EvEmu  0.8.4
11 September 2021
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Standings Namespace Reference

Enumerations

enum  {
  PodKill = 9, PodKilled = 10, StandingReset = 25, ShipKill = 26,
  ShipKilled = 27, UpdateStanding = 45, Decay = 49, PlayerSet = 65,
  CorpSet = 68, MissionCompleted = 73, MissionFailure = 74, MissionDeclined = 75,
  CombatAggression = 76, CombatShipKill = 77, CombatPodKill = 78, CombatOther = 79,
  MissionBonus = 80, DerivedModificationPleased = 82, DerivedModificationDispleased = 83, GMInterventionDirect = 84,
  MissionAccepted = 88, LawEnforcement = 89, MissionOfferExpired = 90, StandingCorrection = 96,
  MissionFailedRollback = 97, StandingRollback = 98, CombatAssistance = 112, PropertyDamage = 154,
  CombatShipKillOwnFaction = 223, CombatPodKillOwnFaction = 224, CombatAggressionOwnFaction = 225, CombatAssistanceOwnFaction = 226,
  CombatOtherOwnFaction = 228
}
 

Enumeration Type Documentation

anonymous enum
Enumerator
PodKill 
PodKilled 
StandingReset 
ShipKill 
ShipKilled 
UpdateStanding 
Decay 
PlayerSet 
CorpSet 
MissionCompleted 
MissionFailure 
MissionDeclined 
CombatAggression 
CombatShipKill 
CombatPodKill 
CombatOther 
MissionBonus 
DerivedModificationPleased 
DerivedModificationDispleased 
GMInterventionDirect 
MissionAccepted 
LawEnforcement 
MissionOfferExpired 
StandingCorrection 
MissionFailedRollback 
StandingRollback 
CombatAssistance 
PropertyDamage 
CombatShipKillOwnFaction 
CombatPodKillOwnFaction 
CombatAggressionOwnFaction 
CombatAssistanceOwnFaction 
CombatOtherOwnFaction 

Definition at line 16 of file EVE_Standings.h.

16  {
17  PodKill = 9,
18  PodKilled = 10,
19  StandingReset = 25, //Reset by a GM.
20  ShipKill = 26,
21  ShipKilled = 27,
22  UpdateStanding = 45,
23  Decay = 49, //All standing decays except when user isn't logged in
24  PlayerSet = 65, //Set by player him/herself. Reason: _msg
25  CorpSet = 68, //Corp stand set by _int1. Reason: _msg
26  MissionCompleted = 73, //_msg: name of mission
27  MissionFailure = 74, //_msg: name of mission
28  MissionDeclined = 75, //_msg: name of mission
29  CombatAggression = 76, //Combat - Aggression
30  CombatShipKill = 77, //Combat - Ship Kill
31  CombatPodKill = 78, //Combat - Pod Kill
32  CombatOther = 79,
33  MissionBonus = 80, //_msg: name of mission
34  DerivedModificationPleased = 82, //fromID was pleased
35  DerivedModificationDispleased = 83, //fromID was displeased
36  GMInterventionDirect = 84, //Mod directly by _int1. Reason: _msg
37  MissionAccepted = 88, //_msg: name of mission
38  LawEnforcement = 89, //Granted by Concord for actions against _int1
39  MissionOfferExpired = 90, //Mission Offer Expired - _msg
40  StandingCorrection = 96,
41  MissionFailedRollback = 97, //_msg: name of mission
42  StandingRollback = 98,
43  CombatAssistance = 112, //Combat - Assistance
44  PropertyDamage = 154, //Property Damage
50  //anything up to 500 is 'Standing Change'
51  };