Current Alasiya EvEmu Code Status (text-based list)

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Server Development

Posts: 571

Joined: Tue Mar 25, 2014 6:47 pm

Post Mon Jan 04, 2016 8:52 pm

Current Alasiya EvEmu Code Status (text-based list)

This is the actual list taken from my branch status page.

    Server Code Status
  • Character creation and selection is working
  • Items and Ships display in station and Assets tab
  • Undocking and Docking almost complete (need to finish onlining modules when undocking)
  • Skill Training is working (including pause, resume and history)
  • Character Certificates working (tutorials MUST be off)
  • Injecting Skills is working
  • BookMarks are mostly working (no support for delete)
  • All Celestial Information from OverView is working
  • Corporation stuff kinda working
  • Planets and Services Info from StarMap(F10) is working
  • MapBrowser(F11) is working
  • Empire Regions show Sovereignty
  • Station Info from StarMap working
  • Agents and Converstation working (hard-coded...no mission data yet)
  • SolarSystem, Constellation, and Region information working
  • Most dynamic data working from StarMap(F10) [visited systems, Bookmarked systems, Personal Assets, jumps/hour, ALL killtypes]
  • Refining/Reprocessing works, using Standings and Skills
  • Market History Data working
  • Manufacturing working
  • ML/PL research working (time is wrong)
  • POS's Deployable and Anchorable (but cant put online)
  • Text-Based Search working
  • Bounties are working (with payouts)
  • Insurance is working (with payouts)
  • Most Weapons working (all turrets, all guided missiles)
  • Some Active modules working (Shield boosters, Armor repairers, Hull repairers, Afterburners, Mining modules)
  • Most Passive modules working (any module that affects ship attributes)
  • Most Rigs working (any rig that affects ship attributes)
  • Loot working (rogue drones are in process of fixing data)
  • DestinyManager Rewrite Completed
  • Faction Standings working
  • Weapon Damage Types and ship resistances implemented
  • Missiles are implemented
  • Targeting fixed, and uses skills
  • All missile skills implemented
  • Asteroid Rat Spawns implemented
  • Mining system rewrite (mostly completed)
  • PI system started (can set up and view colony, but extracting, logistics, and production not working yet)
  • Trade implemented, but slightly buggy when trading loaded ships.

Cheers
~me

Server Development

Posts: 571

Joined: Tue Mar 25, 2014 6:47 pm

Post Sat Jan 30, 2016 6:19 pm

Re: Current Alasiya EvEmu Code Status (text-based list)

This is as good a place as any, and I thought it better than starting a new topic.
Last nite while looking over gcc options, I realized I WAS NOT reporting compile warnings, only errors.
After adding gcc compiler options "-Wall -Wextra -Weffc++", and sending all output to a txt file,I wound up with a log that is 12.4Mb, most of which are suggestions from "Effective C++" by Scott Meyers.
Changing compiler options to "-Wall" produced a log that is 1.6Mb in size.

I was rather surprised by this, and will be working on fixing it in the near future, with the end result being cleaner, faster, better-running code.

From this, as time permits and my SE class updates are finished, my plan ofattack will be to eliminate Wall first, Wextra next, then start on updating the codebase to comply with the suggestions for effective C++, as outlined in the above-mentioned book.

I will post more as I get things straightened out.

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