EvEmu
0.8.4
11 September 2021
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#include "POD_containers.h"
Public Attributes | |
uint8 | categoryID |
uint16 | typeID |
uint16 | groupID |
int32 | allianceID |
int32 | factionID |
uint32 | itemID |
uint32 | ownerID |
uint32 | corporationID |
uint32 | planetID |
GPoint | position |
std::string | itemName |
Definition at line 419 of file POD_containers.h.
int32 DBSystemDynamicEntity::allianceID |
Definition at line 423 of file POD_containers.h.
Referenced by DynamicEntityFactory::BuildEntity(), Command_spawn(), Command_spawnn(), Sentry::Killed(), CustomsSE::Killed(), NPC::Killed(), DroneSE::Killed(), StructureSE::Killed(), ShipSE::Killed(), SystemDB::LoadPlayerDynamicEntities(), and SystemDB::LoadSystemDynamicEntities().
uint8 DBSystemDynamicEntity::categoryID |
Definition at line 420 of file POD_containers.h.
Referenced by DynamicEntityFactory::BuildEntity(), Command_spawn(), Command_spawnn(), Sentry::Killed(), CustomsSE::Killed(), NPC::Killed(), DroneSE::Killed(), StructureSE::Killed(), ShipSE::Killed(), SystemDB::LoadPlayerDynamicEntities(), and SystemDB::LoadSystemDynamicEntities().
uint32 DBSystemDynamicEntity::corporationID |
Definition at line 427 of file POD_containers.h.
Referenced by DynamicEntityFactory::BuildEntity(), Command_spawn(), Command_spawnn(), Sentry::Killed(), CustomsSE::Killed(), NPC::Killed(), DroneSE::Killed(), StructureSE::Killed(), ShipSE::Killed(), SystemDB::LoadPlayerDynamicEntities(), and SystemDB::LoadSystemDynamicEntities().
int32 DBSystemDynamicEntity::factionID |
Definition at line 424 of file POD_containers.h.
Referenced by DynamicEntityFactory::BuildEntity(), Command_spawn(), Command_spawnn(), Sentry::Killed(), CustomsSE::Killed(), NPC::Killed(), DroneSE::Killed(), StructureSE::Killed(), ShipSE::Killed(), SystemDB::LoadPlayerDynamicEntities(), and SystemDB::LoadSystemDynamicEntities().
uint16 DBSystemDynamicEntity::groupID |
Definition at line 422 of file POD_containers.h.
Referenced by SystemManager::BuildDynamicEntity(), DynamicEntityFactory::BuildEntity(), Command_spawn(), Command_spawnn(), Sentry::Killed(), CustomsSE::Killed(), NPC::Killed(), DroneSE::Killed(), StructureSE::Killed(), ShipSE::Killed(), SystemDB::LoadPlayerDynamicEntities(), and SystemDB::LoadSystemDynamicEntities().
uint32 DBSystemDynamicEntity::itemID |
Definition at line 425 of file POD_containers.h.
Referenced by SystemManager::BuildDynamicEntity(), DynamicEntityFactory::BuildEntity(), Command_spawn(), Command_spawnn(), Sentry::Killed(), CustomsSE::Killed(), NPC::Killed(), DroneSE::Killed(), StructureSE::Killed(), ShipSE::Killed(), SystemDB::LoadPlayerDynamicEntities(), and SystemDB::LoadSystemDynamicEntities().
std::string DBSystemDynamicEntity::itemName |
Definition at line 430 of file POD_containers.h.
Referenced by DynamicEntityFactory::BuildEntity(), Command_spawn(), Command_spawnn(), Sentry::Killed(), CustomsSE::Killed(), NPC::Killed(), DroneSE::Killed(), StructureSE::Killed(), ShipSE::Killed(), SystemDB::LoadPlayerDynamicEntities(), and SystemDB::LoadSystemDynamicEntities().
uint32 DBSystemDynamicEntity::ownerID |
Definition at line 426 of file POD_containers.h.
Referenced by SystemManager::BuildDynamicEntity(), DynamicEntityFactory::BuildEntity(), Command_spawn(), Command_spawnn(), Sentry::Killed(), CustomsSE::Killed(), NPC::Killed(), DroneSE::Killed(), StructureSE::Killed(), ShipSE::Killed(), SystemDB::LoadPlayerDynamicEntities(), and SystemDB::LoadSystemDynamicEntities().
uint32 DBSystemDynamicEntity::planetID |
Definition at line 428 of file POD_containers.h.
Referenced by DynamicEntityFactory::BuildEntity(), and SystemDB::LoadSystemDynamicEntities().
GPoint DBSystemDynamicEntity::position |
Definition at line 429 of file POD_containers.h.
Referenced by Command_spawn(), Command_spawnn(), Sentry::Killed(), CustomsSE::Killed(), NPC::Killed(), DroneSE::Killed(), StructureSE::Killed(), ShipSE::Killed(), SystemDB::LoadPlayerDynamicEntities(), and SystemDB::LoadSystemDynamicEntities().
uint16 DBSystemDynamicEntity::typeID |
Definition at line 421 of file POD_containers.h.
Referenced by SystemManager::BuildDynamicEntity(), DynamicEntityFactory::BuildEntity(), Command_spawn(), Command_spawnn(), Sentry::Killed(), CustomsSE::Killed(), NPC::Killed(), DroneSE::Killed(), StructureSE::Killed(), ShipSE::Killed(), SystemDB::LoadPlayerDynamicEntities(), and SystemDB::LoadSystemDynamicEntities().