| _Load() | ShipItem | virtual | 
  | InventoryItem::_Load(uint32 itemID) | InventoryItem | inlineprotectedstatic | 
  | _LoadItem(uint32 shipID, const ItemType &type, const ItemData &data) | ShipItem | inlineprotectedstatic | 
  | AbortCycle() | ShipItem | inline | 
  | Activate(int32 itemID, std::string effectName, int32 targetID, int32 repeat) | ShipItem |  | 
  | AddItem(InventoryItemRef iRef) | ShipItem | virtual | 
  | AddItemByFlag(EVEItemFlags flag, InventoryItemRef iRef, Client *pClient=nullptr) | ShipItem |  | 
  | AddModifier(fxData &data) | InventoryItem |  | 
  | AddModuleToOnlineVec(uint32 modID) | ShipItem |  | 
  | AlterQuantity(int32 qty, bool notify=false) | InventoryItem |  | 
  | CancelOverloading(uint32 itemID) | ShipItem | inline | 
  | CargoFull() | ShipItem |  | 
  | categoryID() const  | InventoryItem | inline | 
  | ChangeOwner(uint32 new_owner, bool notify=false) | InventoryItem |  | 
  | ChangeSingleton(bool singleton, bool notify=false) | InventoryItem |  | 
  | CharacterBoardingShip() | ShipItem | inline | 
  | ClearModifiers() | InventoryItem |  | 
  | ClearModuleModifiers() | ShipItem |  | 
  | ClearTargetRef() | ShipItem | inline | 
  | contraband() const  | InventoryItem | inline | 
  | CreateItemID(ItemData &data) | ShipItem | protectedstatic | 
  | CreateTempItemID(ItemData &data) | InventoryItem | static | 
  | customInfo() const  | InventoryItem | inline | 
  | DamageGroup(GenericModule *pMod) | ShipItem |  | 
  | DamageModule(uint32 modID, float amt=1) | ShipItem | inline | 
  | DamageRandModule() | ShipItem | inline | 
  | Deactivate(int32 itemID, std::string effectName) | ShipItem | inline | 
  | DecRef() const  | RefObject | inlineprotected | 
  | Delete() | ShipItem | virtual | 
  | DeleteAttribute(uint16 attrID) | InventoryItem | inline | 
  | DissipateHeat(uint16 attrID, float heat) | ShipItem |  | 
  | Dock() | ShipItem |  | 
  | Donate(uint32 new_owner=ownerSystem, uint32 new_location=locTemp, EVEItemFlags new_flag=flagNone, bool notify=true) | InventoryItem |  | 
  | Eject() | ShipItem |  | 
  | EmptyCargo() | ShipItem |  | 
  | FindAvailableModuleSlot(InventoryItemRef iRef) | ShipItem |  | 
  | flag() const  | InventoryItem | inline | 
  | GenerateHeat(uint16 attrID) | ShipItem |  | 
  | GetAttribute(const uint16 attrID) const  | InventoryItem | inline | 
  | GetAttributeMap() | InventoryItem | inline | 
  | GetChargeState() | ShipItem |  | 
  | GetChargeStatusRow(uint32 shipID, PyPackedRow *into) const  | InventoryItem |  | 
  | GetChargeStatusRow(uint32 shipID) const  | InventoryItem |  | 
  | GetCount() | RefObject | inline | 
  | GetDefaultAttribute(const uint16 attrID) const  | InventoryItem | inline | 
  | GetItem() const  | InventoryItem | inline | 
  | GetItemInfo() const  | InventoryItem |  | 
  | GetItemRow(PyPackedRow *into) const  | InventoryItem |  | 
  | GetItemRow() const  | InventoryItem |  | 
  | GetItemStatusRow(PyPackedRow *into) const  | InventoryItem |  | 
  | GetItemStatusRow() const  | InventoryItem |  | 
  | GetLinkedCount(GenericModule *pMod) | ShipItem |  | 
  | GetLinkedWeaponMods(EVEItemFlags flag, std::vector< GenericModule * > &modules) | ShipItem |  | 
  | GetLinkedWeapons() | ShipItem |  | 
  | GetLoadedLinkedCount(GenericModule *pMod) | ShipItem |  | 
  | GetModule(EVEItemFlags flag) | ShipItem | inline | 
  | GetModuleItem() | InventoryItem | inlinevirtual | 
