17.03.2015 - Current notable bugs

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Server Development

Posts: 236

Joined: Fri Apr 10, 2015 3:08 pm

Post Thu Mar 17, 2016 1:07 pm

17.03.2015 - Current notable bugs

Hi Allan!

Did some testing on the core stuff we had working. It's not the latest commit, so i'm not sure any of your latest changes were the cause.

- Targeting fails (console log). That's some different stuff from what we had before.
- Trashing items doesn't seem to work (console keeps awfully quiet on that one. Do i need itemTrace enabled for it?)
- Moving items from location to location (for instance - from cargo to hangar) is weird in case if we have multiple items with >1 amount. In this case, It'll move by 1 item of each selected type, instead of moving the entire stacks. Noticed it when i tried to move tons of minerals to a freighter.
- This is less-priority issue, but it's still there - when i tried to move stack of isogen from cargo to a stack of isogen in hangar, it only gave me ERROR! Illegal flag '4' specified! error message...and then minerals disapeared lol
- Passive modules still behave weird. They seem to apply the attributes right (in most cases), but when i remove it, it goes crazy. For instance - i had 6k armor default. When i put a 1600mm plate, i got it to 9k. Then i took it off...and was left with 160 armor flat lol.
- After i docked/undocked after a last test, i ended up in unloaded space, infinite-range far away from any object (1$ in range column of overview). logging off led to a crash. here's bt.
- There were some reports that patches for cycle/animation of hybrid/energy turrets went off, but as targeting isn't working, i couldn't test it yet.

That's it so far. Let me know if you need some more backtrace/thorough testing on anything.

Cheers!

Server Development

Posts: 578

Joined: Tue Mar 25, 2014 6:47 pm

Post Thu Mar 17, 2016 1:34 pm

Re: 17.03.2015 - Current notable bugs

thanks for the report dv.
i wasnt aware of any of these problems, except i heard something about the cycle fx for hybrid and energy turrents. i havent actually tested them myself, so i dont know for sure.

a lot of my current rewrites should address these inventory problems.
modules i know need a bit more attention.

i also know about potential "ERROR! Illegal flag '4' specified! " errors, and my inventory rewrite should take care of them, also. (will put on list for more thorough testing)

current char/ship updates should take care of 'unloaded system' errors

if i have anything else, or need more data, i'll let ya know.
:)
thanks mate
cheers

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