#include <unordered_map>
#include "system/SystemEntity.h"
Go to the source code of this file.
Definition at line 120 of file BubbleManager.h.
Referenced by SystemManager::AddEntity(), SystemManager::AddMarker(), CleanUp(), Command_addball(), Command_addball2(), Command_beltlist(), Command_bubbletrack(), Command_bubblewarp(), Command_dropLoot(), Command_list(), Command_location(), Command_update(), DungeonMgr::Create(), ActiveModule::DeactivateCycle(), SystemManager::DoSpawnForBubble(), BeltMgr::IsActive(), BeltMgr::IsSpawned(), BeltMgr::Load(), BeltSE::LoadExtras(), StargateSE::LoadExtras(), SystemManager::LoadSystemStatics(), main(), SpawnMgr::Process(), ConsoleCommand::Process(), EntityList::Process(), SystemManager::RemoveEntity(), Client::ResetAfterPopped(), ProbeSE::SendWarpEnd(), BeltMgr::SetActive(), CustomsSE::SetAnchor(), StructureSE::SetAnchor(), SystemBubble::SetBelt(), SystemBubble::SetGate(), NPCAIMgr::SetWander(), Scan::ShipScanResult(), BeltMgr::SpawnBelt(), SystemBubble::SystemBubble(), SystemManager::UnloadSystem(), ConsoleCommand::UpdateStatus(), NPCAIMgr::WarpOut(), and DestinyManager::WarpTo().
const float BUBBLE_HYSTERESIS_METERS = 5000.0f |
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const float BUBBLE_RADIUS_METERS = 300000.0f |
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