Server Development
Posts: 236
Joined: Fri Apr 10, 2015 3:08 pm
17.03.2015 - Current notable bugs
Hi Allan!
Did some testing on the core stuff we had working. It's not the latest commit, so i'm not sure any of your latest changes were the cause.
- Targeting fails (console log). That's some different stuff from what we had before.
- Trashing items doesn't seem to work (console keeps awfully quiet on that one. Do i need itemTrace enabled for it?)
- Moving items from location to location (for instance - from cargo to hangar) is weird in case if we have multiple items with >1 amount. In this case, It'll move by 1 item of each selected type, instead of moving the entire stacks. Noticed it when i tried to move tons of minerals to a freighter.
- This is less-priority issue, but it's still there - when i tried to move stack of isogen from cargo to a stack of isogen in hangar, it only gave me ERROR! Illegal flag '4' specified! error message...and then minerals disapeared lol
- Passive modules still behave weird. They seem to apply the attributes right (in most cases), but when i remove it, it goes crazy. For instance - i had 6k armor default. When i put a 1600mm plate, i got it to 9k. Then i took it off...and was left with 160 armor flat lol.
- After i docked/undocked after a last test, i ended up in unloaded space, infinite-range far away from any object (1$ in range column of overview). logging off led to a crash. here's bt.
- There were some reports that patches for cycle/animation of hybrid/energy turrets went off, but as targeting isn't working, i couldn't test it yet.
That's it so far. Let me know if you need some more backtrace/thorough testing on anything.
Cheers!
Did some testing on the core stuff we had working. It's not the latest commit, so i'm not sure any of your latest changes were the cause.
- Targeting fails (console log). That's some different stuff from what we had before.
- Trashing items doesn't seem to work (console keeps awfully quiet on that one. Do i need itemTrace enabled for it?)
- Moving items from location to location (for instance - from cargo to hangar) is weird in case if we have multiple items with >1 amount. In this case, It'll move by 1 item of each selected type, instead of moving the entire stacks. Noticed it when i tried to move tons of minerals to a freighter.
- This is less-priority issue, but it's still there - when i tried to move stack of isogen from cargo to a stack of isogen in hangar, it only gave me ERROR! Illegal flag '4' specified! error message...and then minerals disapeared lol
- Passive modules still behave weird. They seem to apply the attributes right (in most cases), but when i remove it, it goes crazy. For instance - i had 6k armor default. When i put a 1600mm plate, i got it to 9k. Then i took it off...and was left with 160 armor flat lol.
- After i docked/undocked after a last test, i ended up in unloaded space, infinite-range far away from any object (1$ in range column of overview). logging off led to a crash. here's bt.
- There were some reports that patches for cycle/animation of hybrid/energy turrets went off, but as targeting isn't working, i couldn't test it yet.
That's it so far. Let me know if you need some more backtrace/thorough testing on anything.
Cheers!