_Load() | ShipItem | virtual |
InventoryItem::_Load(uint32 itemID) | InventoryItem | inlineprotectedstatic |
_LoadItem(uint32 shipID, const ItemType &type, const ItemData &data) | ShipItem | inlineprotectedstatic |
AbortCycle() | ShipItem | inline |
Activate(int32 itemID, std::string effectName, int32 targetID, int32 repeat) | ShipItem | |
AddItem(InventoryItemRef iRef) | ShipItem | virtual |
AddItemByFlag(EVEItemFlags flag, InventoryItemRef iRef, Client *pClient=nullptr) | ShipItem | |
AddModifier(fxData &data) | InventoryItem | |
AddModuleToOnlineVec(uint32 modID) | ShipItem | |
AlterQuantity(int32 qty, bool notify=false) | InventoryItem | |
CancelOverloading(uint32 itemID) | ShipItem | inline |
CargoFull() | ShipItem | |
categoryID() const | InventoryItem | inline |
ChangeOwner(uint32 new_owner, bool notify=false) | InventoryItem | |
ChangeSingleton(bool singleton, bool notify=false) | InventoryItem | |
CharacterBoardingShip() | ShipItem | inline |
ClearModifiers() | InventoryItem | |
ClearModuleModifiers() | ShipItem | |
ClearTargetRef() | ShipItem | inline |
contraband() const | InventoryItem | inline |
CreateItemID(ItemData &data) | ShipItem | protectedstatic |
CreateTempItemID(ItemData &data) | InventoryItem | static |
customInfo() const | InventoryItem | inline |
DamageGroup(GenericModule *pMod) | ShipItem | |
DamageModule(uint32 modID, float amt=1) | ShipItem | inline |
DamageRandModule() | ShipItem | inline |
Deactivate(int32 itemID, std::string effectName) | ShipItem | inline |
DecRef() const | RefObject | inlineprotected |
Delete() | ShipItem | virtual |
DeleteAttribute(uint16 attrID) | InventoryItem | inline |
DissipateHeat(uint16 attrID, float heat) | ShipItem | |
Dock() | ShipItem | |
Donate(uint32 new_owner=ownerSystem, uint32 new_location=locTemp, EVEItemFlags new_flag=flagNone, bool notify=true) | InventoryItem | |
Eject() | ShipItem | |
EmptyCargo() | ShipItem | |
FindAvailableModuleSlot(InventoryItemRef iRef) | ShipItem | |
flag() const | InventoryItem | inline |
GenerateHeat(uint16 attrID) | ShipItem | |
GetAttribute(const uint16 attrID) const | InventoryItem | inline |
GetAttributeMap() | InventoryItem | inline |
GetChargeState() | ShipItem | |
GetChargeStatusRow(uint32 shipID, PyPackedRow *into) const | InventoryItem | |
GetChargeStatusRow(uint32 shipID) const | InventoryItem | |
GetCount() | RefObject | inline |
GetDefaultAttribute(const uint16 attrID) const | InventoryItem | inline |
GetItem() const | InventoryItem | inline |
GetItemInfo() const | InventoryItem | |
GetItemRow(PyPackedRow *into) const | InventoryItem | |
GetItemRow() const | InventoryItem | |
GetItemStatusRow(PyPackedRow *into) const | InventoryItem | |
GetItemStatusRow() const | InventoryItem | |
GetLinkedCount(GenericModule *pMod) | ShipItem | |
GetLinkedWeaponMods(EVEItemFlags flag, std::vector< GenericModule * > &modules) | ShipItem | |
GetLinkedWeapons() | ShipItem | |
GetLoadedLinkedCount(GenericModule *pMod) | ShipItem | |
GetModule(EVEItemFlags flag) | ShipItem | inline |
GetModuleItem() | InventoryItem | inlinevirtual |
GetModuleItemVec(std::vector< InventoryItemRef > &iRefVec) | ShipItem | |
GetModuleManager() | ShipItem | inline |
GetModuleRef(EVEItemFlags flag) | ShipItem | |
GetModuleRef(uint32 modID) | ShipItem | |
GetModuleRefVec(std::vector< InventoryItemRef > &iRefVec) | ShipItem | |
GetMyInventory() | InventoryItem | inline |
GetPackagedVolume() | InventoryItem | |
GetPilot() | ShipItem | inlinevirtual |
GetRemainingVolumeByFlag(EVEItemFlags flag) const | ShipItem | |
GetShipArmorHP() | ShipItem | inline |
GetShipArmorPercent() | ShipItem | inline |
GetShipCapacitorLevel() | ShipItem | inline |
GetShipCapacitorPercent() | ShipItem | inline |
GetShipCPULevel() | ShipItem | inline |
GetShipCPUPercent() | ShipItem | inline |
GetShipDNA() | ShipItem | |
GetShipHullHP() | ShipItem | inline |
GetShipHullPercent() | ShipItem | inline |
GetShipInfo() | ShipItem | |
GetShipItem() | ShipItem | inlinevirtual |
GetShipPGLevel() | ShipItem | inline |
GetShipPGPercent() | ShipItem | inline |
