EvEmu  0.8.4
11 September 2021
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Incursion::Parameter Namespace Reference

Enumerations

enum  {
  dungeonID = 1, dungeonListID = 2, dungeonRespawnTime = 3, dungeonScanStrength = 4,
  dungeonSignatureRadius = 5, dungeonScanStrengthAttrib = 6, dungeonSpawnLocation = 7, dungeonSpawnQuantity = 8,
  triggeredScene = 9, triggeredSceneLocation = 10, solarSystemSecurityMin = 11, solarSystemSecurityMax = 12,
  solarSystemSecurityMinInclusive = 13, solarSystemSecurityMinInclusive = 13, disableConvoyDjinn = 15, disableCustomsPoliceDjinn = 16,
  disableEmpirePoliceDjinn = 17, disableMilitaryFactionDjinn = 18, disablePirateDjinn = 19, disablePirateAutoDjinn = 20,
  disablePirateStargateDjinn = 21, djinnCommandID = 22, systemEffectBeaconTypeID = 23, systemEffectBeaconBlockCynosural = 24,
  systemInfluenceTriggerDirection = 25, systemInfluenceTriggerValue = 26, dummyParameter = 27, surchargeRate = 28
}
 

Enumeration Type Documentation

anonymous enum
Enumerator
dungeonID 
dungeonListID 
dungeonRespawnTime 
dungeonScanStrength 
dungeonSignatureRadius 
dungeonScanStrengthAttrib 
dungeonSpawnLocation 
dungeonSpawnQuantity 
triggeredScene 
triggeredSceneLocation 
solarSystemSecurityMin 
solarSystemSecurityMax 
solarSystemSecurityMinInclusive 
solarSystemSecurityMinInclusive 
disableConvoyDjinn 
disableCustomsPoliceDjinn 
disableEmpirePoliceDjinn 
disableMilitaryFactionDjinn 
disablePirateDjinn 
disablePirateAutoDjinn 
disablePirateStargateDjinn 
djinnCommandID 
systemEffectBeaconTypeID 
systemEffectBeaconBlockCynosural 
systemInfluenceTriggerDirection 
systemInfluenceTriggerValue 
dummyParameter 
surchargeRate 

Definition at line 33 of file EVE_Incursion.h.

33  {
34  dungeonID = 1, //: Parameter('dungeonID', int, 0, 'Dungeon ID', 'The ID of the dungeon to spawn'),
35  dungeonListID = 2, //: Parameter('dungeonListID', int, None, 'Dungeon list ID', 'The ID of the list of dungeons to spawn'),
36  dungeonRespawnTime = 3, //: Parameter('dungeonRespawnTime', int, 1, 'Dungeon respawn time', 'Dungeon respawn time in minutes'),
37  dungeonScanStrength = 4, //: Parameter('dungeonScanStrength', int, 100, 'Dungeon scan strength', 'Dungeon scan strength for scanning down the dungeon'),
38  dungeonSignatureRadius = 5, //: Parameter('dungeonSignatureRadius', float, 100.0, 'Dungeon signature radius', 'Dungeon signature radius used for scanning down the dungeon'),
39  dungeonScanStrengthAttrib = 6, //: Parameter('dungeonScanStrengthAttrib', float, const.attributeScanGravimetricStrength, 'Dungeon scan attribute', 'Dungeon scan attribute'),
40  dungeonSpawnLocation = 7, //: Parameter('dungeonSpawnLocation', float, None, 'Dungeon spawn location', 'The locations in space where the dungeon is going to respawn'),
41  dungeonSpawnQuantity = 8, //: Parameter('dungeonSpawnQuantity', int, 1, 'Number of Dungeons', 'The number of dungeons which have to be spawned'),
42  triggeredScene = 9, //: Parameter('triggeredScene', int, None, 'Triggered Scene', 'The scene which is added to the trigger location when activated'),
43  triggeredSceneLocation = 10, //: Parameter('triggeredSceneLocation', int, None, 'Trigger Location', 'The location the triggered scene is added when the trigger is activated'),
44  solarSystemSecurityMin = 11, //: Parameter('solarSystemSecurityMin', float, 1.0, 'Security minimum', 'The security level of the solar system has to be above this before the condition is true'),
45  solarSystemSecurityMax = 12, //: Parameter('solarSystemSecurityMax', float, 0.0, 'Security maximum', 'The security level of the solar system has to be below this before the condition is true'),
46  solarSystemSecurityMinInclusive = 13, //: Parameter('solarSystemSecurityMinInclusive', bool, True, 'Security minimum inclusive', 'This is whether the minimum should be inclusive or exclusive'),
47  solarSystemSecurityMinInclusive = 14, //: Parameter('solarSystemSecurityMinInclusive', bool, False, 'Security maximum inclusive', 'This is whether the maximum should be inclusive or exclusive'),
48  disableConvoyDjinn = 15, //: Parameter('disableConvoyDjinn', bool, False, 'Disable convoy djinn', 'Disables the convoy djinn during the tale'),
49  disableCustomsPoliceDjinn = 16, //: Parameter('disableCustomsPoliceDjinn', bool, False, 'Disable custom police djinn', 'Disables the custom police during the tale'),
50  disableEmpirePoliceDjinn = 17, //: Parameter('disableEmpirePoliceDjinn', bool, False, 'Disable empire police djinn', 'Disables the empire police during the tale'),
51  disableMilitaryFactionDjinn = 18, //: Parameter('disableMilitaryFactionDjinn', bool, False, 'Disable military faction djinn', 'Disables the military faction djinn during the tale'),
52  disablePirateDjinn = 19, //: Parameter('disablePirateDjinn', bool, False, 'Disable pirate djinn', 'Disables the pirate djinn during the tale'),
53  disablePirateAutoDjinn = 20, //: Parameter('disablePirateAutoDjinn', bool, False, 'Disable pirate auto djinn', 'Disables the pirate auto djinn during the tale'),
54  disablePirateStargateDjinn = 21, //: Parameter('disablePirateStargateDjinn', bool, False, 'Disable pirate stargate djinn', 'Disables the pirate Stargate djinn during the tale'),
55  djinnCommandID = 22, //: Parameter('djinnCommandID', int, 0, 'Djinn command ID', 'The djinn command ID in this is added to solar system the scene is running in'),
56  systemEffectBeaconTypeID = 23, //: Parameter('systemEffectBeaconTypeID', int, 0, 'System effect beacon type ID', 'The type ID of the systems effect beacon'),
57  systemEffectBeaconBlockCynosural = 24, //: Parameter('systemEffectBeaconBlockCynosural', bool, False, 'System effect beacon blocks cyno', 'The system effect beacon will also block cynosural jump'),
58  systemInfluenceTriggerDirection = 25, //: Parameter('systemInfluenceTriggerDirection', int, const.systemInfluenceAny, 'Trigger direction', 'What direction the influence should change before the trigger is triggered'),
59  systemInfluenceTriggerValue = 26, //: Parameter('systemInfluenceTriggerValue', float, 0.0, 'Trigger value', 'The value around which the trigger should be triggered'),
60  dummyParameter = 27, //: Parameter('dummyParameter', float, 0.0, 'Dummy Parameter', 'This is a dummy parameter for actions that take no parameters'),
61  surchargeRate = 28 //: Parameter('surchargeRate', float, 0.2, 'Surcharge Rate', 'This is the surcharge rate that will be applied to this system')}
62  };