This forum discusses the gameplay mechanics of EvEmu in general and those specific to Alasiya EvE.
I am endeavouring to document how things work, why they may be set a certain way, and how it differs from live, where applicable.
I also attempt to clear up some of the confusion about multiple aspects around the official game, and how it pertains to Alasiya EvE.
Unless noted, these Systems are still work-in-progress and incomplete, and these forums will reflect that.
Some forums will allow posts for questions, clarification, and suggestions.
Server Development
Posts: 617
Joined: Tue Mar 25, 2014 6:47 pm
Fri Jan 31, 2025 4:57 pm by Allan
Due to whacky tracking with ship orbits, i have disabled orbiting completely.
while this will be weird at first, as we are all used to orbiting *something* most of the time, it's rather easy to get used to.
yes, it's different.
so, please be aware the orbiting is disabled for both players and npcs.
detailed post on how this affects combat can be found here ->
http://eve.alasiya.net/phpBB3/viewtopic.php?f=42&t=267
Server Development
Posts: 617
Joined: Tue Mar 25, 2014 6:47 pm
Fri Jul 24, 2026 5:25 am by Allan
after months (years, really) of work, i have this to post.
for those wondering about the `.syncloc` command logged in the chat window, it was to verify position was really what it was showing to be after stop.
it was.
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