GetShipShieldHP() | ShipItem | inline |
GetShipShieldPercent() | ShipItem | inline |
GetShipState() | ShipItem | |
GetTargetRef() | ShipItem | inline |
GetTimeStamp() | InventoryItem | inline |
groupID() const | InventoryItem | inline |
HasAttribute(const uint16 attrID) const | InventoryItem | inline |
HasAttribute(const uint16 attrID, EvilNumber &value) const | InventoryItem | inline |
HasLinkedWeapons() | ShipItem | inline |
HasModuleManager() | ShipItem | inline |
HasPilot() | ShipItem | inlinevirtual |
HasReqSkill(const uint16 skillID) | InventoryItem | inline |
Heal() | ShipItem | |
HeatDamageCheck(GenericModule *pMod) | ShipItem | |
IncRef() const | RefObject | inlineprotected |
Init() | ShipItem | |
InitAttribs() | ShipItem | |
InitPod() | ShipItem | |
InventoryItem class | ShipItem | friend |
InventoryItem::InventoryItem(uint32 _itemID, const ItemType &_type, const ItemData &_data) | InventoryItem | |
InventoryItem::InventoryItem(const InventoryItem &oth) | InventoryItem | |
InventoryItem::InventoryItem(InventoryItem &&oth) noexcept | InventoryItem | |
IsActive() | ShipItem | inline |
IsDocking() | ShipItem | inline |
isGlobal() const | InventoryItem | inline |
IsModuleItem() | InventoryItem | inlinevirtual |
IsOnline() | InventoryItem | inline |
IsPopped() | ShipItem | inline |
IsShipItem() | ShipItem | inlinevirtual |
isSingleton() const | InventoryItem | inline |
IsUndocking() | ShipItem | inline |
ItemGetInfo() | InventoryItem | |
itemID() const | InventoryItem | inline |
itemName() const | InventoryItem | inline |
Jump() | ShipItem | |
LinkAllWeapons() | ShipItem | |
LinkWeapon(uint32 masterID, uint32 slaveID) | ShipItem | |
LinkWeapon(GenericModule *pMaster, GenericModule *pSlave) | ShipItem | protected |
LinkWeaponLoop(std::list< GenericModule * > &moduleVec) | ShipItem | protected |
Load(uint32 shipID) | ShipItem | static |
LoadCharge(InventoryItemRef cRef, EVEItemFlags flag) | ShipItem | |
LoadChargesToBank(EVEItemFlags flag, std::vector< int32 > &chargeIDs) | ShipItem | |
LoadLinkedWeapons(GenericModule *pMod, std::vector< int32 > &chargeIDs) | ShipItem | |
LoadWeaponGroups() | ShipItem | protected |
locationID() const | InventoryItem | inline |
LogOut() | ShipItem | |
m_isActive | ShipItem | private |
m_isDocking | ShipItem | private |
m_isPopped | ShipItem | private |
m_isUndocking | ShipItem | private |
m_itemID | InventoryItem | protected |
m_linkedWeapons | ShipItem | private |
m_loaded | ShipItem | protected |
m_modifiers | InventoryItem | |
m_ModuleManager | ShipItem | private |
m_onlineModuleVec | ShipItem | private |
m_pilot | ShipItem | private |
m_targetRef | ShipItem | private |
mDeleted | RefObject | mutableprotected |
Merge(InventoryItemRef to_merge, int32 qty=0, bool notify=true) | InventoryItem | virtual |
MergeModuleGroups(uint32 masterID, uint32 slaveID) | ShipItem | |
MergeTypesInCargo(ShipItem *pShip, EVEItemFlags flag=flagNone) | InventoryItem | |
ModuleRepair(uint32 modID) | ShipItem | inline |
Move(uint32 new_location=locTemp, EVEItemFlags flag=flagNone, bool notify=false) | InventoryItem | |
MoveModuleSlot(EVEItemFlags slot1, EVEItemFlags slot2) | ShipItem | |
mRefCount | RefObject | mutableprotected |
MultiplyAttribute(uint16 attrID, EvilNumber num, bool notify=false) | InventoryItem | |
name() | InventoryItem | inline |
Offline(uint32 modID) | ShipItem | |
OfflineAll() | ShipItem | |
OfflineGroup(GenericModule *pMod) | ShipItem | |
Online(uint32 modID) | ShipItem | |
OnlineAll() | ShipItem | |
operator=(const InventoryItem &oth)=delete | InventoryItem | |
operator=(InventoryItem &&oth)=delete | InventoryItem | |
Overload(uint32 itemID) | ShipItem | inline |
ownerID() const | InventoryItem | inline |
pAttributeMap | InventoryItem | protected |
PeelAndLink(uint32 masterID, uint32 slaveID) | ShipItem | |
pInventory | InventoryItem | protected |
Populate(Rsp_CommonGetInfo_Entry &into) | InventoryItem | |
position() const | InventoryItem | inline |
PrepForUndock() | ShipItem | |
ProcessEffects(bool add=false, bool update=false) | ShipItem | |
