EvEmu
0.8.4
11 September 2021
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#include "POD_containers.h"
Public Attributes | |
int32 | allianceID |
int32 | factionID |
uint32 | ownerID |
uint32 | corporationID |
Definition at line 398 of file POD_containers.h.
int32 FactionData::allianceID |
Definition at line 399 of file POD_containers.h.
Referenced by DynamicEntityFactory::BuildEntity(), ContainerSE::ContainerSE(), PlanetSE::CreateCustomsOffice(), TowerSE::CreateForceField(), Client::CreateShipSE(), CustomsSE::CustomsSE(), DeployableSE::DeployableSE(), DroneSE::DroneSE(), Prospector::DropSalvage(), Client::Eject(), FieldSE::FieldSE(), Colony::LaunchCommodities(), ShipSE::LaunchDrone(), SpawnMgr::MakeSpawn(), NPC::NPC(), Client::ResetAfterPopped(), Sentry::Sentry(), ShipSE::ShipSE(), StructureSE::StructureSE(), and WreckSE::WreckSE().
uint32 FactionData::corporationID |
Definition at line 402 of file POD_containers.h.
Referenced by DynamicEntityFactory::BuildEntity(), ContainerSE::ContainerSE(), PlanetSE::CreateCustomsOffice(), TowerSE::CreateForceField(), Client::CreateShipSE(), CustomsSE::CustomsSE(), DeployableSE::DeployableSE(), DroneSE::DroneSE(), Prospector::DropSalvage(), Client::Eject(), FieldSE::FieldSE(), Colony::LaunchCommodities(), ShipSE::LaunchDrone(), SpawnMgr::MakeSpawn(), NPC::NPC(), Client::ResetAfterPopped(), Sentry::Sentry(), ShipSE::ShipSE(), StructureSE::StructureSE(), and WreckSE::WreckSE().
int32 FactionData::factionID |
Definition at line 400 of file POD_containers.h.
Referenced by DynamicEntityFactory::BuildEntity(), ContainerSE::ContainerSE(), PlanetSE::CreateCustomsOffice(), TowerSE::CreateForceField(), Client::CreateShipSE(), CustomsSE::CustomsSE(), DeployableSE::DeployableSE(), DroneSE::DroneSE(), Prospector::DropSalvage(), Client::Eject(), FieldSE::FieldSE(), Colony::LaunchCommodities(), ShipSE::LaunchDrone(), SpawnMgr::MakeSpawn(), NPC::NPC(), Client::ResetAfterPopped(), Sentry::Sentry(), ShipSE::ShipSE(), StructureSE::StructureSE(), and WreckSE::WreckSE().
uint32 FactionData::ownerID |
Definition at line 401 of file POD_containers.h.
Referenced by DynamicEntityFactory::BuildEntity(), ContainerSE::ContainerSE(), PlanetSE::CreateCustomsOffice(), TowerSE::CreateForceField(), Client::CreateShipSE(), CustomsSE::CustomsSE(), DeployableSE::DeployableSE(), DroneSE::DroneSE(), Prospector::DropSalvage(), Client::Eject(), FieldSE::FieldSE(), Colony::LaunchCommodities(), ShipSE::LaunchDrone(), SpawnMgr::MakeSpawn(), NPC::NPC(), Client::ResetAfterPopped(), Sentry::Sentry(), ShipSE::ShipSE(), StructureSE::StructureSE(), and WreckSE::WreckSE().