EvEmu  0.8.4
11 September 2021
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SystemBubble Member List

This is the complete list of members for SystemBubble, including all inherited members.

Add(SystemEntity *pSE)SystemBubble
AddBallExclusive(SystemEntity *about_who)SystemBubble
BubblecastDestiny(std::vector< PyTuple * > &updates, std::vector< PyTuple * > &events, const char *desc) const SystemBubble
BubblecastDestinyEvent(std::vector< PyTuple * > &events, const char *desc) const SystemBubble
BubblecastDestinyEvent(PyTuple **payload, const char *desc) const SystemBubble
BubblecastDestinyUpdate(std::vector< PyTuple * > &updates, const char *desc) const SystemBubble
BubblecastDestinyUpdate(PyTuple **payload, const char *desc) const SystemBubble
BubblecastDestinyUpdateExclusive(PyTuple **payload, const char *desc, SystemEntity *pSE) const SystemBubble
BubblecastSendNotification(const char *notifyType, const char *idType, PyTuple **payload, bool seq=true)SystemBubble
clear()SystemBubble
CmdDropLoot()SystemBubble
CountDynamics()SystemBubbleinline
CountNPCs()SystemBubble
CountPlayers()SystemBubbleinline
GetAllEntities(std::map< uint32, SystemEntity * > &into) const SystemBubble
GetCenter()SystemBubbleinline
GetCenterMarker()SystemBubbleinline
GetDroneState() const SystemBubble
GetEntities(std::map< uint32, SystemEntity * > &into) const SystemBubble
GetEntity(uint32 entityID) const SystemBubble
GetEntityVec(std::vector< SystemEntity * > &into) const SystemBubble
GetID()SystemBubbleinline
GetIHubSE()SystemBubbleinline
GetPlayers(std::vector< Client * > &into) const SystemBubble
GetRandomEntity()SystemBubble
GetSBUSE()SystemBubbleinline
GetSystem() const SystemBubbleinline
GetSystemID()SystemBubbleinline
GetTCUSE()SystemBubbleinline
GetTowerSE()SystemBubbleinline
HasDynamics() const SystemBubbleinline
HasIHub()SystemBubbleinline
HasPlayers() const SystemBubbleinline
HasSBU()SystemBubbleinline
HasStatics() const SystemBubbleinline
HasTCU()SystemBubbleinline
HasTower()SystemBubbleinline
HasWarpBubble()SystemBubbleinline
InBubble(const GPoint &pt, bool inWarp=false) const SystemBubble
IsAnomaly()SystemBubbleinline
IsBelt()SystemBubbleinline
IsEmpty() const SystemBubbleinline
IsGate()SystemBubbleinline
IsIce()SystemBubbleinline
IsIncursion()SystemBubbleinline
IsMission()SystemBubbleinline
IsOverlap(const GPoint &pt) const SystemBubble
IsSpawned()SystemBubbleinline
m_anomalySystemBubbleprivate
m_beltSystemBubbleprivate
m_bubbleIDSystemBubbleprivate
m_centerSystemBubbleprotected
m_centerSESystemBubbleprivate
m_dronesSystemBubbleprivate
m_dynamicEntitiesSystemBubbleprivate
m_entitiesSystemBubbleprivate
m_gateSystemBubbleprivate
m_hasBubbleSystemBubbleprivate
m_hasMarkersSystemBubbleprivate
m_iceSystemBubbleprivate
m_ihubSESystemBubbleprivate
m_incursionSystemBubbleprivate
m_markersSystemBubbleprivate
m_missionSystemBubbleprivate
m_playersSystemBubbleprivate
m_radiusSystemBubbleprotected
m_sbuSESystemBubbleprivate
m_spawnedSystemBubbleprivate
m_spawnTimerSystemBubbleprivate
m_systemSystemBubbleprivate
m_systemIDSystemBubbleprivate
m_tcuSESystemBubbleprivate
m_towerSESystemBubbleprivate
MarkBubble(const GPoint &position, std::string &name, std::string &desc, bool center=false)SystemBubbleprotected
MarkCenter()SystemBubble
PrintEntityList()SystemBubble
Process()SystemBubble
ProcessWander(std::vector< SystemEntity * > &wanderers)SystemBubble
Remove(SystemEntity *pSE)SystemBubble
RemoveBall(SystemEntity *about_who)SystemBubbleprotected
RemoveBallExclusive(SystemEntity *about_who)SystemBubbleprotected
RemoveBalls(SystemEntity *to_who)SystemBubbleprotected
RemoveExclusive(SystemEntity *pSE)SystemBubble
RemoveMarkers()SystemBubble
ResetBubbleRatSpawn()SystemBubble
SendAddBalls(SystemEntity *to_who)SystemBubble
SendAddBalls2(SystemEntity *to_who)SystemBubble
SetAnomaly(bool set=true)SystemBubbleinline
SetBelt(InventoryItemRef itemRef)SystemBubble
SetGate(uint32 gateID)SystemBubble
SetIHubSE(IHubSE *pIHub)SystemBubbleinline
SetIncursion(bool set=true)SystemBubbleinline
SetMission(bool set=true)SystemBubbleinline
SetSBUSE(SBUSE *pSBU)SystemBubbleinline
SetSpawned(bool set=true)SystemBubbleinline
SetSpawnTimer(bool isBelt=false)SystemBubble
SetTCUSE(TCUSE *pTCU)SystemBubbleinline
SetTowerSE(TowerSE *pTower)SystemBubbleinline
SetWarpBubble(bool set=false)SystemBubbleinline
SyncPos()SystemBubble
SystemBubble(SystemManager *pSystem, const GPoint &center, double radius)SystemBubble
x() const SystemBubbleinline
y() const SystemBubbleinline
z() const SystemBubbleinline
~SystemBubble() noexceptSystemBubble