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Posts: 22
Joined: Wed Nov 19, 2014 2:03 am
Bubble Updates
A continuation of the warping glitch, to some extent, as this is all destiny related i think. When entering space, either by undocking or just logging in in space, I have noticed the server seems unaware of what ships are actually where. Youve mentioned something like this last night.
Basically I logged in two chars in noob ships roughly 25 km from each other off station. The server initially placed both ships near the undock not moving. It was not until I initiated warp that the Jerry's ship's position seemed to update. Meanwhile, Rich seemed to notice and update the position of Jerry without updating its own position. Again I initiated warp on Rich and it snapped to its location roughly 25 off Jerry. I canceled warp on both chars and they sat in space.
Based on early tests (as i mentioned), once some sort of request has been sent, the server seems to wakeup and track their position. I had two clients orbiting the station, or more actually, I had one orbiting with the other following. Im not sure how aware the server was, nor whether or not the positions were saved when the server/clients were shutdown because on next startup client #1 was back at a planet and Client #2 was on the undock. Still this seems to convey that the server can track mobile ships to some extent as when they were orbiting; they were visibly in the same positions on both clients. I honestly dont know how follow or orbit work, if its some sort of active check as to where the target is in relation to the ship, and whether that sort of "update" would keep the server "awake" or the bubble active so to speak. Still, I did at one point notice that even when i pointed a ship in one direction and the other in another that both clients seemed to know where the other was going.
I may, if i remember, tomorrow test updates at the edge of the bubble. Id like to see what happens as ships leave/enter the 250km overview range.
Im not a coder so unfortunately i dont speak the language but hopefully that helps a little. This is exciting and Im looking forward to squashing moar bugs.
Basically I logged in two chars in noob ships roughly 25 km from each other off station. The server initially placed both ships near the undock not moving. It was not until I initiated warp that the Jerry's ship's position seemed to update. Meanwhile, Rich seemed to notice and update the position of Jerry without updating its own position. Again I initiated warp on Rich and it snapped to its location roughly 25 off Jerry. I canceled warp on both chars and they sat in space.
Based on early tests (as i mentioned), once some sort of request has been sent, the server seems to wakeup and track their position. I had two clients orbiting the station, or more actually, I had one orbiting with the other following. Im not sure how aware the server was, nor whether or not the positions were saved when the server/clients were shutdown because on next startup client #1 was back at a planet and Client #2 was on the undock. Still this seems to convey that the server can track mobile ships to some extent as when they were orbiting; they were visibly in the same positions on both clients. I honestly dont know how follow or orbit work, if its some sort of active check as to where the target is in relation to the ship, and whether that sort of "update" would keep the server "awake" or the bubble active so to speak. Still, I did at one point notice that even when i pointed a ship in one direction and the other in another that both clients seemed to know where the other was going.
I may, if i remember, tomorrow test updates at the edge of the bubble. Id like to see what happens as ships leave/enter the 250km overview range.
Im not a coder so unfortunately i dont speak the language but hopefully that helps a little. This is exciting and Im looking forward to squashing moar bugs.