EvEmu  0.8.4
11 September 2021
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EVE_Defines.h File Reference
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Macros

#define SrvPause()   do { printf("%s %d\n", __FILE__, __LINE__); getchar(); } while (0)
 
#define bulkDataBranch   4
 
#define bulkDataChangeID   107232020
 
#define maxRentableOffices   10
 
#define maxNonCapModuleSize   500
 
#define minCharType   1373
 
#define maxCharType   1386
 
#define minEveMarketGroup   0
 
#define maxStaticChannel   1000
 
#define minJunkyardID   1000
 
#define maxJunkyardID   1999
 
#define minBMFolder   100000
 
#define maxBMFolder   300000
 
#define maxEveMarketGroup   350000
 
#define minDustMarketGroup   350001
 
#define maxDustMarketGroup   399999
 
#define minFaction   500000
 
#define maxFaction   999999
 
#define minNPCCorporation   1000000
 
#define maxNPCCorporation   1100000
 
#define minAgent   3000000
 
#define maxAgent   3999999
 
#define npcTraderJoe   4000000
 
#define minTrader   4000001
 
#define maxTrader   5000000
 
#define minRegion   10000000
 
#define maxRegion   19999999
 
#define minWHRegion   11000000
 
#define maxWHRegion   11999999
 
#define minConstellation   20000000
 
#define maxConstellation   29999999
 
#define minWHConstellation   21000000
 
#define maxWHConstellation   21999999
 
#define minSolarSystem   30000000
 
#define maxSolarSystem   31999999
 
#define minWHSolarSystem   31000000
 
#define maxWHSolarSystem   31999999
 
#define minValidLocation   30000000
 
#define minValidShipLocation   30000000
 
#define minUniverseCelestial   40000000
 
#define maxUniverseCelestial   49999999
 
#define minStargate   50000000
 
#define maxStargate   59999999
 
#define minValidCharLocation   60000000
 
#define minStation   60000000
 
#define maxNPCStation   60999999
 
#define minOutpost   61000000
 
#define maxStation   63999999
 
#define minTradeCont   64000000
 
#define maxTradeCont   65999999
 
#define minOfficeFolder   66000000
 
#define maxOfficeFolder   67999999
 
#define minFactoryFolder   68000000
 
#define maxFactoryFolder   69999999
 
#define minUniverseAsteroid   70000000
 
#define maxUniverseAsteroid   79999999
 
#define minControlBunker   80000000
 
#define maxControlBunker   80099999
 
#define maxNPCItem   89999999
 
#define minCharacter   90000000
 
#define maxCharacter   97999999
 
#define minPCCorporation   98000000
 
#define minAlliance   99000000
 
#define minOffice   100000000
 
#define maxOffice   109999999
 
#define minTempItemID   110000000
 
#define minPIStructure   130000000
 
#define minCustomsOffice   135000000
 
#define minPlayerItem   140000000
 
#define maxPlayerItem   300000000
 
#define minAsteroidItem   450000000
 
#define minDroneItem   500000000
 
#define minBookmark   600000000
 
#define minMissionBookmark   635000000
 
#define minBlueprint   650000000
 
#define minNPC   750000000
 
#define maxNPC   760000000
 
#define minFleet   950000000
 
#define maxFleet   959000000
 
#define minWing   960000000
 
#define maxWing   969000000
 
#define minSquad   970000000
 
#define maxSquad   979000000
 
#define minMissile   1000000000
 
#define minDungeon   1200000000
 
#define maxEveItem   2147483647
 
#define maxHangarCapy   9000000000000000
 
#define minFakeItem   9000000000000000000
 
#define STATION_OFFICE_OFFSET   6000000
 
#define TEMP_ENTITY_ID   110000000
 
#define PLANET_PIN_ID   130000000
 
#define ASTEROID_ID   450000000
 
#define DRONE_ID   500000000
 
#define NPC_ID   750000000
 
#define FLEET_ID   950000000
 
#define WING_ID   960000000
 
#define SQUAD_ID   970000000
 
#define MISSILE_ID   1000000000
 
#define DUNGEON_ID   1200000000
 
#define MAX_SHORT_ID   2147483647
 
#define MAX_LONG_ID   9223372036854775807
 
#define IsTempPinID(pinID)   (pinID <= 1000)
 
