26 #ifndef EVE_INVENTORY_ITEM_DB
27 #define EVE_INVENTORY_ITEM_DB
44 static void SaveItems(std::vector< Inv::SaveData > &data);
45 static void SaveAttributes(
bool isChar, std::vector< Inv::AttrData > &data);
48 static void GetItems(
uint16 catID, std::map<uint16, std::string> &typeIDs);
53 #endif // EVE_INVENTORY_ITEM_DB
static bool SaveItem(uint32 itemID, const ItemData &data)
static void SaveItems(std::vector< Inv::SaveData > &data)
static uint32 NewItem(const ItemData &data)
static void SaveAttributes(bool isChar, std::vector< Inv::AttrData > &data)
static void UpdateLocation(uint32 itemID, uint32 locationID, EVEItemFlags flag)
static bool DeleteItem(uint32 itemID)
typeID Spawn an NPC with the specified type text Search for items matching the specified query() type()() itemID() copy() materialLevel()() itemID(attributeID)-Retrieves attribute value." ) COMMAND( setattr
static bool GetItem(uint32 itemID, ItemData &into)
static void GetItems(uint16 catID, std::map< uint16, std::string > &typeIDs)