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Armor Repairers and Shield Boosters Do Not Work

PostPosted: Wed Nov 19, 2014 3:43 am
by lakkris
I tried venturing outside of the station at Ammold, and was not only unable to fire on the giant nest of rats cosied up just outside, because charges do not work, but hull repairers, armor repairers and shield boosters fail to work.

This means that I cant attack, and I cant defend. While the rat fire is pretty to watch, it would be much prettier if I could contribute to the pretty.

Re: Armor Repairers and Shield Boosters Do Not Work

PostPosted: Thu Nov 20, 2014 1:49 am
by Allan
yes, i am aware modules aren't working.
i dont have the updated module manager code in this server as of yet.
once i get time to mess with it, i'll add it.

~me

Re: Armor Repairers and Shield Boosters Do Not Work

PostPosted: Wed Dec 24, 2014 7:34 pm
by Eloysius
Well, I had some luck with this....

Once I equipped hybrid charges and rail guns, I could target and hit mobs outside the station. didn't try shields as the server crashed

Eloy

Re: Armor Repairers and Shield Boosters Do Not Work

PostPosted: Mon Dec 29, 2014 4:46 am
by Allan
the updated module code is in and seems to be working.
most weapons and a few other modules work now.

Re: Armor Repairers and Shield Boosters Do Not Work

PostPosted: Thu Jun 11, 2015 1:04 pm
by Allan
as an update to this.....
i have coded and implemented armor reps, hull reps, shield boosters, dcu, and ab/mwd. these all seem to work correctly.
weapons are working, and missiles are implemented.
MOST skills are implemented for weapons, and ALL skills are implemented for missiles.
if there are any more bugs with these, please start a new thread.

thanks all for the help
~me