  | GetModuleItemVec(std::vector< InventoryItemRef > &iRefVec) | ShipItem |  | 
  | GetModuleManager() | ShipItem | inline | 
  | GetModuleRef(EVEItemFlags flag) | ShipItem |  | 
  | GetModuleRef(uint32 modID) | ShipItem |  | 
  | GetModuleRefVec(std::vector< InventoryItemRef > &iRefVec) | ShipItem |  | 
  | GetMyInventory() | InventoryItem | inline | 
  | GetPackagedVolume() | InventoryItem |  | 
  | GetPilot() | ShipItem | inlinevirtual | 
  | GetRemainingVolumeByFlag(EVEItemFlags flag) const  | ShipItem |  | 
  | GetShipArmorHP() | ShipItem | inline | 
  | GetShipArmorPercent() | ShipItem | inline | 
  | GetShipCapacitorLevel() | ShipItem | inline | 
  | GetShipCapacitorPercent() | ShipItem | inline | 
  | GetShipCPULevel() | ShipItem | inline | 
  | GetShipCPUPercent() | ShipItem | inline | 
  | GetShipDNA() | ShipItem |  | 
  | GetShipHullHP() | ShipItem | inline | 
  | GetShipHullPercent() | ShipItem | inline | 
  | GetShipInfo() | ShipItem |  | 
  | GetShipItem() | ShipItem | inlinevirtual | 
  | GetShipPGLevel() | ShipItem | inline | 
  | GetShipPGPercent() | ShipItem | inline | 
  | GetShipShieldHP() | ShipItem | inline | 
  | GetShipShieldPercent() | ShipItem | inline | 
  | GetShipState() | ShipItem |  | 
  | GetTargetRef() | ShipItem | inline | 
  | GetTimeStamp() | InventoryItem | inline | 
  | groupID() const  | InventoryItem | inline | 
  | HasAttribute(const uint16 attrID) const  | InventoryItem | inline | 
  | HasAttribute(const uint16 attrID, EvilNumber &value) const  | InventoryItem | inline | 
  | HasLinkedWeapons() | ShipItem | inline | 
  | HasModuleManager() | ShipItem | inline | 
  | HasPilot() | ShipItem | inlinevirtual | 
  | HasReqSkill(const uint16 skillID) | InventoryItem | inline | 
  | Heal() | ShipItem |  | 
  | HeatDamageCheck(GenericModule *pMod) | ShipItem |  | 
  | IncRef() const  | RefObject | inlineprotected | 
  | Init() | ShipItem |  | 
  | InitAttribs() | ShipItem |  | 
  | InitPod() | ShipItem |  | 
  | InventoryItem class | ShipItem | friend | 
  | InventoryItem::InventoryItem(uint32 _itemID, const ItemType &_type, const ItemData &_data) | InventoryItem |  | 
  | InventoryItem::InventoryItem(const InventoryItem &oth) | InventoryItem |  | 
  | InventoryItem::InventoryItem(InventoryItem &&oth) noexcept | InventoryItem |  | 
  | IsActive() | ShipItem | inline | 
  | IsDocking() | ShipItem | inline | 
  | isGlobal() const  | InventoryItem | inline | 
  | IsModuleItem() | InventoryItem | inlinevirtual | 
  | IsOnline() | InventoryItem | inline | 
  | IsPopped() | ShipItem | inline | 
  | IsShipItem() | ShipItem | inlinevirtual | 
  | isSingleton() const  | InventoryItem | inline | 
  | IsUndocking() | ShipItem | inline | 
  | ItemGetInfo() | InventoryItem |  | 
  | itemID() const  | InventoryItem | inline | 
  | itemName() const  | InventoryItem | inline | 
  | Jump() | ShipItem |  | 
  | LinkAllWeapons() | ShipItem |  | 
  | LinkWeapon(uint32 masterID, uint32 slaveID) | ShipItem |  | 
  | LinkWeapon(GenericModule *pMaster, GenericModule *pSlave) | ShipItem | protected | 
  | LinkWeaponLoop(std::list< GenericModule * > &moduleVec) | ShipItem | protected | 
  | Load(uint32 shipID) | ShipItem | static | 
  | LoadCharge(InventoryItemRef cRef, EVEItemFlags flag) | ShipItem |  | 
  | LoadChargesToBank(EVEItemFlags flag, std::vector< int32 > &chargeIDs) | ShipItem |  | 
