EvEmu
0.8.4
11 September 2021
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#include "encounterSpawnServer.h"
Public Member Functions | |
encounterSpawnServer.cpp | |
not sure yet system for EVEmu : Allan
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encounterSpawnServer (PyServiceMgr *mgr) | |
~encounterSpawnServer () | |
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PyService (PyServiceMgr *mgr, const char *serviceName) | |
virtual | ~PyService () |
virtual PyResult | Call (const std::string &method, PyCallArgs &args) |
const char * | GetName () const |
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PyCallable () | |
virtual | ~PyCallable () |
Protected Member Functions | |
PyCallable_DECL_CALL (GetMyEncounters) | |
PyCallable_DECL_CALL (RequestActivateEncounters) | |
PyCallable_DECL_CALL (RequestDeactivateEncounters) | |
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PyObject * | _BuildCachedReturn (PySubStream **result, const char *sessionInfo, CacheCheckTime check) |
virtual PyBoundObject * | CreateBoundObject (Client *pClient, const PyRep *bind_args) |
virtual PyResult | Handle_MachoResolveObject (PyCallArgs &call) |
virtual PyResult | Handle_MachoBindObject (PyCallArgs &call) |
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void | _SetCallDispatcher (CallDispatcher *d) |
Protected Attributes | |
Dispatcher *const | m_dispatch |
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PyServiceMgr *const | m_manager |
Additional Inherited Members | |
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enum | CacheCheckTime { check_Always = 0, check_Never, check_in_year, check_in_6_months, check_in_3_months, check_in_1_month, check_in_1_week, check_in_1_day, check_in_12_hours, check_in_6_hours, check_in_3_hours, check_in_2_hours, check_in_1_hour, check_in_30_minutes, check_in_15_minutes, check_in_5_minutes, check_in_1_minute, check_in_30_seconds, check_in_15_seconds, check_in_5_seconds, check_in_1_second, _checkCount } |
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static const char *const | s_checkTimeStrings [_checkCount] |
Definition at line 20 of file encounterSpawnServer.h.
encounterSpawnServer::encounterSpawnServer | ( | PyServiceMgr * | mgr | ) |
Definition at line 34 of file encounterSpawnServer.cpp.
References PyCallable::_SetCallDispatcher(), m_dispatch, and PyCallable_REG_CALL.
encounterSpawnServer::~encounterSpawnServer | ( | ) |
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Definition at line 28 of file encounterSpawnServer.h.
Referenced by encounterSpawnServer(), and ~encounterSpawnServer().