Module Effects Class Implementation
Posted: Fri Dec 25, 2015 2:30 am
hello all.
i have finished preliminary work and initial testing on updated module system.
this system includes module effects, module classes, and the module manager.
currently, this work enables all passive modules, most active modules, back-end code for rigs (not working yet) and enables subsystems for t3 ships.
this work has not been updated on main server yet, but will be soon.
after a bit more fixing, i will be wiping db again, and switching to a single-constellation system for live alpha release playing.
this will also remove all privileged account status...meaning everyone will be 'normal' players.
more to come...
~me
i have finished preliminary work and initial testing on updated module system.
this system includes module effects, module classes, and the module manager.
currently, this work enables all passive modules, most active modules, back-end code for rigs (not working yet) and enables subsystems for t3 ships.
this work has not been updated on main server yet, but will be soon.
after a bit more fixing, i will be wiping db again, and switching to a single-constellation system for live alpha release playing.
this will also remove all privileged account status...meaning everyone will be 'normal' players.
more to come...
~me