| AlignTo(SystemEntity *pSE) | DestinyManager | |
| AttemptDockOperation() | DestinyManager | |
| BeginMovement() | DestinyManager | protected |
| Bounce(GVector direction, float speed) | DestinyManager | private |
| Bump(SystemEntity *who) | DestinyManager | private |
| CheckBump() | DestinyManager | private |
| ClearOrbit() | DestinyManager | private |
| ClearTurn() | DestinyManager | private |
| Cloak() | DestinyManager | |
| ComputePosition(double curRad) | DestinyManager | private |
| DestinyManager(SystemEntity *self) | DestinyManager | |
| DockingAccepted() | DestinyManager | |
| Eject() | DestinyManager | |
| EntityRemoved(SystemEntity *pSE) | DestinyManager | |
| Follow(SystemEntity *pSE, uint32 distance) | DestinyManager | |
| Follow() | DestinyManager | protected |
| GetAccelTime() | DestinyManager | inline |
| GetAgility() | DestinyManager | inline |
| GetAlignTime() | DestinyManager | inline |
| GetCapNeed() | DestinyManager | inline |
| GetDistance() | DestinyManager | inline |
| GetFollowDistance() | DestinyManager | inline |
| GetHeading() | DestinyManager | inline |
| GetInertia() | DestinyManager | inline |
| GetMass() | DestinyManager | inline |
| GetMaxVelocity() | DestinyManager | inline |
| GetPosition() const | DestinyManager | inline |
| GetRadius() | DestinyManager | inline |
| GetRadTic() | DestinyManager | inline |
| GetSpeed() | DestinyManager | inline |
| GetSpeedFraction() | DestinyManager | inline |
| GetState() | DestinyManager | inline |
| GetStateStamp() | DestinyManager | inline |
| GetTargetEntity() | DestinyManager | inline |
| GetTargetID() | DestinyManager | inline |
| GetTargetPoint() | DestinyManager | inline |
| GetVelocity() const | DestinyManager | inline |
| GetWarpDropSpeed() | DestinyManager | inline |
| GetWarpSpeed() | DestinyManager | inline |
| GetWarpTime() | DestinyManager | inline |
| GotoDirection(const GPoint &direction) | DestinyManager | |
| GotoPoint(const GPoint &point) | DestinyManager | |
| Halt() | DestinyManager | |
| InitWarp() | DestinyManager | private |
| IsAligned(GPoint &targetPoint) | DestinyManager | |
| IsCloaked() | DestinyManager | inline |
| IsFollowing() | DestinyManager | inline |
| IsFrozen() | DestinyManager | inline |
| IsGoto() | DestinyManager | inline |
| IsMoving() | DestinyManager | inline |
| IsOrbiting() | DestinyManager | inline |
| IsStopped() | DestinyManager | inline |
| IsTargetInvalid() | DestinyManager | protected |
| IsTractored() | DestinyManager | inline |
| IsTurn() | DestinyManager | private |
| IsTurning() | DestinyManager | inline |
| IsWarping() | DestinyManager | inline |
| Jump(bool showCloak=true) | DestinyManager | |
| m_accel | DestinyManager | protected |
| m_activeSpeedFraction | DestinyManager | protected |
| m_alignTime | DestinyManager | protected |
| m_ballMode | DestinyManager | protected |
| m_bump | DestinyManager | private |
| m_capNeeded | DestinyManager | protected |
| m_changeDelay | DestinyManager | private |
| m_cloaked | DestinyManager | protected |
| m_currentSpeedFraction | DestinyManager | protected |
| m_decel | DestinyManager | protected |
| m_degPerTic | DestinyManager | protected |
| m_followDistance | DestinyManager | protected |
| m_frozen | DestinyManager | private |
| m_hasSentShipUpdates | DestinyManager | protected |
| m_inBubble | DestinyManager | protected |
| m_inclination | DestinyManager | private |
| m_longAscNode | DestinyManager | private |
| m_mass | DestinyManager | protected |
| m_massMKg | DestinyManager | protected |
| m_maxOrbitSpeedFraction | DestinyManager | protected |
| m_maxShipSpeed | DestinyManager | protected |
| m_maxSpeed | DestinyManager | protected |
| m_moveTime | DestinyManager | protected |
| m_orbiting | DestinyManager | protected |
| m_orbitRadTic | DestinyManager | protected |
| m_orbitTime | DestinyManager | protected |
| m_position | DestinyManager | protected |
| m_prevSpeed | DestinyManager | protected |
| m_prevSpeedFraction | DestinyManager | protected |
| m_radians | DestinyManager | protected |
| m_radius | DestinyManager | protected |
| m_shipAgility | DestinyManager | protected |
| m_shipHeading | DestinyManager | protected |
| m_shipInertia | DestinyManager | protected |
| m_shipMaxAccelTime | DestinyManager | protected |
| m_shipWarpSpeed | DestinyManager | protected |
| m_speedToLeaveWarp | DestinyManager | protected |
