EvEmu  0.8.4
11 September 2021
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DestinyManager Member List

This is the complete list of members for DestinyManager, including all inherited members.

AlignTo(SystemEntity *pSE)DestinyManager
AttemptDockOperation()DestinyManager
BeginMovement()DestinyManagerprotected
Bounce(GVector direction, float speed)DestinyManagerprivate
Bump(SystemEntity *who)DestinyManagerprivate
CheckBump()DestinyManagerprivate
ClearOrbit()DestinyManagerprivate
ClearTurn()DestinyManagerprivate
Cloak()DestinyManager
ComputePosition(double curRad)DestinyManagerprivate
DestinyManager(SystemEntity *self)DestinyManager
DockingAccepted()DestinyManager
Eject()DestinyManager
EntityRemoved(SystemEntity *pSE)DestinyManager
Follow(SystemEntity *pSE, uint32 distance)DestinyManager
Follow()DestinyManagerprotected
GetAccelTime()DestinyManagerinline
GetAgility()DestinyManagerinline
GetAlignTime()DestinyManagerinline
GetCapNeed()DestinyManagerinline
GetDistance()DestinyManagerinline
GetFollowDistance()DestinyManagerinline
GetHeading()DestinyManagerinline
GetInertia()DestinyManagerinline
GetMass()DestinyManagerinline
GetMaxVelocity()DestinyManagerinline
GetPosition() const DestinyManagerinline
GetRadius()DestinyManagerinline
GetRadTic()DestinyManagerinline
GetSpeed()DestinyManagerinline
GetSpeedFraction()DestinyManagerinline
GetState()DestinyManagerinline
GetStateStamp()DestinyManagerinline
GetTargetEntity()DestinyManagerinline
GetTargetID()DestinyManagerinline
GetTargetPoint()DestinyManagerinline
GetVelocity() const DestinyManagerinline
GetWarpDropSpeed()DestinyManagerinline
GetWarpSpeed()DestinyManagerinline
GetWarpTime()DestinyManagerinline
GotoDirection(const GPoint &direction)DestinyManager
GotoPoint(const GPoint &point)DestinyManager
Halt()DestinyManager
InitWarp()DestinyManagerprivate
IsAligned(GPoint &targetPoint)DestinyManager
IsCloaked()DestinyManagerinline
IsFollowing()DestinyManagerinline
IsFrozen()DestinyManagerinline
IsGoto()DestinyManagerinline
IsMoving()DestinyManagerinline
IsOrbiting()DestinyManagerinline
IsStopped()DestinyManagerinline
IsTargetInvalid()DestinyManagerprotected
IsTractored()DestinyManagerinline
IsTurn()DestinyManagerprivate
IsTurning()DestinyManagerinline
IsWarping()DestinyManagerinline
Jump(bool showCloak=true)DestinyManager
m_accelDestinyManagerprotected
m_activeSpeedFractionDestinyManagerprotected
m_alignTimeDestinyManagerprotected
m_ballModeDestinyManagerprotected
m_bumpDestinyManagerprivate
m_capNeededDestinyManagerprotected
m_changeDelayDestinyManagerprivate
m_cloakedDestinyManagerprotected
m_currentSpeedFractionDestinyManagerprotected
m_decelDestinyManagerprotected
m_degPerTicDestinyManagerprotected
m_followDistanceDestinyManagerprotected
m_frozenDestinyManagerprivate
m_hasSentShipUpdatesDestinyManagerprotected
m_inBubbleDestinyManagerprotected
m_inclinationDestinyManagerprivate
m_longAscNodeDestinyManagerprivate
m_massDestinyManagerprotected
m_massMKgDestinyManagerprotected
m_maxOrbitSpeedFractionDestinyManagerprotected
m_maxShipSpeedDestinyManagerprotected
m_maxSpeedDestinyManagerprotected
m_moveTimeDestinyManagerprotected
m_orbitingDestinyManagerprotected
m_orbitRadTicDestinyManagerprotected
m_orbitTimeDestinyManagerprotected
m_positionDestinyManagerprotected
m_prevSpeedDestinyManagerprotected
m_prevSpeedFractionDestinyManagerprotected
m_radiansDestinyManagerprotected
m_radiusDestinyManagerprotected
m_shipAgilityDestinyManagerprotected
m_shipHeadingDestinyManagerprotected
m_shipInertiaDestinyManagerprotected
m_shipMaxAccelTimeDestinyManagerprotected
m_shipWarpSpeedDestinyManagerprotected
m_speedToLeaveWarpDestinyManagerprotected
m_stateStampDestinyManagerprotected