#define IsStaticChannel(itemID)   ((itemID >= 1) && (itemID <= maxStaticChannel))
 
#define IsCharType(typeID)   ((typeID >= minCharType) && (typeID <= maxCharType))
 
#define IsWreckTypeID(typeID)   ((typeID > 26467) && (typeID < 30826))
 
#define IsCharacterID(itemID)   ((itemID >= minCharacter) && (itemID <= maxCharacter))
 
#define IsValidLocation(itemID)
 
#define IsValidOwner(itemID)
 
#define IsCharacterLocation(itemID)   (itemID >= minValidCharLocation)
 
#define IsContainerLocation(itemID)   (itemID >= minValidShipLocation)
 
#define IsFleetID(itemID)   ((itemID >= minFleet) && (itemID < maxFleet))
 
#define IsWingID(itemID)   ((itemID >= minWing) && (itemID < maxWing))
 
#define IsSquadID(itemID)   ((itemID >= minSquad) && (itemID < maxSquad))
 
#define IsCorp(itemID)
 
#define IsNPCCorp(itemID)   ((itemID >= minNPCCorporation) && (itemID < maxNPCCorporation))
 
#define IsPlayerCorp(itemID)   ((itemID >= minPCCorporation) && (itemID < minAlliance))
 
#define IsAlliance(itemID)   ((itemID >= minAlliance) && (itemID < minOffice))
 
#define IsAgent(itemID)   ((itemID >= minAgent) && (itemID < maxAgent))
 
#define IsFaction(itemID)   ((itemID >= minFaction) && (itemID < maxFaction))
 
#define IsOfficeID(itemID)   ((itemID >= minOffice) && (itemID < minTempItemID))
 
#define IsPlayerItem(itemID)   ((itemID > minPlayerItem) && (itemID < maxPlayerItem))
 
#define IsAsteroidID(itemID)   ((itemID >= minAsteroidItem) && (itemID < minDroneItem))
 
#define IsDrone(itemID)   ((itemID >= minDroneItem) && (itemID < minBookmark))
 
#define IsStaticItem(itemID)   (itemID <= maxNPCItem)
 
#define IsStaticMapItem(itemID)   ((itemID >= minRegion) && (itemID < maxNPCItem))
 
#define IsRegionID(itemID)   ((itemID >= minRegion) && (itemID < minConstellation))
 
#define IsConstellationID(itemID)   ((itemID >= minConstellation) && (itemID < minSolarSystem))
 
#define IsSolarSystemID(itemID)   ((itemID >= minSolarSystem) && (itemID < maxSolarSystem))
 
#define IsWSpaceID(itemID)   ((itemID >= minWHSolarSystem) && (itemID < maxWHSolarSystem))
 
#define IsKSpaceID(itemID)   ((itemID >= minSolarSystem) && (itemID < minWHSolarSystem))
 
#define IsCelestialID(itemID)   ((itemID >= minUniverseCelestial) && (itemID < minStargate))
 
#define IsStargateID(itemID)   ((itemID >= minStargate) && (itemID < minStation))
 
#define IsStationID(itemID)   ((itemID >= minStation) && (itemID < minTradeCont))
 
#define IsNPCStation(itemID)   ((itemID >= minStation) && (itemID < minOutpost))
 
#define IsNPC(itemID)   ((itemID >= minNPC) && (itemID <= maxNPC))
 
#define IsOutpost(itemID)   ((itemID >= minOutpost) && (itemID < minTradeCont))
 
#define IsTrading(itemID)   ((itemID >= minTradeCont) && (itemID < minOfficeFolder))
 
#define IsOfficeFolder(itemID)   ((itemID >= minOfficeFolder) && (itemID < minFactoryFolder))
 
#define IsFactoryFolder(itemID)   ((itemID >= minFactoryFolder) && (itemID < minUniverseAsteroid))
 
#define IsUniverseAsteroid(itemID)   ((itemID >= minUniverseAsteroid) && (itemID < minControlBunker))
 
#define IsControlBunker(itemID)   ((itemID >= minControlBunker) and (itemID < 80100000))
 
#define IsScenarioItem(itemID)   ((itemID > minCharacter) && (itemID < minPlayerItem))
 
#define IsFakeItem(itemID)   (itemID >= minFakeItem)
 