  | LoadLinkedWeapons(GenericModule *pMod, std::vector< int32 > &chargeIDs) | ShipItem |  | 
  | LoadWeaponGroups() | ShipItem | protected | 
  | locationID() const  | InventoryItem | inline | 
  | LogOut() | ShipItem |  | 
  | m_isActive | ShipItem | private | 
  | m_isDocking | ShipItem | private | 
  | m_isPopped | ShipItem | private | 
  | m_isUndocking | ShipItem | private | 
  | m_itemID | InventoryItem | protected | 
  | m_linkedWeapons | ShipItem | private | 
  | m_loaded | ShipItem | protected | 
  | m_modifiers | InventoryItem |  | 
  | m_ModuleManager | ShipItem | private | 
  | m_onlineModuleVec | ShipItem | private | 
  | m_pilot | ShipItem | private | 
  | m_targetRef | ShipItem | private | 
  | mDeleted | RefObject | mutableprotected | 
  | Merge(InventoryItemRef to_merge, int32 qty=0, bool notify=true) | InventoryItem | virtual | 
  | MergeModuleGroups(uint32 masterID, uint32 slaveID) | ShipItem |  | 
  | MergeTypesInCargo(ShipItem *pShip, EVEItemFlags flag=flagNone) | InventoryItem |  | 
  | ModuleRepair(uint32 modID) | ShipItem | inline | 
  | Move(uint32 new_location=locTemp, EVEItemFlags flag=flagNone, bool notify=false) | InventoryItem |  | 
  | MoveModuleSlot(EVEItemFlags slot1, EVEItemFlags slot2) | ShipItem |  | 
  | mRefCount | RefObject | mutableprotected | 
  | MultiplyAttribute(uint16 attrID, EvilNumber num, bool notify=false) | InventoryItem |  | 
  | name() | InventoryItem | inline | 
  | Offline(uint32 modID) | ShipItem |  | 
  | OfflineAll() | ShipItem |  | 
  | OfflineGroup(GenericModule *pMod) | ShipItem |  | 
  | Online(uint32 modID) | ShipItem |  | 
  | OnlineAll() | ShipItem |  | 
  | operator=(const InventoryItem &oth)=delete | InventoryItem |  | 
  | operator=(InventoryItem &&oth)=delete | InventoryItem |  | 
  | Overload(uint32 itemID) | ShipItem | inline | 
  | ownerID() const  | InventoryItem | inline | 
  | pAttributeMap | InventoryItem | protected | 
  | PeelAndLink(uint32 masterID, uint32 slaveID) | ShipItem |  | 
  | pInventory | InventoryItem | protected | 
  | Populate(Rsp_CommonGetInfo_Entry &into) | InventoryItem |  | 
  | position() const  | InventoryItem | inline | 
  | PrepForUndock() | ShipItem |  | 
  | ProcessEffects(bool add=false, bool update=false) | ShipItem |  | 
  | ProcessHeat() | ShipItem |  | 
  | ProcessModules() | ShipItem |  | 
  | ProcessShipEffects(bool update=false) | ShipItem | private | 
  | quantity() const  | InventoryItem | inline | 
  | radius() const  | InventoryItem | inline | 
  | RefObject(size_t initRefCount) | RefObject | inline | 
  | Relocate(uint32 locID=0, EVEItemFlags flag=flagNone) | InventoryItem | virtual | 
  | RemoveCharge(EVEItemFlags fromFlag) | ShipItem |  | 
  | RemoveItem(InventoryItemRef iRef) | ShipItem | virtual | 
  | RemoveModifier(fxData &data) | InventoryItem |  | 
  | RemoveRig(InventoryItemRef iRef) | ShipItem |  | 
  | Rename(std::string name) | InventoryItem | virtual | 
  | RepairModules(std::vector< InventoryItemRef > &itemRefVec, float fraction) | ShipItem |  | 
  | RepairModules() | ShipItem | inline | 
  | RepairShip(float fraction) | ShipItem |  | 
  | ReplaceCharges(EVEItemFlags flag, InventoryItemRef newCharge) | ShipItem |  | 
  | ResetAttribute(uint16 attrID, bool notify=false) | InventoryItem | inline | 
  | ResetAttributes() | InventoryItem |  | 
  | ResetEffects() | ShipItem |  | 
