AlignTo(SystemEntity *pSE) | DestinyManager | |
AttemptDockOperation() | DestinyManager | |
BeginMovement() | DestinyManager | protected |
Bounce(GVector direction, float speed) | DestinyManager | private |
Bump(SystemEntity *who) | DestinyManager | private |
CheckBump() | DestinyManager | private |
ClearOrbit() | DestinyManager | private |
ClearTurn() | DestinyManager | private |
Cloak() | DestinyManager | |
ComputePosition(double curRad) | DestinyManager | private |
DestinyManager(SystemEntity *self) | DestinyManager | |
DockingAccepted() | DestinyManager | |
Eject() | DestinyManager | |
EntityRemoved(SystemEntity *pSE) | DestinyManager | |
Follow(SystemEntity *pSE, uint32 distance) | DestinyManager | |
Follow() | DestinyManager | protected |
GetAccelTime() | DestinyManager | inline |
GetAgility() | DestinyManager | inline |
GetAlignTime() | DestinyManager | inline |
GetCapNeed() | DestinyManager | inline |
GetDistance() | DestinyManager | inline |
GetFollowDistance() | DestinyManager | inline |
GetHeading() | DestinyManager | inline |
GetInertia() | DestinyManager | inline |
GetMass() | DestinyManager | inline |
GetMaxVelocity() | DestinyManager | inline |
GetPosition() const | DestinyManager | inline |
GetRadius() | DestinyManager | inline |
GetRadTic() | DestinyManager | inline |
GetSpeed() | DestinyManager | inline |
GetSpeedFraction() | DestinyManager | inline |
GetState() | DestinyManager | inline |
GetStateStamp() | DestinyManager | inline |
GetTargetEntity() | DestinyManager | inline |
GetTargetID() | DestinyManager | inline |
GetTargetPoint() | DestinyManager | inline |
GetVelocity() const | DestinyManager | inline |
GetWarpDropSpeed() | DestinyManager | inline |
GetWarpSpeed() | DestinyManager | inline |
GetWarpTime() | DestinyManager | inline |
GotoDirection(const GPoint &direction) | DestinyManager | |
GotoPoint(const GPoint &point) | DestinyManager | |
Halt() | DestinyManager | |
InitWarp() | DestinyManager | private |
IsAligned(GPoint &targetPoint) | DestinyManager | |
IsCloaked() | DestinyManager | inline |
IsFollowing() | DestinyManager | inline |
IsFrozen() | DestinyManager | inline |
IsGoto() | DestinyManager | inline |
IsMoving() | DestinyManager | inline |
IsOrbiting() | DestinyManager | inline |
IsStopped() | DestinyManager | inline |
IsTargetInvalid() | DestinyManager | protected |
IsTractored() | DestinyManager | inline |
IsTurn() | DestinyManager | private |
IsTurning() | DestinyManager | inline |
IsWarping() | DestinyManager | inline |
Jump(bool showCloak=true) | DestinyManager | |
m_accel | DestinyManager | protected |
m_activeSpeedFraction | DestinyManager | protected |
m_alignTime | DestinyManager | protected |
m_ballMode | DestinyManager | protected |
m_bump | DestinyManager | private |
m_capNeeded | DestinyManager | protected |
m_changeDelay | DestinyManager | private |
m_cloaked | DestinyManager | protected |
m_currentSpeedFraction | DestinyManager | protected |
m_decel | DestinyManager | protected |
m_degPerTic | DestinyManager | protected |
m_followDistance | DestinyManager | protected |
m_frozen | DestinyManager | private |
m_hasSentShipUpdates | DestinyManager | protected |
m_inBubble | DestinyManager | protected |
m_inclination | DestinyManager | private |
m_longAscNode | DestinyManager | private |
m_mass | DestinyManager | protected |
m_massMKg | DestinyManager | protected |
m_maxOrbitSpeedFraction | DestinyManager | protected |
m_maxShipSpeed | DestinyManager | protected |
m_maxSpeed | DestinyManager | protected |
m_moveTime | DestinyManager | protected |
m_orbiting | DestinyManager | protected |
m_orbitRadTic | DestinyManager | protected |
m_orbitTime | DestinyManager | protected |
m_position | DestinyManager | protected |
m_prevSpeed | DestinyManager | protected |
m_prevSpeedFraction | DestinyManager | protected |
m_radians | DestinyManager | protected |
m_radius | DestinyManager | protected |
m_shipAgility | DestinyManager | protected |
m_shipHeading | DestinyManager | protected |
m_shipInertia | DestinyManager | protected |
m_shipMaxAccelTime | DestinyManager | protected |
m_shipWarpSpeed | DestinyManager | protected |
m_speedToLeaveWarp | DestinyManager | protected |
m_stateStamp | DestinyManager | protected |
