EvEmu  0.8.4
11 September 2021
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APICharacterDB.h
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1 /*
2  ------------------------------------------------------------------------------------
3  LICENSE:
4  ------------------------------------------------------------------------------------
5  This file is part of EVEmu: EVE Online Server Emulator
6  Copyright 2006 - 2021 The EVEmu Team
7  For the latest information visit https://evemu.dev
8  ------------------------------------------------------------------------------------
9  This program is free software; you can redistribute it and/or modify it under
10  the terms of the GNU Lesser General Public License as published by the Free Software
11  Foundation; either version 2 of the License, or (at your option) any later
12  version.
13 
14  This program is distributed in the hope that it will be useful, but WITHOUT
15  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16  FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
17 
18  You should have received a copy of the GNU Lesser General Public License along with
19  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21  http://www.gnu.org/copyleft/lesser.txt.
22  ------------------------------------------------------------------------------------
23  Author: Aknor Jaden
24 */
25 
26 #ifndef __APICHARACTERDB_H_INCL__
27 #define __APICHARACTERDB_H_INCL__
28 
29 
30 
32 {
33 public:
35 
46  bool GetCharacterSkillsTrained(uint32 characterID, std::vector<std::string> & skillTypeIDList, std::vector<std::string> & skillPointsList,
47  std::vector<std::string> & skillLevelList, std::vector<std::string> & skillPublishedList);
48 
59  bool GetCharacterInfo(uint32 characterID, std::vector<std::string> & charInfoList);
60 
71  bool GetCharacterAttributes(uint32 characterID, std::map<std::string, std::string> & attribList);
72 
83  bool GetCharacterSkillQueue(uint32 characterID, std::vector<std::string> & orderList, std::vector<std::string> & typeIdList,
84  std::vector<std::string> & levelList, std::vector<std::string> & rankList, std::vector<std::string> & skillIdList,
85  std::vector<std::string> & primaryAttrList, std::vector<std::string> & secondaryAttrList, std::vector<std::string> & skillPointsTrainedList);
86 
97  bool GetCharacterImplants(uint32 characterID, std::map<std::string, std::string> & implantList);
98 
109  bool GetCharacterCertificates(uint32 characterID, std::vector<std::string> & certList);
110 
121  bool GetCharacterCorporationRoles(uint32 characterID, std::string roleType, std::map<std::string, std::string> & roleList);
122 
123 protected:
124 
125 };
126 
127 #endif //__APICHARACTERDB_H_INCL__
bool GetCharacterCertificates(uint32 characterID, std::vector< std::string > &certList)
NOT DEFINED YET.
bool GetCharacterCorporationRoles(uint32 characterID, std::string roleType, std::map< std::string, std::string > &roleList)
NOT DEFINED YET.
bool GetCharacterInfo(uint32 characterID, std::vector< std::string > &charInfoList)
?
bool GetCharacterImplants(uint32 characterID, std::map< std::string, std::string > &implantList)
NOT DEFINED YET.
bool GetCharacterSkillQueue(uint32 characterID, std::vector< std::string > &orderList, std::vector< std::string > &typeIdList, std::vector< std::string > &levelList, std::vector< std::string > &rankList, std::vector< std::string > &skillIdList, std::vector< std::string > &primaryAttrList, std::vector< std::string > &secondaryAttrList, std::vector< std::string > &skillPointsTrainedList)
?
bool GetCharacterAttributes(uint32 characterID, std::map< std::string, std::string > &attribList)
?
unsigned __int32 uint32
Definition: eve-compat.h:50
bool GetCharacterSkillsTrained(uint32 characterID, std::vector< std::string > &skillTypeIDList, std::vector< std::string > &skillPointsList, std::vector< std::string > &skillLevelList, std::vector< std::string > &skillPublishedList)
?