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EvEmu
0.8.4
11 September 2021
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Functions | |
| float | EffectiveQuality (int8 AgentQuality, uint8 NegotiationSkillLevel, float AgentPersonalStanding) |
| float | EffectiveStanding (float YourStanding, double standingBonus) |
| float | RequiredStanding (uint8 AgentLevel, int8 AgentQuality) |
| float | MissionStandingIncrease (float BaseMissionIncrease, uint8 YourSocialSkillLevel) |
| float | Efficiency (uint8 AgentLevel, int8 AgentQuality) |
| float | AgentStandingIncrease (float CurrentStanding, float PercentIncrease) |
| float | GetStandingBonus (float fromStanding, uint32 fromFactionID, uint8 ConnectionsSkillLevel, uint8 DiplomacySkillLevel, uint8 CriminalConnectionsSkillLevel) |
| float EvEMath::Agent::AgentStandingIncrease | ( | float | CurrentStanding, |
| float | PercentIncrease | ||
| ) |
Definition at line 175 of file EvEMath.cpp.
| float EvEMath::Agent::EffectiveQuality | ( | int8 | AgentQuality, |
| uint8 | NegotiationSkillLevel, | ||
| float | AgentPersonalStanding | ||
| ) |
Definition at line 150 of file EvEMath.cpp.
Referenced by Agent::UpdateStandings().

| float EvEMath::Agent::EffectiveStanding | ( | float | YourStanding, |
| double | standingBonus | ||
| ) |
Definition at line 155 of file EvEMath.cpp.
Referenced by Agent::CanUseAgent(), and Agent::UpdateStandings().

Definition at line 170 of file EvEMath.cpp.
Referenced by Agent::UpdateStandings().

| float EvEMath::Agent::GetStandingBonus | ( | float | fromStanding, |
| uint32 | fromFactionID, | ||
| uint8 | ConnectionsSkillLevel, | ||
| uint8 | DiplomacySkillLevel, | ||
| uint8 | CriminalConnectionsSkillLevel | ||
| ) |
Definition at line 180 of file EvEMath.cpp.
Referenced by Agent::CanUseAgent(), and Agent::UpdateStandings().

| float EvEMath::Agent::MissionStandingIncrease | ( | float | BaseMissionIncrease, |
| uint8 | YourSocialSkillLevel | ||
| ) |
Definition at line 165 of file EvEMath.cpp.
Referenced by Agent::UpdateStandings().

Definition at line 160 of file EvEMath.cpp.