EvEmu  0.8.4
11 September 2021
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ItemDB.h
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1 /*
2  ------------------------------------------------------------------------------------
3  LICENSE:
4  ------------------------------------------------------------------------------------
5  This file is part of EVEmu: EVE Online Server Emulator
6  Copyright 2006 - 2021 The EVEmu Team
7  For the latest information visit https://evemu.dev
8  ------------------------------------------------------------------------------------
9  This program is free software; you can redistribute it and/or modify it under
10  the terms of the GNU Lesser General Public License as published by the Free Software
11  Foundation; either version 2 of the License, or (at your option) any later
12  version.
13 
14  This program is distributed in the hope that it will be useful, but WITHOUT
15  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16  FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
17 
18  You should have received a copy of the GNU Lesser General Public License along with
19  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
20  Place - Suite 330, Boston, MA 02111-1307, USA, or go to
21  http://www.gnu.org/copyleft/lesser.txt.
22  ------------------------------------------------------------------------------------
23  Author: Allan
24 */
25 
26 #ifndef EVE_INVENTORY_ITEM_DB
27 #define EVE_INVENTORY_ITEM_DB
28 
29 #include "ServiceDB.h"
30 #include "inventory/ItemType.h"
31 
32 class ItemDB
33 {
34 public:
35  // get item data based on itemID
36  static bool GetItem(uint32 itemID, ItemData &into);
37  static bool DeleteItem(uint32 itemID);
38 
39  static void UpdateLocation(uint32 itemID, uint32 locationID, EVEItemFlags flag);
40 
41  static uint32 NewItem(const ItemData &data);
42 
43  static bool SaveItem(uint32 itemID, const ItemData &data);
44  static void SaveItems(std::vector< Inv::SaveData > &data);
45  static void SaveAttributes(bool isChar, std::vector< Inv::AttrData > &data);
46 
47  // only used in ConsoleCommands to test/process fx data
48  static void GetItems(uint16 catID, std::map<uint16, std::string> &typeIDs);
49 
50 };
51 
52 
53 #endif // EVE_INVENTORY_ITEM_DB
static bool SaveItem(uint32 itemID, const ItemData &data)
Definition: ItemDB.cpp:219
static void SaveItems(std::vector< Inv::SaveData > &data)
Definition: ItemDB.cpp:264
EVEItemFlags
Definition: EVE_Flags.h:13
Definition: ItemDB.h:32
static uint32 NewItem(const ItemData &data)
Definition: ItemDB.cpp:183
unsigned __int32 uint32
Definition: eve-compat.h:50
static void SaveAttributes(bool isChar, std::vector< Inv::AttrData > &data)
Definition: ItemDB.cpp:310
static void UpdateLocation(uint32 itemID, uint32 locationID, EVEItemFlags flag)
Definition: ItemDB.cpp:212
static bool DeleteItem(uint32 itemID)
Definition: ItemDB.cpp:348
typeID Spawn an NPC with the specified type text Search for items matching the specified query() type()() itemID() copy() materialLevel()() itemID(attributeID)-Retrieves attribute value." ) COMMAND( setattr
unsigned __int16 uint16
Definition: eve-compat.h:48
static bool GetItem(uint32 itemID, ItemData &into)
Definition: ItemDB.cpp:32
static void GetItems(uint16 catID, std::map< uint16, std::string > &typeIDs)
Definition: ItemDB.cpp:367