| m_stateStamp | DestinyManager | protected |
| m_stop | DestinyManager | protected |
| m_stopDistance | DestinyManager | protected |
| m_targBubble | DestinyManager | protected |
| m_targetDistance | DestinyManager | protected |
| m_targetEntity | DestinyManager | protected |
| m_targetHeading | DestinyManager | protected |
| m_targetPoint | DestinyManager | protected |
| m_timeToEnterWarp | DestinyManager | protected |
| m_tractored | DestinyManager | protected |
| m_tractorPause | DestinyManager | protected |
| m_turnFraction | DestinyManager | protected |
| m_turning | DestinyManager | protected |
| m_turnTic | DestinyManager | protected |
| m_userSpeedFraction | DestinyManager | protected |
| m_velocity | DestinyManager | protected |
| m_warpAccelTime | DestinyManager | protected |
| m_warpCapacitorNeed | DestinyManager | protected |
| m_warpDecelTime | DestinyManager | protected |
| m_warpState | DestinyManager | private |
| m_warpTimer | DestinyManager | private |
| MakeMissile(Missile *missile) | DestinyManager | |
| MoveObject() | DestinyManager | protected |
| mySE | DestinyManager | protected |
| Orbit(SystemEntity *pSE, uint32 distance=0) | DestinyManager | |
| Orbit() | DestinyManager | protected |
| Process() | DestinyManager | |
| ProcessState() | DestinyManager | protected |
| SendAnchorDrop() const | DestinyManager | |
| SendAnchorLift() const | DestinyManager | |
| SendBallInteractive(const ShipItemRef shipRef, bool set=false) const | DestinyManager | |
| SendCloakFx(bool apply=false, bool module=false) const | DestinyManager | |
| SendDestinyUpdate(std::vector< PyTuple * > &updates, bool self_only=false) const | DestinyManager | |
| SendDestinyUpdate(std::vector< PyTuple * > &updates, std::vector< PyTuple * > &events, bool self_only=false) const | DestinyManager | |
| SendGateActivity(uint32 gateID) const | DestinyManager | |
| SendJettisonPacket() const | DestinyManager | |
| SendJumpInEffect(std::string JumpEffect) const | DestinyManager | |
| SendJumpOut(uint32 gateID) const | DestinyManager | |
| SendJumpOutEffect(std::string JumpEffect, uint32 locationID) const | DestinyManager | |
| SendSetState() const | DestinyManager | |
| SendSingleDestinyEvent(PyTuple **ev, bool self_only=false) const | DestinyManager | |
| SendSingleDestinyUpdate(PyTuple **up, bool self_only=false) const | DestinyManager | |
| SendSpecialEffect(uint32 entityID, uint32 moduleID, uint32 moduleTypeID, uint32 targetID, uint32 chargeTypeID, std::string guid, bool isOffensive, bool start, bool isActive, int32 duration, uint32 repeat, int32 graphicInfo=0) const | DestinyManager | |
| SendSpecialEffect10(uint32 entityID, uint32 targetID, std::string guid, bool isOffensive, bool start, bool isActive) const | DestinyManager | |
| SendTerminalExplosion(uint32 shipID, uint32 bubbleID, bool isGlobal=false) const | DestinyManager | |
| SetBubble(bool set=false) | DestinyManager | inline |
| SetCloak(bool set=false) | DestinyManager | inline |
| SetFrozen(bool set=false) | DestinyManager | inline |
| SetMaxVelocity(float maxVelocity) | DestinyManager | |
| SetPosition(const GPoint &pt, bool update=false) | DestinyManager | |
| SetSpeedFraction(float fraction=1.0f, bool startMovement=false) | DestinyManager | |
| SetUndockSpeed() | DestinyManager | |
| SpeedBoost(bool deactivate=false) | DestinyManager | |
| Stop() | DestinyManager | |
| TractorBeamStart(SystemEntity *pShipSE, EvilNumber speed) | DestinyManager | |
| TractorBeamStop() | DestinyManager | |
| Turn() | DestinyManager | private |
| UnCloak() | DestinyManager | |
| Undock(GPoint dir) | DestinyManager | |
| UpdateNewShip(const ShipItemRef newShipRef) | DestinyManager | |
| UpdateOldShip(ShipSE *pShipSE) | DestinyManager | |
| UpdateShipVariables() | DestinyManager | |
| UpdateVelocity(bool isMoving=false) | DestinyManager | protected |
| WarpAccel(uint16 sec_into_warp) | DestinyManager | private |
| WarpCruise(uint16 sec_into_warp) | DestinyManager | private |
| WarpDecel(uint16 sec_into_warp) | DestinyManager | private |
| WarpStop(double currentShipSpeed) | DestinyManager | private |
| WarpTo(const GPoint &where, int32 distance=0, bool autoPilot=false, SystemEntity *pSE=nullptr) | DestinyManager | |
| WarpUpdate(double currentShipSpeed) | DestinyManager | private |
| WebbedMe(InventoryItemRef modRef, bool apply=false) | DestinyManager | |
| ~DestinyManager() | DestinyManager | |