#define IsValidTarget(itemID)
 
#define IsTempItem(itemID)   ((itemID >= minTempItemID) && (itemID < minPIStructure))
 
#define IsCargoHoldFlag(flag)
 
#define IsSpecialHoldFlag(flag)
 
#define IsHangarFlag(flag)   ((flag == flagHangar) || ((flag >= flagCorpHangar2) && (flag <= flagCorpHangar7)))
 
#define IsOfficeFlag(flag)   ((flag >= flagCorpMarket) && (flag <= flagProperty))
 
#define IsModuleSlot(flag)
 
#define IsFittingSlot(flag)   ((flag >= flagLowSlot0) && (flag <= flagHiSlot7))
 
#define IsHiSlot(flag)   ((flag >= flagHiSlot0) && (flag <= flagHiSlot7))
 
#define IsMidSlot(flag)   ((flag >= flagMidSlot0) && (flag <= flagMidSlot7))
 
#define IsLowSlot(flag)   ((flag >= flagLowSlot0) && (flag <= flagLowSlot7))
 
#define IsRigSlot(flag)   ((flag >= flagRigSlot0) && (flag <= flagRigSlot7))
 
#define IsSubSystem(flag)   ((flag >= flagSubSystem0) && (flag <= flagSubSystem7))
 
#define IsCash(key)   ((key >= 1000) && (key <= 1006))
 
#define IsAUR(key)   ((key >= 1200) && (key <= 1206))
 
#define IsDustKey(key)   (key >= 10000)
 
#define FlagToSlot(flag)   (flag - flagSlotFirst)
 
#define SlotToFlag(slot)   ((EVEItemFlags)(flagSlotFirst + slot))
 
#define IsDScanImmune(itemID)
 
#define IsTraderJoe(itemID)   (itemID == npcTraderJoe)
 
#define IsTrader(itemID)   (((itemID >= minTrader) && (itemID <= maxTrader))
 

Macro Definition Documentation

#define ASTEROID_ID   450000000

Definition at line 180 of file EVE_Defines.h.

#define bulkDataBranch   4

Definition at line 73 of file EVE_Defines.h.

#define bulkDataChangeID   107232020

Definition at line 76 of file EVE_Defines.h.

#define DRONE_ID   500000000

Definition at line 181 of file EVE_Defines.h.

Referenced by ItemFactory::Initialize().

#define DUNGEON_ID   1200000000

Definition at line 187 of file EVE_Defines.h.

Referenced by DungeonDataMgr::DungeonDataMgr().

#define FlagToSlot (   flag)    (flag - flagSlotFirst)

Definition at line 384 of file EVE_Defines.h.

#define FLEET_ID   950000000

Definition at line 183 of file EVE_Defines.h.

Referenced by FleetService::Initialize().

#define IsAsteroidID (   itemID)    ((itemID >= minAsteroidItem) && (itemID < minDroneItem))
#define IsAUR (   key)    ((key >= 1200) && (key <= 1206))

Definition at line 377 of file EVE_Defines.h.

Referenced by AccountService::TranserFunds().

#define IsCash (   key)    ((key >= 1000) && (key <= 1006))

Definition at line 374 of file EVE_Defines.h.

#define IsCelestialID (   itemID)    ((itemID >= minUniverseCelestial) && (itemID < minStargate))

Definition at line 288 of file EVE_Defines.h.

Referenced by ItemDB::GetItem(), and BeltMgr::SpawnBelt().

#define IsCharacterLocation (   itemID)    (itemID >= minValidCharLocation)

Definition at line 219 of file EVE_Defines.h.

#define IsCharType (   typeID)    ((typeID >= minCharType) && (typeID <= maxCharType))

Definition at line 200 of file EVE_Defines.h.

#define IsContainerLocation (   itemID)    (itemID >= minValidShipLocation)

Definition at line 222 of file EVE_Defines.h.

#define IsControlBunker (   itemID)    ((itemID >= minControlBunker) and (itemID < 80100000))

Definition at line 318 of file EVE_Defines.h.

#define IsDrone (   itemID)    ((itemID >= minDroneItem) && (itemID < minBookmark))

Definition at line 262 of file EVE_Defines.h.

