventoryItem | protected |
| m_linkedWeapons | ShipItem | private |
| m_loaded | ShipItem | protected |
| m_modifiers | InventoryItem | |
| m_ModuleManager | ShipItem | private |
| m_onlineModuleVec | ShipItem | private |
| m_pilot | ShipItem | private |
| m_targetRef | ShipItem | private |
| mDeleted | RefObject | mutableprotected |
| Merge(InventoryItemRef to_merge, int32 qty=0, bool notify=true) | InventoryItem | virtual |
| MergeModuleGroups(uint32 masterID, uint32 slaveID) | ShipItem | |
| MergeTypesInCargo(ShipItem *pShip, EVEItemFlags flag=flagNone) | InventoryItem | |
| ModuleRepair(uint32 modID) | ShipItem | inline |
| Move(uint32 new_location=locTemp, EVEItemFlags flag=flagNone, bool notify=false) | InventoryItem | |
| MoveModuleSlot(EVEItemFlags slot1, EVEItemFlags slot2) | ShipItem | |
| mRefCount | RefObject | mutableprotected |
| MultiplyAttribute(uint16 attrID, EvilNumber num, bool notify=false) | InventoryItem | |
| name() | InventoryItem | inline |
| Offline(uint32 modID) | ShipItem | |
| OfflineAll() | ShipItem | |
| OfflineGroup(GenericModule *pMod) | ShipItem | |
| Online(uint32 modID) | ShipItem | |
| OnlineAll() | ShipItem | |
| operator=(const InventoryItem &oth)=delete | InventoryItem | |
| operator=(InventoryItem &&oth)=delete | InventoryItem | |
| Overload(uint32 itemID) | ShipItem | inline |
| ownerID() const | InventoryItem | inline |
| pAttributeMap | InventoryItem | protected |
| PeelAndLink(uint32 masterID, uint32 slaveID) | ShipItem | |
| pInventory | InventoryItem | protected |
| Populate(Rsp_CommonGetInfo_Entry &into) | InventoryItem | |
| position() const | InventoryItem | inline |
| PrepForUndock() | ShipItem | |
| ProcessEffects(bool add=false, bool update=false) | ShipItem | |
| ProcessHeat() | ShipItem | |
| ProcessModules() | ShipItem | |
| ProcessShipEffects(bool update=false) | ShipItem | private |
| quantity() const | InventoryItem | inline |
| radius() const | InventoryItem | inline |
| RefObject(size_t initRefCount) | RefObject | inline |
| Relocate(uint32 locID=0, EVEItemFlags flag=flagNone) | InventoryItem | virtual |
| RemoveCharge(EVEItemFlags fromFlag) | ShipItem | |
| RemoveItem(InventoryItemRef iRef) | ShipItem | virtual |
| RemoveModifier(fxData &data) | InventoryItem | |
| RemoveRig(InventoryItemRef iRef) | ShipItem | |
| Rename(std::string name) | InventoryItem | virtual |
| RepairModules(std::vector< InventoryItemRef > &itemRefVec, float fraction) | ShipItem | |
| RepairModules() | ShipItem | inline |
| RepairShip(float fraction) | ShipItem | |
| ReplaceCharges(EVEItemFlags flag, InventoryItemRef newCharge) | ShipItem | |
| ResetAttribute(uint16 attrID, bool notify=false) | InventoryItem | inline |
| ResetAttributes() | InventoryItem | |
| ResetEffects() | ShipItem | |
| SaveAttributes() | InventoryItem | inline |
| SaveItem() | InventoryItem | |
| SaveShip() | ShipItem | |
| SaveWeaponGroups() | ShipItem | protected |
| SendItemChange(uint32 toID, std::map< int32, PyRep * > &changes) | InventoryItem | |
| SetAttribute(uint16 attrID, int num, bool notify=true) | InventoryItem | |
| SetAttribute(uint16 attrID, uint32 num, bool notify=true) | InventoryItem | |
| SetAttribute(uint16 attrID, int64 num, bool notify=true) | InventoryItem | |
| SetAttribute(uint16 attrID, float num, bool notify=true) | InventoryItem | |
| SetAttribute(uint16 attrID, double num, bool notify=true) | InventoryItem | |
| SetAttribute(uint16 attrID, EvilNumber num, bool notify=true) | InventoryItem | |
| SetCustomInfo(const char *ci) | InventoryItem | |
| SetDocked() | ShipItem | inline |
| SetFlag(EVEItemFlags flag, bool notify=false) | InventoryItem | |
| SetOwner(uint32 ownerID) | InventoryItem | inline |
| SetPlayer(Client *pClient) | ShipItem | virtual |
| SetPopped(bool set=false) | ShipItem | inline |
| SetPosition(const GPoint &pos) | InventoryItem | |
| SetQuantity(int32 qty, bool notify=false, bool deleteOnZero=true) | InventoryItem | |
| SetShipArmor(float fraction) | ShipItem | |
| SetShipCapacitorLevel(float fraction) | ShipItem | |
| SetShipHull(float fraction) | ShipItem | |
| SetShipShield(float fraction) | ShipItem | |
| SetUndocking(bool set=false) | ShipItem | inline |
| ShipGetModuleList() | ShipItem | |
| ShipItem(uint32 shipID, const ItemType &type, const ItemData &data) | ShipItem | protected |
| SkillCheck(InventoryItemRef refItem) | InventoryItem | |
| Spawn(ItemData &data) | ShipItem | static |
| SpawnItem(uint32 itemID, const ItemData &data) | InventoryItem | static |
| SpawnTemp(ItemData &data) | InventoryItem | static |
| Split(int32 qty=0, bool notify=true, bool silent=false) | InventoryItem | virtual |
| StopModuleRepair(uint32 modID) | ShipItem | inline |
| StripFitting() | ShipItem | |
| ToVirtual(uint32 locationID) | InventoryItem | |
| TryModuleLimitChecks(EVEItemFlags flag, InventoryItemRef iRef) | ShipItem | |
| type() const | InventoryItem | inline |
| typeID() const | InventoryItem | inline |
| Undock() | ShipItem | |
| UnlinkAllWeapons() | ShipItem | |
| UnlinkGroup(uint32 memberID, bool update=false) | ShipItem | |
| UnlinkWeapon(uint32 moduleID) | ShipItem | |
| UnlinkWeapon(uint32 masterID, uint32 slaveID) | ShipItem | protected |
| UnloadAllModules() | ShipItem | inline |
| UnloadModule(uint32 itemID) | ShipItem | inline |
| UnloadModule(GenericModule *pMod) | ShipItem | inline |
| UpdateLocation() | InventoryItem | |
| UpdateLocation(uint32 locID) | InventoryItem | inline |
| UpdateMass() | ShipItem | |
| UpdateModules() | ShipItem | |
| UpdateModules(EVEItemFlags flag) | ShipItem | |
| ValidateBoardShip(CharacterRef who) | ShipItem | |
| ValidateItemSpecifics(InventoryItemRef iRef) | ShipItem | |
| VerifyHoldType(EVEItemFlags flag, InventoryItemRef iRef, Client *pClient=nullptr) | ShipItem | |
| Warp() | ShipItem | |
| ~InventoryItem() noexcept | InventoryItem | virtual |
| ~RefObject() | RefObject | inlinevirtual |
| ~ShipItem() noexcept | ShipItem | protected |