EvEmu
0.8.4
11 September 2021
|
Go to the source code of this file.
Classes | |
class | StatisticMgr |
Namespaces | |
Stat | |
Macros | |
StatisticMgr.h | |
server information system for managing and saving trivial game data : Allan
| |
#define | sStatMgr ( StatisticMgr::get() ) |
Enumerations | |
enum | { Stat::pcShots = 1, Stat::pcMissiles = 2, Stat::pcBounties = 3, Stat::npcBounties = 4, Stat::oreMined = 5, Stat::iskMarket = 6, Stat::shipsSalvaged = 7, Stat::probesLaunched = 8, Stat::sitesScanned = 9, Stat::ramJobs = 10 } |
#define sStatMgr ( StatisticMgr::get() ) |
Definition at line 68 of file StatisticMgr.h.
Referenced by MiningLaser::AddOreAndDeactivate(), TurretModule::ApplyDamage(), DynamicSystemEntity::AwardBounty(), CleanUp(), Prospector::DropSalvage(), MarketMgr::ExecuteBuyOrder(), MarketMgr::ExecuteSellOrder(), Scan::GetSignalData(), ActiveModule::LaunchMissile(), ActiveModule::LaunchProbe(), main(), Character::PayBounty(), ConsoleCommand::Process(), MiningLaser::ProcessCycle(), and ConsoleCommand::UpdateStatus().