EvEmu
0.8.4
11 September 2021
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#include "effects/EffectsData.h"
Go to the source code of this file.
Classes | |
class | FxDataMgr |
Macros | |
EffectsDataMgr.h | |
This file is for retrieving, manipulating and managing effect data Copyright 2017 EVEmu Team : Allan
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#define | sFxDataMgr ( FxDataMgr::get() ) |
#define sFxDataMgr ( FxDataMgr::get() ) |
Definition at line 62 of file EffectsDataMgr.h.
Referenced by ActiveModule::Activate(), ModuleManager::Activate(), ShipItem::Activate(), FxProc::DecodeEffects(), FxProc::DecodeExpression(), FxProc::EvaluateExpression(), ConsoleCommand::FxProc(), ActiveModule::LoadCharge(), ItemType::LoadEffects(), main(), GenericModule::Offline(), GenericModule::Online(), FxProc::ParseExpression(), GenericModule::ProcessEffects(), Character::ProcessEffects(), ShipItem::ProcessShipEffects(), ActiveModule::ShowEffect(), and ActiveModule::UnloadCharge().