m_stopDestinyManagerprotected
m_stopDistanceDestinyManagerprotected
m_targBubbleDestinyManagerprotected
m_targetDistanceDestinyManagerprotected
m_targetEntityDestinyManagerprotected
m_targetHeadingDestinyManagerprotected
m_targetPointDestinyManagerprotected
m_timeToEnterWarpDestinyManagerprotected
m_tractoredDestinyManagerprotected
m_tractorPauseDestinyManagerprotected
m_turnFractionDestinyManagerprotected
m_turningDestinyManagerprotected
m_turnTicDestinyManagerprotected
m_userSpeedFractionDestinyManagerprotected
m_velocityDestinyManagerprotected
m_warpAccelTimeDestinyManagerprotected
m_warpCapacitorNeedDestinyManagerprotected
m_warpDecelTimeDestinyManagerprotected
m_warpStateDestinyManagerprivate
m_warpTimerDestinyManagerprivate
MakeMissile(Missile *missile)DestinyManager
MoveObject()DestinyManagerprotected
mySEDestinyManagerprotected
Orbit(SystemEntity *pSE, uint32 distance=0)DestinyManager
Orbit()DestinyManagerprotected
Process()DestinyManager
ProcessState()DestinyManagerprotected
SendAnchorDrop() const DestinyManager
SendAnchorLift() const DestinyManager
SendBallInteractive(const ShipItemRef shipRef, bool set=false) const DestinyManager
SendCloakFx(bool apply=false, bool module=false) const DestinyManager
SendDestinyUpdate(std::vector< PyTuple * > &updates, bool self_only=false) const DestinyManager
SendDestinyUpdate(std::vector< PyTuple * > &updates, std::vector< PyTuple * > &events, bool self_only=false) const DestinyManager
SendGateActivity(uint32 gateID) const DestinyManager
SendJettisonPacket() const DestinyManager
SendJumpInEffect(std::string JumpEffect) const DestinyManager
SendJumpOut(uint32 gateID) const DestinyManager
SendJumpOutEffect(std::string JumpEffect, uint32 locationID) const DestinyManager
SendSetState() const DestinyManager
SendSingleDestinyEvent(PyTuple **ev, bool self_only=false) const DestinyManager
SendSingleDestinyUpdate(PyTuple **up, bool self_only=false) const DestinyManager
SendSpecialEffect(uint32 entityID, uint32 moduleID, uint32 moduleTypeID, uint32 targetID, uint32 chargeTypeID, std::string guid, bool isOffensive, bool start, bool isActive, int32 duration, uint32 repeat, int32 graphicInfo=0) const DestinyManager
SendSpecialEffect10(uint32 entityID, uint32 targetID, std::string guid, bool isOffensive, bool start, bool isActive) const DestinyManager
SendTerminalExplosion(uint32 shipID, uint32 bubbleID, bool isGlobal=false) const DestinyManager
SetBubble(bool set=false)DestinyManagerinline
SetCloak(bool set=false)DestinyManagerinline
SetFrozen(bool set=false)DestinyManagerinline
SetMaxVelocity(float maxVelocity)DestinyManager
SetPosition(const GPoint &pt, bool update=false)DestinyManager
SetSpeedFraction(float fraction=1.0f, bool startMovement=false)DestinyManager
SetUndockSpeed()DestinyManager
SpeedBoost(bool deactivate=false)DestinyManager
Stop()DestinyManager
TractorBeamStart(SystemEntity *pShipSE, EvilNumber speed)DestinyManager
TractorBeamStop()DestinyManager
Turn()DestinyManagerprivate
UnCloak()DestinyManager
Undock(GPoint dir)DestinyManager
UpdateNewShip(const ShipItemRef newShipRef)DestinyManager
UpdateOldShip(ShipSE *pShipSE)DestinyManager
UpdateShipVariables()DestinyManager
UpdateVelocity(bool isMoving=false)DestinyManagerprotected
WarpAccel(uint16 sec_into_warp)DestinyManagerprivate
WarpCruise(uint16 sec_into_warp)DestinyManagerprivate
WarpDecel(uint16 sec_into_warp)DestinyManagerprivate
WarpStop(double currentShipSpeed)DestinyManagerprivate
WarpTo(const GPoint &where, int32 distance=0, bool autoPilot=false, SystemEntity *pSE=nullptr)DestinyManager
WarpUpdate(double currentShipSpeed)DestinyManagerprivate
WebbedMe(InventoryItemRef modRef, bool apply=false)DestinyManager
~DestinyManager()DestinyManager