65 _log(DUNG__CALL,
"ScenarioService::ResetD()" );
66 call.
Dump(DUNG__CALL_DUMP);
74 _log(DUNG__CALL,
"ScenarioService::PlayDungeon()" );
75 call.
Dump(DUNG__CALL_DUMP);
83 _log(DUNG__CALL,
"ScenarioService::EditRoom()" );
84 call.
Dump(DUNG__CALL_DUMP);
92 _log(DUNG__CALL,
"ScenarioService::GotoRoom()" );
93 call.
Dump(DUNG__CALL_DUMP);
101 _log(DUNG__CALL,
"ScenarioService::GetDunObjects()" );
102 call.
Dump(DUNG__CALL_DUMP);
110 _log(DUNG__CALL,
"ScenarioService::GetSelObjects()" );
111 call.
Dump(DUNG__CALL_DUMP);
119 _log(DUNG__CALL,
"ScenarioService::IsSelectedByObjID()" );
120 call.
Dump(DUNG__CALL_DUMP);
128 _log(DUNG__CALL,
"ScenarioService::DuplicateSelection()" );
129 call.
Dump(DUNG__CALL_DUMP);
137 _log(DUNG__CALL,
"ScenarioService::SetSelectionByID()" );
138 call.
Dump(DUNG__CALL_DUMP);
146 _log(DUNG__CALL,
"ScenarioService::SetSelectedRadius()" );
147 call.
Dump(DUNG__CALL_DUMP);
155 _log(DUNG__CALL,
"ScenarioService::SetRotate()" );
156 call.
Dump(DUNG__CALL_DUMP);
164 _log(DUNG__CALL,
"ScenarioService::RotateSelected()" );
165 call.
Dump(DUNG__CALL_DUMP);
173 _log(DUNG__CALL,
"ScenarioService::JitterSelection()" );
174 call.
Dump(DUNG__CALL_DUMP);
182 _log(DUNG__CALL,
"ScenarioService::ArrangeSelection()" );
183 call.
Dump(DUNG__CALL_DUMP);
191 _log(DUNG__CALL,
"ScenarioService::DeleteSelected()" );
192 call.
Dump(DUNG__CALL_DUMP);
200 _log(DUNG__CALL,
"ScenarioService::RefreshSelection()" );
201 call.
Dump(DUNG__CALL_DUMP);
Dispatcher *const m_dispatch
virtual ~ScenarioService()
#define _log(type, fmt,...)
PyCallable_Make_InnerDispatcher(ScenarioService) ScenarioService
Dispatcher *const m_dispatch
#define PyCallable_REG_CALL(c, m)
void Dump(LogType type) const