33     m = (
x * 
x) + (
y * 
y) + (
z * 
z);
 
   44     m = (
x * 
x) + (
y * 
y) + (
z * 
z);
 
   61     return ((
x * v.
x) + (
y * v.
y) + (
z * v.
z));
 
   66     double nx = 
y * v.
z - 
z * v.
y;
 
   67     double ny = 
z * v.
x - 
x * v.
z;
 
   68     double nz = 
x * v.
y - 
y * v.
x;
 
   76     refl = (*this) - refl;
 
   84     double k = 1 - (n_r * n_r);
 
   85     k = 1 - (fact * fact) * k;
 
   90     refr = (*this) * fact;
 
   91     refr -= norm * (fact * n_r + sqrt(k));
 
Vector3D & operator=(const Vector3D &v)
 
Vector3D operator*(const Vector3D &v) const 
 
Vector3D operator+(const Vector3D &v) const 
 
Vector3D & operator-=(const Vector3D &v)
 
void set(double nx, double ny, double nz)
 
Vector3D refraction(Vector3D norm, double fact) const 
 
double dotProduct(const Vector3D &v) const 
 
Vector3D reflection(Vector3D norm) const 
 
Vector3D & operator/=(const Vector3D &v)
 
Vector3D operator/(const Vector3D &v) const 
 
Vector3D operator-(const Vector3D &v) const 
 
Vector3D crossProduct(const Vector3D &v) const 
 
Vector3D & operator+=(const Vector3D &v)
 
Vector3D & operator*=(const Vector3D &v)