EvEmu  0.8.4
11 September 2021
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EntityList.h File Reference
#include <vector>
#include <map>
#include <set>
#include "eve-compat.h"
#include "eve-common.h"
#include "utils/Singleton.h"
#include "threading/Mutex.h"
Include dependency graph for EntityList.h:
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Go to the source code of this file.

Classes

class  MulticastTarget
 
class  EntityList
 

Macros

#define sEntityList   ( EntityList::get() )
 

Enumerations

enum  NotificationDestination { NOTIF_DEST__LOCATION, NOTIF_DEST__CORPORATION }
 

Macro Definition Documentation

#define sEntityList   ( EntityList::get() )

Definition at line 208 of file EntityList.h.

Referenced by Client::_GetVersion(), Client::_VerifyLogin(), StatisticMgr::Add(), SystemBubble::AddBallExclusive(), SystemManager::AddClient(), SystemManager::AddEntity(), SystemManager::AddMarker(), SystemManager::AddNPC(), AnomalyMgr::AddSignal(), DestinyManager::BeginMovement(), DestinyManager::Bounce(), SystemManager::BuildDynamicEntity(), DynamicEntityFactory::BuildEntity(), TradeService::CancelTrade(), Character::Character(), Client::CharNoLongerInStation(), Client::CharNowInStation(), CleanUp(), TargetManager::ClearTarget(), TargetManager::ClearTargets(), ClientSession::ClientSession(), Command_ban(), Command_giveallskills(), Command_giveisk(), Command_giveskill(), Command_heal(), Command_healtarget(), Command_inventory(), Command_kick(), Command_online(), Command_players(), Command_repairmodules(), Command_tr(), Command_track(), Command_unload(), StatisticMgr::CompileData(), WormholeMgr::Create(), AnomalyMgr::CreateAnomaly(), PlanetMgrService::CreateBoundObject(), AgentMgrService::CreateBoundObject(), ServiceDB::CreateNewAccount(), DroneSE::DroneSE(), ContainerSE::EncodeDestiny(), WreckSE::EncodeDestiny(), LSCChannel::Evacuate(), TradeBound::ExchangeItems(), MarketMgr::ExecuteSellOrder(), DestinyManager::Follow(), SystemManager::GetAllEntities(), Client::GetUserCount(), StaticDataMgr::GetWHSystemClass(), AccountService::HandleCorpTransaction(), StatisticMgr::Increment(), DestinyManager::InitWarp(), LSCChannel::JoinChannel(), Sentry::Killed(), CustomsSE::Killed(), NPC::Killed(), DroneSE::Killed(), StructureSE::Killed(), LSCChannel::LeaveChannel(), SystemManager::LoadSystemStatics(), CorpStationMgrIMBound::m_stationID(), main(), DestinyManager::MakeMissile(), Agent::MakeOffer(), SpawnMgr::MakeSpawn(), SBUSE::MarkContested(), InventoryItem::Merge(), DestinyManager::MoveObject(), CorporationDB::MoveShares(), Client::MoveToLocation(), DestinyManager::Orbit(), StatisticMgr::PrintInfo(), SpawnMgr::Process(), MissionDataMgr::Process(), ConsoleCommand::Process(), DestinyManager::ProcessState(), Client::QueueDestinyUpdate(), SystemManager::RemoveClient(), SystemManager::RemoveNPC(), ProbeSE::RemoveProbe(), TargetManager::RemoveTarget(), InventoryItem::Rename(), StatisticMgr::SaveData(), ServiceDB::SaveServerStats(), Client::SelectCharacter(), SystemBubble::SendAddBalls(), SystemBubble::SendAddBalls2(), AttributeMap::SendChanges(), DestinyManager::SendDestinyUpdate(), InventoryItem::SendItemChange(), LSCService::SendMail(), LSCChannel::SendMessage(), MarketMgr::SendOnOwnOrderChanged(), LSCChannel::SendServerMOTD(), DestinyManager::SendSetState(), SystemManager::SendStaticBall(), SystemManager::SetDockCount(), Character::SetLoginTime(), Character::SetLogonMinutes(), TCUSE::SetOffline(), TCUSE::SetOnline(), ModuleItem::SetOnline(), InventoryItem::SetQuantity(), DestinyManager::SetUndockSpeed(), SpawnMgr::SpawnKilled(), TargetManager::StartTargeting(), DestinyManager::Stop(), SystemManager::SystemActivity(), TargetManager::TargetLost(), DestinyManager::TractorBeamStart(), AccountService::TranserFunds(), ModuleManager::UnloadCharge(), SystemManager::UnloadSystem(), SystemManager::UpdateData(), FleetService::UpdateMember(), Agent::UpdateStandings(), Client::~Client(), ClientSession::~ClientSession(), and SystemManager::~SystemManager().

Enumeration Type Documentation

Enumerator
NOTIF_DEST__LOCATION 
NOTIF_DEST__CORPORATION 

Definition at line 49 of file EntityList.h.