Server Development
Posts: 580
Joined: Tue Mar 25, 2014 6:47 pm
Code corrections to be implemented
Hello all.
As posted in another topic, I have had a major revelation concerning how the current code is written in regards to character/entity creation.
I am posting again here as this forum allows guest access.
Current code creates system entities for all space objects.
This includes characters, which is not correct.
The revelation I had earlier is characters are NOT system entities, and should never be treated as such, unless killed.
Characters should always be in a ship's or a station's inventory.
This is also the cause of a few bugs I haven't baan able to track.
At this time, I do not know how long this will take for me to correct, but I believe it is a serious problem and the cause of my SE rewrite blackscreen.
There is a fair amount of code I will have to rewrite to fix this, and there are some updates to the creation logic i want to implement, which should be done at the same time.
This code fix is my priority at this time, and I will begin work on it soon.
Will post updates later, as I get code working and completed.
As posted in another topic, I have had a major revelation concerning how the current code is written in regards to character/entity creation.
I am posting again here as this forum allows guest access.
Current code creates system entities for all space objects.
This includes characters, which is not correct.
The revelation I had earlier is characters are NOT system entities, and should never be treated as such, unless killed.
Characters should always be in a ship's or a station's inventory.
This is also the cause of a few bugs I haven't baan able to track.
At this time, I do not know how long this will take for me to correct, but I believe it is a serious problem and the cause of my SE rewrite blackscreen.
There is a fair amount of code I will have to rewrite to fix this, and there are some updates to the creation logic i want to implement, which should be done at the same time.
This code fix is my priority at this time, and I will begin work on it soon.
Will post updates later, as I get code working and completed.