ProcessHeat() | ShipItem | |
ProcessModules() | ShipItem | |
ProcessShipEffects(bool update=false) | ShipItem | private |
quantity() const | InventoryItem | inline |
radius() const | InventoryItem | inline |
RefObject(size_t initRefCount) | RefObject | inline |
Relocate(uint32 locID=0, EVEItemFlags flag=flagNone) | InventoryItem | virtual |
RemoveCharge(EVEItemFlags fromFlag) | ShipItem | |
RemoveItem(InventoryItemRef iRef) | ShipItem | virtual |
RemoveModifier(fxData &data) | InventoryItem | |
RemoveRig(InventoryItemRef iRef) | ShipItem | |
Rename(std::string name) | InventoryItem | virtual |
RepairModules(std::vector< InventoryItemRef > &itemRefVec, float fraction) | ShipItem | |
RepairModules() | ShipItem | inline |
RepairShip(float fraction) | ShipItem | |
ReplaceCharges(EVEItemFlags flag, InventoryItemRef newCharge) | ShipItem | |
ResetAttribute(uint16 attrID, bool notify=false) | InventoryItem | inline |
ResetAttributes() | InventoryItem | |
ResetEffects() | ShipItem | |
SaveAttributes() | InventoryItem | inline |
SaveItem() | InventoryItem | |
SaveShip() | ShipItem | |
SaveWeaponGroups() | ShipItem | protected |
SendItemChange(uint32 toID, std::map< int32, PyRep * > &changes) | InventoryItem | |
SetAttribute(uint16 attrID, int num, bool notify=true) | InventoryItem | |
SetAttribute(uint16 attrID, uint32 num, bool notify=true) | InventoryItem | |
SetAttribute(uint16 attrID, int64 num, bool notify=true) | InventoryItem | |
SetAttribute(uint16 attrID, float num, bool notify=true) | InventoryItem | |
SetAttribute(uint16 attrID, double num, bool notify=true) | InventoryItem | |
SetAttribute(uint16 attrID, EvilNumber num, bool notify=true) | InventoryItem | |
SetCustomInfo(const char *ci) | InventoryItem | |
SetDocked() | ShipItem | inline |
SetFlag(EVEItemFlags flag, bool notify=false) | InventoryItem | |
SetOwner(uint32 ownerID) | InventoryItem | inline |
SetPlayer(Client *pClient) | ShipItem | virtual |
SetPopped(bool set=false) | ShipItem | inline |
SetPosition(const GPoint &pos) | InventoryItem | |
SetQuantity(int32 qty, bool notify=false, bool deleteOnZero=true) | InventoryItem | |
SetShipArmor(float fraction) | ShipItem | |
SetShipCapacitorLevel(float fraction) | ShipItem | |
SetShipHull(float fraction) | ShipItem | |
SetShipShield(float fraction) | ShipItem | |
SetUndocking(bool set=false) | ShipItem | inline |
ShipGetModuleList() | ShipItem | |
ShipItem(uint32 shipID, const ItemType &type, const ItemData &data) | ShipItem | protected |
SkillCheck(InventoryItemRef refItem) | InventoryItem | |
Spawn(ItemData &data) | ShipItem | static |
SpawnItem(uint32 itemID, const ItemData &data) | InventoryItem | static |
SpawnTemp(ItemData &data) | InventoryItem | static |
Split(int32 qty=0, bool notify=true, bool silent=false) | InventoryItem | virtual |
StopModuleRepair(uint32 modID) | ShipItem | inline |
StripFitting() | ShipItem | |
ToVirtual(uint32 locationID) | InventoryItem | |
TryModuleLimitChecks(EVEItemFlags flag, InventoryItemRef iRef) | ShipItem | |
type() const | InventoryItem | inline |
typeID() const | InventoryItem | inline |
Undock() | ShipItem | |
UnlinkAllWeapons() | ShipItem | |
UnlinkGroup(uint32 memberID, bool update=false) | ShipItem | |
UnlinkWeapon(uint32 moduleID) | ShipItem | |
UnlinkWeapon(uint32 masterID, uint32 slaveID) | ShipItem | protected |
UnloadAllModules() | ShipItem | inline |
UnloadModule(uint32 itemID) | ShipItem | inline |
UnloadModule(GenericModule *pMod) | ShipItem | inline |
UpdateLocation() | InventoryItem | |
UpdateLocation(uint32 locID) | InventoryItem | inline |
UpdateMass() | ShipItem | |
UpdateModules() | ShipItem | |
UpdateModules(EVEItemFlags flag) | ShipItem | |
ValidateBoardShip(CharacterRef who) | ShipItem | |
ValidateItemSpecifics(InventoryItemRef iRef) | ShipItem | |
VerifyHoldType(EVEItemFlags flag, InventoryItemRef iRef, Client *pClient=nullptr) | ShipItem | |
Warp() | ShipItem | |
~InventoryItem() noexcept | InventoryItem | virtual |
~RefObject() | RefObject | inlinevirtual |
~ShipItem() noexcept | ShipItem | protected |