#define IsDScanImmune (   itemID)
Value:
(((itemID >= minNPC) && (itemID <= maxNPC)) \
#define minPIStructure
Definition: EVE_Defines.h:147
#define maxNPC
Definition: EVE_Defines.h:157
#define minTempItemID
Definition: EVE_Defines.h:146
#define minNPC
Definition: EVE_Defines.h:156
typeID Spawn an NPC with the specified type text Search for items matching the specified query() type()() itemID() copy() materialLevel()() itemID(attributeID)-Retrieves attribute value." ) COMMAND( setattr

Definition at line 391 of file EVE_Defines.h.

#define IsDustKey (   key)    (key >= 10000)

Definition at line 380 of file EVE_Defines.h.

Referenced by AccountService::TranserFunds().

#define IsFactoryFolder (   itemID)    ((itemID >= minFactoryFolder) && (itemID < minUniverseAsteroid))

Definition at line 312 of file EVE_Defines.h.

#define IsFakeItem (   itemID)    (itemID >= minFakeItem)

Definition at line 324 of file EVE_Defines.h.

#define IsHiSlot (   flag)    ((flag >= flagHiSlot0) && (flag <= flagHiSlot7))
#define IsKSpaceID (   itemID)    ((itemID >= minSolarSystem) && (itemID < minWHSolarSystem))
#define IsLowSlot (   flag)    ((flag >= flagLowSlot0) && (flag <= flagLowSlot7))

Definition at line 364 of file EVE_Defines.h.

Referenced by ModuleManager::CheckSlotFitLimited(), and ShipItem::GetShipDNA().

#define IsMidSlot (   flag)    ((flag >= flagMidSlot0) && (flag <= flagMidSlot7))

Definition at line 361 of file EVE_Defines.h.

Referenced by ModuleManager::CheckSlotFitLimited(), and ShipItem::GetShipDNA().

#define IsNPC (   itemID)    ((itemID >= minNPC) && (itemID <= maxNPC))
#define IsNPCStation (   itemID)    ((itemID >= minStation) && (itemID < minOutpost))

Definition at line 297 of file EVE_Defines.h.

#define IsOfficeFlag (   flag)    ((flag >= flagCorpMarket) && (flag <= flagProperty))

Definition at line 347 of file EVE_Defines.h.

#define IsOfficeFolder (   itemID)    ((itemID >= minOfficeFolder) && (itemID < minFactoryFolder))
#define IsOutpost (   itemID)    ((itemID >= minOutpost) && (itemID < minTradeCont))

Definition at line 303 of file EVE_Defines.h.

#define IsScenarioItem (   itemID)    ((itemID > minCharacter) && (itemID < minPlayerItem))

Definition at line 321 of file EVE_Defines.h.

#define IsSolarSystemID (   itemID)    ((itemID >= minSolarSystem) && (itemID < maxSolarSystem))

Definition at line 279 of file EVE_Defines.h.

Referenced by StaticDataMgr::Populate().

#define IsSpecialHoldFlag (   flag)
Value:

Definition at line 340 of file EVE_Defines.h.

Referenced by Inventory::ValidateAddItem().

#define IsStargateID (   itemID)    ((itemID >= minStargate) && (itemID < minStation))

Definition at line 291 of file EVE_Defines.h.

Referenced by ItemDB::GetItem().

#define IsStaticChannel (   itemID)    ((itemID >= 1) && (itemID <= maxStaticChannel))
#define IsStaticItem (   itemID)    (itemID <= maxNPCItem)
#define IsStaticMapItem (   itemID)    ((itemID >= minRegion) && (itemID < maxNPCItem))
#define IsStationID (   itemID)    ((itemID >= minStation) && (itemID < minTradeCont))

Definition at line 294 of file EVE_Defines.h.

Referenced by ConfigDB::GetMultiOwnersEx(), and StaticDataMgr::Populate().

#define IsSubSystem (   flag)    ((flag >= flagSubSystem0) && (flag <= flagSubSystem7))
#define IsTempPinID (   pinID)    (pinID <= 1000)

Definition at line 194 of file EVE_Defines.h.

Referenced by Colony::CreateLink(), Colony::CreateRoute(), and Colony::SetSchematic().

#define IsTrader (   itemID)    (((itemID >= minTrader) && (itemID <= maxTrader))

Definition at line 398 of file EVE_Defines.h.

