| Add(SystemEntity *pSE) | SystemBubble | |
| AddBallExclusive(SystemEntity *about_who) | SystemBubble | |
| BubblecastDestiny(std::vector< PyTuple * > &updates, std::vector< PyTuple * > &events, const char *desc) const | SystemBubble | |
| BubblecastDestinyEvent(std::vector< PyTuple * > &events, const char *desc) const | SystemBubble | |
| BubblecastDestinyEvent(PyTuple **payload, const char *desc) const | SystemBubble | |
| BubblecastDestinyUpdate(std::vector< PyTuple * > &updates, const char *desc) const | SystemBubble | |
| BubblecastDestinyUpdate(PyTuple **payload, const char *desc) const | SystemBubble | |
| BubblecastDestinyUpdateExclusive(PyTuple **payload, const char *desc, SystemEntity *pSE) const | SystemBubble | |
| BubblecastSendNotification(const char *notifyType, const char *idType, PyTuple **payload, bool seq=true) | SystemBubble | |
| clear() | SystemBubble | |
| CmdDropLoot() | SystemBubble | |
| CountDynamics() | SystemBubble | inline |
| CountNPCs() | SystemBubble | |
| CountPlayers() | SystemBubble | inline |
| GetAllEntities(std::map< uint32, SystemEntity * > &into) const | SystemBubble | |
| GetCenter() | SystemBubble | inline |
| GetCenterMarker() | SystemBubble | inline |
| GetDroneState() const | SystemBubble | |
| GetEntities(std::map< uint32, SystemEntity * > &into) const | SystemBubble | |
| GetEntity(uint32 entityID) const | SystemBubble | |
| GetEntityVec(std::vector< SystemEntity * > &into) const | SystemBubble | |
| GetID() | SystemBubble | inline |
| GetIHubSE() | SystemBubble | inline |
| GetPlayers(std::vector< Client * > &into) const | SystemBubble | |
| GetRandomEntity() | SystemBubble | |
| GetSBUSE() | SystemBubble | inline |
| GetSystem() const | SystemBubble | inline |
| GetSystemID() | SystemBubble | inline |
| GetTCUSE() | SystemBubble | inline |
| GetTowerSE() | SystemBubble | inline |
| HasDynamics() const | SystemBubble | inline |
| HasIHub() | SystemBubble | inline |
| HasPlayers() const | SystemBubble | inline |
| HasSBU() | SystemBubble | inline |
| HasStatics() const | SystemBubble | inline |
| HasTCU() | SystemBubble | inline |
| HasTower() | SystemBubble | inline |
| HasWarpBubble() | SystemBubble | inline |
| InBubble(const GPoint &pt, bool inWarp=false) const | SystemBubble | |
| IsAnomaly() | SystemBubble | inline |
| IsBelt() | SystemBubble | inline |
| IsEmpty() const | SystemBubble | inline |
| IsGate() | SystemBubble | inline |
| IsIce() | SystemBubble | inline |
| IsIncursion() | SystemBubble | inline |
| IsMission() | SystemBubble | inline |
| IsOverlap(const GPoint &pt) const | SystemBubble | |
| IsSpawned() | SystemBubble | inline |
| m_anomaly | SystemBubble | private |
| m_belt | SystemBubble | private |
| m_bubbleID | SystemBubble | private |
| m_center | SystemBubble | protected |
| m_centerSE | SystemBubble | private |
| m_drones | SystemBubble | private |
| m_dynamicEntities | SystemBubble | private |
| m_entities | SystemBubble | private |
| m_gate | SystemBubble | private |
| m_hasBubble | SystemBubble | private |
| m_hasMarkers | SystemBubble | private |
| m_ice | SystemBubble | private |
| m_ihubSE | SystemBubble | private |
| m_incursion | SystemBubble | private |
| m_markers | SystemBubble | private |
| m_mission | SystemBubble | private |
| m_players | SystemBubble | private |
| m_radius | SystemBubble | protected |
| m_sbuSE | SystemBubble | private |
| m_spawned | SystemBubble | private |
| m_spawnTimer | SystemBubble | private |
| m_system | SystemBubble | private |
| m_systemID | SystemBubble | private |
| m_tcuSE | SystemBubble | private |
| m_towerSE | SystemBubble | private |
| MarkBubble(const GPoint &position, std::string &name, std::string &desc, bool center=false) | SystemBubble | protected |
| MarkCenter() | SystemBubble | |
| PrintEntityList() | SystemBubble | |
| Process() | SystemBubble | |
| ProcessWander(std::vector< SystemEntity * > &wanderers) | SystemBubble | |
| Remove(SystemEntity *pSE) | SystemBubble | |
| RemoveBall(SystemEntity *about_who) | SystemBubble | protected |
| RemoveBallExclusive(SystemEntity *about_who) | SystemBubble | protected |
| RemoveBalls(SystemEntity *to_who) | SystemBubble | protected |
| RemoveExclusive(SystemEntity *pSE) | SystemBubble | |
| RemoveMarkers() | SystemBubble | |
| ResetBubbleRatSpawn() | SystemBubble | |
| SendAddBalls(SystemEntity *to_who) | SystemBubble | |
| SendAddBalls2(SystemEntity *to_who) | SystemBubble | |
| SetAnomaly(bool set=true) | SystemBubble | inline |
| SetBelt(InventoryItemRef itemRef) | SystemBubble | |
| SetGate(uint32 gateID) | SystemBubble | |
| SetIHubSE(IHubSE *pIHub) | SystemBubble | inline |
| SetIncursion(bool set=true) | SystemBubble | inline |
| SetMission(bool set=true) | SystemBubble | inline |
| SetSBUSE(SBUSE *pSBU) | SystemBubble | inline |
| SetSpawned(bool set=true) | SystemBubble | inline |
| SetSpawnTimer(bool isBelt=false) | SystemBubble | |
| SetTCUSE(TCUSE *pTCU) | SystemBubble | inline |
| SetTowerSE(TowerSE *pTower) | SystemBubble | inline |
| SetWarpBubble(bool set=false) | SystemBubble | inline |
| SyncPos() | SystemBubble | |
| SystemBubble(SystemManager *pSystem, const GPoint ¢er, double radius) | SystemBubble | |
| x() const | SystemBubble | inline |
| y() const | SystemBubble | inline |
| z() const | SystemBubble | inline |
| ~SystemBubble() noexcept | SystemBubble | |