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17.03.2015 - Current notable bugs

PostPosted: Thu Mar 17, 2016 1:07 pm
by DaVinci
Hi Allan!

Did some testing on the core stuff we had working. It's not the latest commit, so i'm not sure any of your latest changes were the cause.

- Targeting fails (console log). That's some different stuff from what we had before.
- Trashing items doesn't seem to work (console keeps awfully quiet on that one. Do i need itemTrace enabled for it?)
- Moving items from location to location (for instance - from cargo to hangar) is weird in case if we have multiple items with >1 amount. In this case, It'll move by 1 item of each selected type, instead of moving the entire stacks. Noticed it when i tried to move tons of minerals to a freighter.
- This is less-priority issue, but it's still there - when i tried to move stack of isogen from cargo to a stack of isogen in hangar, it only gave me ERROR! Illegal flag '4' specified! error message...and then minerals disapeared lol
- Passive modules still behave weird. They seem to apply the attributes right (in most cases), but when i remove it, it goes crazy. For instance - i had 6k armor default. When i put a 1600mm plate, i got it to 9k. Then i took it off...and was left with 160 armor flat lol.
- After i docked/undocked after a last test, i ended up in unloaded space, infinite-range far away from any object (1$ in range column of overview). logging off led to a crash. here's bt.
- There were some reports that patches for cycle/animation of hybrid/energy turrets went off, but as targeting isn't working, i couldn't test it yet.

That's it so far. Let me know if you need some more backtrace/thorough testing on anything.

Cheers!

Re: 17.03.2015 - Current notable bugs

PostPosted: Thu Mar 17, 2016 1:34 pm
by Allan
thanks for the report dv.
i wasnt aware of any of these problems, except i heard something about the cycle fx for hybrid and energy turrents. i havent actually tested them myself, so i dont know for sure.

a lot of my current rewrites should address these inventory problems.
modules i know need a bit more attention.

i also know about potential "ERROR! Illegal flag '4' specified! " errors, and my inventory rewrite should take care of them, also. (will put on list for more thorough testing)

current char/ship updates should take care of 'unloaded system' errors

if i have anything else, or need more data, i'll let ya know.
:)
thanks mate
cheers