Add(SystemEntity *pSE) | SystemBubble | |
AddBallExclusive(SystemEntity *about_who) | SystemBubble | |
BubblecastDestiny(std::vector< PyTuple * > &updates, std::vector< PyTuple * > &events, const char *desc) const | SystemBubble | |
BubblecastDestinyEvent(std::vector< PyTuple * > &events, const char *desc) const | SystemBubble | |
BubblecastDestinyEvent(PyTuple **payload, const char *desc) const | SystemBubble | |
BubblecastDestinyUpdate(std::vector< PyTuple * > &updates, const char *desc) const | SystemBubble | |
BubblecastDestinyUpdate(PyTuple **payload, const char *desc) const | SystemBubble | |
BubblecastDestinyUpdateExclusive(PyTuple **payload, const char *desc, SystemEntity *pSE) const | SystemBubble | |
BubblecastSendNotification(const char *notifyType, const char *idType, PyTuple **payload, bool seq=true) | SystemBubble | |
clear() | SystemBubble | |
CmdDropLoot() | SystemBubble | |
CountDynamics() | SystemBubble | inline |
CountNPCs() | SystemBubble | |
CountPlayers() | SystemBubble | inline |
GetAllEntities(std::map< uint32, SystemEntity * > &into) const | SystemBubble | |
GetCenter() | SystemBubble | inline |
GetCenterMarker() | SystemBubble | inline |
GetDroneState() const | SystemBubble | |
GetEntities(std::map< uint32, SystemEntity * > &into) const | SystemBubble | |
GetEntity(uint32 entityID) const | SystemBubble | |
GetEntityVec(std::vector< SystemEntity * > &into) const | SystemBubble | |
GetID() | SystemBubble | inline |
GetIHubSE() | SystemBubble | inline |
GetPlayers(std::vector< Client * > &into) const | SystemBubble | |
GetRandomEntity() | SystemBubble | |
GetSBUSE() | SystemBubble | inline |
GetSystem() const | SystemBubble | inline |
GetSystemID() | SystemBubble | inline |
GetTCUSE() | SystemBubble | inline |
GetTowerSE() | SystemBubble | inline |
HasDynamics() const | SystemBubble | inline |
HasIHub() | SystemBubble | inline |
HasPlayers() const | SystemBubble | inline |
HasSBU() | SystemBubble | inline |
HasStatics() const | SystemBubble | inline |
HasTCU() | SystemBubble | inline |
HasTower() | SystemBubble | inline |
HasWarpBubble() | SystemBubble | inline |
InBubble(const GPoint &pt, bool inWarp=false) const | SystemBubble | |
IsAnomaly() | SystemBubble | inline |
IsBelt() | SystemBubble | inline |
IsEmpty() const | SystemBubble | inline |
IsGate() | SystemBubble | inline |
IsIce() | SystemBubble | inline |
IsIncursion() | SystemBubble | inline |
IsMission() | SystemBubble | inline |
IsOverlap(const GPoint &pt) const | SystemBubble | |
IsSpawned() | SystemBubble | inline |
m_anomaly | SystemBubble | private |
m_belt | SystemBubble | private |
m_bubbleID | SystemBubble | private |
m_center | SystemBubble | protected |
m_centerSE | SystemBubble | private |
m_drones | SystemBubble | private |
m_dynamicEntities | SystemBubble | private |
m_entities | SystemBubble | private |
m_gate | SystemBubble | private |
m_hasBubble | SystemBubble | private |
m_hasMarkers | SystemBubble | private |
m_ice | SystemBubble | private |
m_ihubSE | SystemBubble | private |
m_incursion | SystemBubble | private |
m_markers | SystemBubble | private |
m_mission | SystemBubble | private |
m_players | SystemBubble | private |
m_radius | SystemBubble | protected |
m_sbuSE | SystemBubble | private |
m_spawned | SystemBubble | private |
m_spawnTimer | SystemBubble | private |
m_system | SystemBubble | private |
m_systemID | SystemBubble | private |
m_tcuSE | SystemBubble | private |
m_towerSE | SystemBubble | private |
MarkBubble(const GPoint &position, std::string &name, std::string &desc, bool center=false) | SystemBubble | protected |
MarkCenter() | SystemBubble | |
PrintEntityList() | SystemBubble | |
Process() | SystemBubble | |
ProcessWander(std::vector< SystemEntity * > &wanderers) | SystemBubble | |
Remove(SystemEntity *pSE) | SystemBubble | |
RemoveBall(SystemEntity *about_who) | SystemBubble | protected |
RemoveBallExclusive(SystemEntity *about_who) | SystemBubble | protected |
RemoveBalls(SystemEntity *to_who) | SystemBubble | protected |
RemoveExclusive(SystemEntity *pSE) | SystemBubble | |
RemoveMarkers() | SystemBubble | |
ResetBubbleRatSpawn() | SystemBubble | |
SendAddBalls(SystemEntity *to_who) | SystemBubble | |
SendAddBalls2(SystemEntity *to_who) | SystemBubble | |
SetAnomaly(bool set=true) | SystemBubble | inline |
SetBelt(InventoryItemRef itemRef) | SystemBubble | |
SetGate(uint32 gateID) | SystemBubble | |
SetIHubSE(IHubSE *pIHub) | SystemBubble | inline |
SetIncursion(bool set=true) | SystemBubble | inline |
SetMission(bool set=true) | SystemBubble | inline |
SetSBUSE(SBUSE *pSBU) | SystemBubble | inline |
SetSpawned(bool set=true) | SystemBubble | inline |
SetSpawnTimer(bool isBelt=false) | SystemBubble | |
SetTCUSE(TCUSE *pTCU) | SystemBubble | inline |
SetTowerSE(TowerSE *pTower) | SystemBubble | inline |
SetWarpBubble(bool set=false) | SystemBubble | inline |
SyncPos() | SystemBubble | |
SystemBubble(SystemManager *pSystem, const GPoint ¢er, double radius) | SystemBubble | |
x() const | SystemBubble | inline |
y() const | SystemBubble | inline |
z() const | SystemBubble | inline |
~SystemBubble() noexcept | SystemBubble | |