m_stop | DestinyManager | protected |
m_stopDistance | DestinyManager | protected |
m_targBubble | DestinyManager | protected |
m_targetDistance | DestinyManager | protected |
m_targetEntity | DestinyManager | protected |
m_targetHeading | DestinyManager | protected |
m_targetPoint | DestinyManager | protected |
m_timeToEnterWarp | DestinyManager | protected |
m_tractored | DestinyManager | protected |
m_tractorPause | DestinyManager | protected |
m_turnFraction | DestinyManager | protected |
m_turning | DestinyManager | protected |
m_turnTic | DestinyManager | protected |
m_userSpeedFraction | DestinyManager | protected |
m_velocity | DestinyManager | protected |
m_warpAccelTime | DestinyManager | protected |
m_warpCapacitorNeed | DestinyManager | protected |
m_warpDecelTime | DestinyManager | protected |
m_warpState | DestinyManager | private |
m_warpTimer | DestinyManager | private |
MakeMissile(Missile *missile) | DestinyManager | |
MoveObject() | DestinyManager | protected |
mySE | DestinyManager | protected |
Orbit(SystemEntity *pSE, uint32 distance=0) | DestinyManager | |
Orbit() | DestinyManager | protected |
Process() | DestinyManager | |
ProcessState() | DestinyManager | protected |
SendAnchorDrop() const | DestinyManager | |
SendAnchorLift() const | DestinyManager | |
SendBallInteractive(const ShipItemRef shipRef, bool set=false) const | DestinyManager | |
SendCloakFx(bool apply=false, bool module=false) const | DestinyManager | |
SendDestinyUpdate(std::vector< PyTuple * > &updates, bool self_only=false) const | DestinyManager | |
SendDestinyUpdate(std::vector< PyTuple * > &updates, std::vector< PyTuple * > &events, bool self_only=false) const | DestinyManager | |
SendGateActivity(uint32 gateID) const | DestinyManager | |
SendJettisonPacket() const | DestinyManager | |
SendJumpInEffect(std::string JumpEffect) const | DestinyManager | |
SendJumpOut(uint32 gateID) const | DestinyManager | |
SendJumpOutEffect(std::string JumpEffect, uint32 locationID) const | DestinyManager | |
SendSetState() const | DestinyManager | |
SendSingleDestinyEvent(PyTuple **ev, bool self_only=false) const | DestinyManager | |
SendSingleDestinyUpdate(PyTuple **up, bool self_only=false) const | DestinyManager | |
SendSpecialEffect(uint32 entityID, uint32 moduleID, uint32 moduleTypeID, uint32 targetID, uint32 chargeTypeID, std::string guid, bool isOffensive, bool start, bool isActive, int32 duration, uint32 repeat, int32 graphicInfo=0) const | DestinyManager | |
SendSpecialEffect10(uint32 entityID, uint32 targetID, std::string guid, bool isOffensive, bool start, bool isActive) const | DestinyManager | |
SendTerminalExplosion(uint32 shipID, uint32 bubbleID, bool isGlobal=false) const | DestinyManager | |
SetBubble(bool set=false) | DestinyManager | inline |
SetCloak(bool set=false) | DestinyManager | inline |
SetFrozen(bool set=false) | DestinyManager | inline |
SetMaxVelocity(float maxVelocity) | DestinyManager | |
SetPosition(const GPoint &pt, bool update=false) | DestinyManager | |
SetSpeedFraction(float fraction=1.0f, bool startMovement=false) | DestinyManager | |
SetUndockSpeed() | DestinyManager | |
SpeedBoost(bool deactivate=false) | DestinyManager | |
Stop() | DestinyManager | |
TractorBeamStart(SystemEntity *pShipSE, EvilNumber speed) | DestinyManager | |
TractorBeamStop() | DestinyManager | |
Turn() | DestinyManager | private |
UnCloak() | DestinyManager | |
Undock(GPoint dir) | DestinyManager | |
UpdateNewShip(const ShipItemRef newShipRef) | DestinyManager | |
UpdateOldShip(ShipSE *pShipSE) | DestinyManager | |
UpdateShipVariables() | DestinyManager | |
UpdateVelocity(bool isMoving=false) | DestinyManager | protected |
WarpAccel(uint16 sec_into_warp) | DestinyManager | private |
WarpCruise(uint16 sec_into_warp) | DestinyManager | private |
WarpDecel(uint16 sec_into_warp) | DestinyManager | private |
WarpStop(double currentShipSpeed) | DestinyManager | private |
WarpTo(const GPoint &where, int32 distance=0, bool autoPilot=false, SystemEntity *pSE=nullptr) | DestinyManager | |
WarpUpdate(double currentShipSpeed) | DestinyManager | private |
WebbedMe(InventoryItemRef modRef, bool apply=false) | DestinyManager | |
~DestinyManager() | DestinyManager | |