  | SaveAttributes() | InventoryItem | inline | 
  | SaveItem() | InventoryItem |  | 
  | SaveShip() | ShipItem |  | 
  | SaveWeaponGroups() | ShipItem | protected | 
  | SendItemChange(uint32 toID, std::map< int32, PyRep * > &changes) | InventoryItem |  | 
  | SetAttribute(uint16 attrID, int num, bool notify=true) | InventoryItem |  | 
  | SetAttribute(uint16 attrID, uint32 num, bool notify=true) | InventoryItem |  | 
  | SetAttribute(uint16 attrID, int64 num, bool notify=true) | InventoryItem |  | 
  | SetAttribute(uint16 attrID, float num, bool notify=true) | InventoryItem |  | 
  | SetAttribute(uint16 attrID, double num, bool notify=true) | InventoryItem |  | 
  | SetAttribute(uint16 attrID, EvilNumber num, bool notify=true) | InventoryItem |  | 
  | SetCustomInfo(const char *ci) | InventoryItem |  | 
  | SetDocked() | ShipItem | inline | 
  | SetFlag(EVEItemFlags flag, bool notify=false) | InventoryItem |  | 
  | SetOwner(uint32 ownerID) | InventoryItem | inline | 
  | SetPlayer(Client *pClient) | ShipItem | virtual | 
  | SetPopped(bool set=false) | ShipItem | inline | 
  | SetPosition(const GPoint &pos) | InventoryItem |  | 
  | SetQuantity(int32 qty, bool notify=false, bool deleteOnZero=true) | InventoryItem |  | 
  | SetShipArmor(float fraction) | ShipItem |  | 
  | SetShipCapacitorLevel(float fraction) | ShipItem |  | 
  | SetShipHull(float fraction) | ShipItem |  | 
  | SetShipShield(float fraction) | ShipItem |  | 
  | SetUndocking(bool set=false) | ShipItem | inline | 
  | ShipGetModuleList() | ShipItem |  | 
  | ShipItem(uint32 shipID, const ItemType &type, const ItemData &data) | ShipItem | protected | 
  | SkillCheck(InventoryItemRef refItem) | InventoryItem |  | 
  | Spawn(ItemData &data) | ShipItem | static | 
  | SpawnItem(uint32 itemID, const ItemData &data) | InventoryItem | static | 
  | SpawnTemp(ItemData &data) | InventoryItem | static | 
  | Split(int32 qty=0, bool notify=true, bool silent=false) | InventoryItem | virtual | 
  | StopModuleRepair(uint32 modID) | ShipItem | inline | 
  | StripFitting() | ShipItem |  | 
  | ToVirtual(uint32 locationID) | InventoryItem |  | 
  | TryModuleLimitChecks(EVEItemFlags flag, InventoryItemRef iRef) | ShipItem |  | 
  | type() const  | InventoryItem | inline | 
  | typeID() const  | InventoryItem | inline | 
  | Undock() | ShipItem |  | 
  | UnlinkAllWeapons() | ShipItem |  | 
  | UnlinkGroup(uint32 memberID, bool update=false) | ShipItem |  | 
  | UnlinkWeapon(uint32 moduleID) | ShipItem |  | 
  | UnlinkWeapon(uint32 masterID, uint32 slaveID) | ShipItem | protected | 
  | UnloadAllModules() | ShipItem | inline | 
  | UnloadModule(uint32 itemID) | ShipItem | inline | 
  | UnloadModule(GenericModule *pMod) | ShipItem | inline | 
  | UpdateLocation() | InventoryItem |  | 
  | UpdateLocation(uint32 locID) | InventoryItem | inline | 
  | UpdateMass() | ShipItem |  | 
  | UpdateModules() | ShipItem |  | 
  | UpdateModules(EVEItemFlags flag) | ShipItem |  | 
  | ValidateBoardShip(CharacterRef who) | ShipItem |  | 
  | ValidateItemSpecifics(InventoryItemRef iRef) | ShipItem |  | 
  | VerifyHoldType(EVEItemFlags flag, InventoryItemRef iRef, Client *pClient=nullptr) | ShipItem |  | 
  | Warp() | ShipItem |  | 
  | ~InventoryItem() noexcept | InventoryItem | virtual | 
  | ~RefObject() | RefObject | inlinevirtual | 
  | ~ShipItem() noexcept | ShipItem | protected |