EvEmu  0.8.4
11 September 2021
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FX::State Namespace Reference

Enumerations

enum  {
  Invalid = -1, Passive = 0, Active = 1, Target = 2,
  Area = 3, Online = 4, Overloaded = 5, Dungeon = 6,
  System = 7
}
 

Enumeration Type Documentation

anonymous enum
Enumerator
Invalid 
Passive 
Active 
Target 
Area 
Online 
Overloaded 
Dungeon 
System 

Definition at line 118 of file EffectsData.h.

118  {
119  Invalid = -1,
120  // these are the effectCategory in dgmEffects table to denote when this effect is applied or removed
121  Passive = 0, //Applied when item is present and online - implants, skills, modules, charges
122  Active = 1, //Applied when active module is activated
123  Target = 2, //Applied onto selected target when module is activated
124  Area = 3, //defined but not used
125  Online = 4, //Applied when module is onlined
126  Overloaded = 5, //Applied when module is overloaded and activated
127  Dungeon = 6, //Dungeon effects, several effects exist in this category, but not assigned to any item -passive
128  System = 7 //System-wide effects, like WH and incursion -passive
129  };