10 #ifndef __EVEMU_SHIP_DRONEAI_H__
11 #define __EVEMU_SHIP_DRONEAI_H__
101 #endif // __EVEMU_SHIP_DRONEAI_H__
void AssignShip(ShipSE *pSE)
void CheckDistance(SystemEntity *pTarget)
std::string GetStateName(int8 stateID)
double m_entityOrbitRange
void AttackTarget(SystemEntity *pTarget)
Timer m_warpScramblerTimer
double m_entityChaseRange
this is a class that kinda mimics how python polymorph's numbers.
void SetEngaged(SystemEntity *pTarget)
uint32 m_armorRepairDuration
void Targeted(SystemEntity *by_who)
void ClearTarget(SystemEntity *pTarget)
void Attack(SystemEntity *pTarget)
void TargetLost(SystemEntity *by_who)
double m_entityAttackRange
uint32 m_shieldBoosterDuration
void Target(SystemEntity *by_who)