#define IsTraderJoe (   itemID)    (itemID == npcTraderJoe)

Definition at line 395 of file EVE_Defines.h.

Referenced by MarketMgr::ExecuteBuyOrder().

#define IsTrading (   itemID)    ((itemID >= minTradeCont) && (itemID < minOfficeFolder))

Definition at line 306 of file EVE_Defines.h.

#define IsUniverseAsteroid (   itemID)    ((itemID >= minUniverseAsteroid) && (itemID < minControlBunker))

Definition at line 315 of file EVE_Defines.h.

#define IsValidLocation (   itemID)
Value:
#define IsSolarSystemID(itemID)
Definition: EVE_Defines.h:279
#define IsStationID(itemID)
Definition: EVE_Defines.h:294
typeID Spawn an NPC with the specified type text Search for items matching the specified query() type()() itemID() copy() materialLevel()() itemID(attributeID)-Retrieves attribute value." ) COMMAND( setattr
#define IsRegionID(itemID)
Definition: EVE_Defines.h:273

Definition at line 209 of file EVE_Defines.h.

Referenced by ProbeItem::Delete(), InventoryItem::Delete(), InventoryItem::Donate(), ItemFactory::GetInventoryFromId(), InventoryItem::Move(), and InventoryItem::Relocate().

#define IsValidOwner (   itemID)
Value:
#define minPCCorporation
Definition: EVE_Defines.h:142
#define minCharacter
Definition: EVE_Defines.h:140
#define maxCharacter
Definition: EVE_Defines.h:141
#define minAlliance
Definition: EVE_Defines.h:143
#define maxNPCCorporation
Definition: EVE_Defines.h:100
typeID Spawn an NPC with the specified type text Search for items matching the specified query() type()() itemID() copy() materialLevel()() itemID(attributeID)-Retrieves attribute value." ) COMMAND( setattr
#define minNPCCorporation
Definition: EVE_Defines.h:99

Definition at line 214 of file EVE_Defines.h.

Referenced by InventoryItem::Donate().

#define IsValidTarget (   itemID)
Value:
#define maxNPCItem
Definition: EVE_Defines.h:139
#define minPIStructure
Definition: EVE_Defines.h:147
#define minControlBunker
Definition: EVE_Defines.h:137
#define minOutpost
Definition: EVE_Defines.h:127
#define minCustomsOffice
Definition: EVE_Defines.h:148
#define minTempItemID
Definition: EVE_Defines.h:146
#define maxStation
Definition: EVE_Defines.h:128
typeID Spawn an NPC with the specified type text Search for items matching the specified query() type()() itemID() copy() materialLevel()() itemID(attributeID)-Retrieves attribute value." ) COMMAND( setattr

Definition at line 327 of file EVE_Defines.h.

Referenced by ActiveModule::Activate(), ShipItem::Activate(), ActiveModule::DeactivateCycle(), and ActiveModule::ShowEffect().

#define IsWreckTypeID (   typeID)    ((typeID > 26467) && (typeID < 30826))

Definition at line 203 of file EVE_Defines.h.

Referenced by Sentry::Killed(), NPC::Killed(), StructureSE::Killed(), and ShipSE::Killed().

#define IsWSpaceID (   itemID)    ((itemID >= minWHSolarSystem) && (itemID < maxWHSolarSystem))
#define MAX_LONG_ID   9223372036854775807

Definition at line 190 of file EVE_Defines.h.

#define MAX_SHORT_ID   2147483647

Definition at line 189 of file EVE_Defines.h.

#define maxAgent   3999999

Definition at line 102 of file EVE_Defines.h.

#define maxBMFolder   300000

Definition at line 93 of file EVE_Defines.h.

#define maxCharacter   97999999

Definition at line 141 of file EVE_Defines.h.

#define maxCharType   1386

Definition at line 86 of file EVE_Defines.h.

#define maxConstellation   29999999

Definition at line 111 of file EVE_Defines.h.

#define maxControlBunker   80099999

Definition at line 138 of file EVE_Defines.h.

#define maxDustMarketGroup   399999

Definition at line 96 of file EVE_Defines.h.

#define maxEveItem   2147483647

Definition at line 166 of file EVE_Defines.h.

Referenced by InventoryItem::SetQuantity().

#define maxEveMarketGroup   350000

Definition at line 94 of file EVE_Defines.h.

#define maxFaction   999999

Definition at line 98 of file EVE_Defines.h.

#define maxFactoryFolder   69999999

Definition at line 134 of file EVE_Defines.h.

#define maxFleet   959000000

Definition at line 159 of file EVE_Defines.h.

#define maxHangarCapy   9000000000000000

Definition at line 168 of file EVE_Defines.h.

Referenced by Inventory::GetCapacity().

#define maxJunkyardID   1999

Definition at line 91 of file EVE_Defines.h.

#define maxNonCapModuleSize   500

Definition at line 83 of file EVE_Defines.h.

#define maxNPC   760000000

Definition at line 157 of file EVE_Defines.h.

#define maxNPCCorporation   1100000

Definition at line 100 of file EVE_Defines.h.

#define maxNPCItem   89999999
#define maxNPCStation   60999999

Definition at line 126 of file EVE_Defines.h.

Referenced by ConfigDB::GetDynamicCelestials().

#define maxOffice   109999999

Definition at line 145 of file EVE_Defines.h.

Referenced by CorporationDB::GetAssetInventory(), and CharacterDB::ListStations().

#define maxOfficeFolder   67999999

Definition at line 132 of file EVE_Defines.h.

#define maxPlayerItem   300000000

Definition at line 150 of file EVE_Defines.h.

Referenced by CorporationDB::GetAssetInventory().

#define maxRegion   19999999

Definition at line 107 of file EVE_Defines.h.

#define maxRentableOffices   10

Definition at line 80 of file EVE_Defines.h.

Referenced by StationItem::GetAvalibleOfficeCount().

#define maxSolarSystem   31999999

Definition at line 115 of file EVE_Defines.h.

#define maxSquad   979000000

Definition at line 163 of file EVE_Defines.h.

#define maxStargate   59999999

Definition at line 123 of file EVE_Defines.h.

#define maxStaticChannel   1000

Definition at line 89 of file EVE_Defines.h.

#define maxStation   63999999

Definition at line 128 of file EVE_Defines.h.

Referenced by CharacterDB::List(), and CharacterDB::ListStations().

#define maxTradeCont   65999999

Definition at line 130 of file EVE_Defines.h.

Referenced by TradeService::GetTradeSessionID().

#define maxTrader   5000000

Definition at line 105 of file EVE_Defines.h.

#define maxUniverseAsteroid   79999999

Definition at line 136 of file EVE_Defines.h.

#define maxUniverseCelestial   49999999

Definition at line 121 of file EVE_Defines.h.

#define maxWHConstellation   21999999

Definition at line 113 of file EVE_Defines.h.

#define maxWHRegion   11999999

Definition at line 109 of file EVE_Defines.h.

#define maxWHSolarSystem   31999999

Definition at line 117 of file EVE_Defines.h.

#define maxWing   969000000

Definition at line 161 of file EVE_Defines.h.

#define minAgent   3000000

Definition at line 101 of file EVE_Defines.h.

Referenced by ItemFactory::_GetItem(), and ItemFactory::AddItem().

#define minAlliance   99000000

Definition at line 143 of file EVE_Defines.h.

#define minAsteroidItem   450000000

Definition at line 151 of file EVE_Defines.h.

#define minBlueprint   650000000

Definition at line 155 of file EVE_Defines.h.

#define minBMFolder   100000

Definition at line 92 of file EVE_Defines.h.

#define minBookmark   600000000

Definition at line 153 of file EVE_Defines.h.

#define minCharacter   90000000

Definition at line 140 of file EVE_Defines.h.

#define minCharType   1373

Definition at line 85 of file EVE_Defines.h.

#define minConstellation   20000000

Definition at line 110 of file EVE_Defines.h.

#define minControlBunker   80000000

Definition at line 137 of file EVE_Defines.h.

#define minCustomsOffice   135000000

Definition at line 148 of file EVE_Defines.h.

#define minDroneItem   500000000

Definition at line 152 of file EVE_Defines.h.

#define minDungeon   1200000000

Definition at line 165 of file EVE_Defines.h.

#define minDustMarketGroup   350001

Definition at line 95 of file EVE_Defines.h.

#define minEveMarketGroup   0

Definition at line 88 of file EVE_Defines.h.

#define minFaction   500000

Definition at line 97 of file EVE_Defines.h.

#define minFactoryFolder   68000000

Definition at line 133 of file EVE_Defines.h.

#define minFakeItem   9000000000000000000

Definition at line 170 of file EVE_Defines.h.

#define minFleet   950000000

Definition at line 158 of file EVE_Defines.h.

#define minJunkyardID   1000

Definition at line 90 of file EVE_Defines.h.

#define minMissile   1000000000

Definition at line 164 of file EVE_Defines.h.

#define minMissionBookmark   635000000

Definition at line 154 of file EVE_Defines.h.

#define minNPC   750000000

Definition at line 156 of file EVE_Defines.h.

#define minNPCCorporation   1000000

Definition at line 99 of file EVE_Defines.h.

#define minOffice   100000000

Definition at line 144 of file EVE_Defines.h.

Referenced by CorporationDB::GetAssetInventory(), and CharacterDB::ListStations().

#define minOfficeFolder   66000000

Definition at line 131 of file EVE_Defines.h.

#define minOutpost   61000000

Definition at line 127 of file EVE_Defines.h.

#define minPCCorporation   98000000

Definition at line 142 of file EVE_Defines.h.

#define minPIStructure   130000000

Definition at line 147 of file EVE_Defines.h.

#define minPlayerItem   140000000

Definition at line 149 of file EVE_Defines.h.

Referenced by Command_setattr(), and CorporationDB::GetAssetInventory().

#define minRegion   10000000

Definition at line 106 of file EVE_Defines.h.

#define minSolarSystem   30000000

Definition at line 114 of file EVE_Defines.h.

#define minSquad   970000000

Definition at line 162 of file EVE_Defines.h.

#define minStargate   50000000

Definition at line 122 of file EVE_Defines.h.

#define minStation   60000000

Definition at line 125 of file EVE_Defines.h.

#define minTempItemID   110000000

Definition at line 146 of file EVE_Defines.h.

#define minTradeCont   64000000

Definition at line 129 of file EVE_Defines.h.

Referenced by TradeService::GetTradeSessionID(), and TradeService::TradeService().

#define minTrader   4000001

Definition at line 104 of file EVE_Defines.h.

#define minUniverseAsteroid   70000000

Definition at line 135 of file EVE_Defines.h.

#define minUniverseCelestial   40000000

Definition at line 120 of file EVE_Defines.h.

#define minValidCharLocation   60000000

Definition at line 124 of file EVE_Defines.h.

#define minValidLocation   30000000

Definition at line 118 of file EVE_Defines.h.

#define minValidShipLocation   30000000

Definition at line 119 of file EVE_Defines.h.

#define minWHConstellation   21000000

Definition at line 112 of file EVE_Defines.h.

#define minWHRegion   11000000

Definition at line 108 of file EVE_Defines.h.

#define minWHSolarSystem   31000000

Definition at line 116 of file EVE_Defines.h.

#define minWing   960000000

Definition at line 160 of file EVE_Defines.h.

#define MISSILE_ID   1000000000

Definition at line 186 of file EVE_Defines.h.

Referenced by ItemFactory::Initialize().

#define NPC_ID   750000000

Definition at line 182 of file EVE_Defines.h.

Referenced by ItemFactory::Initialize().

#define npcTraderJoe   4000000

Definition at line 103 of file EVE_Defines.h.

#define PLANET_PIN_ID   130000000

Definition at line 179 of file EVE_Defines.h.

Referenced by ItemFactory::GetNextTempID().

#define SlotToFlag (   slot)    ((EVEItemFlags)(flagSlotFirst + slot))

Definition at line 387 of file EVE_Defines.h.

#define SQUAD_ID   970000000

Definition at line 185 of file EVE_Defines.h.

Referenced by FleetService::Initialize().

#define SrvPause ( )    do { printf("%s %d\n", __FILE__, __LINE__); getchar(); } while (0)

Definition at line 70 of file EVE_Defines.h.

#define STATION_OFFICE_OFFSET   6000000
#define TEMP_ENTITY_ID   110000000

Definition at line 178 of file EVE_Defines.h.

Referenced by ItemFactory::GetNextTempID(), and ItemFactory::Initialize().

#define WING_ID   960000000

Definition at line 184 of file EVE_Defines.h.

Referenced by FleetService::Initialize().