Post Sat Jun 27, 2020 7:44 pm

Command List

account roles in server
STD = LOGIN | PLAYER | IGB,
VIP = STD | VIPLOGIN | HEALSELF,
TRANSAM = VIP | TRANSLATION | TRANSLATIONADMIN | TRANSLATIONEDITOR,
SLASH = VIP | GML | LEGIONEER | SPAWN | HEALOTHERS,
CREATOR = SLASH | GMH | WORLDMOD | CONTENT,
DEV = CREATOR | QA | PROGRAMMER,
BOSS = DEV | ADMIN,
EPLAYER = VIP | HEALOTHERS, //VIP+
VIEW = ADMIN | CONTENT | GML | GMH | QA

full command list taken from source code header files.
SYSTEM COMMANDS

COMMAND( create, Acct::Role::VIP,
"(itemID) [count] - Create count or 1 of the specified item." )
COMMAND( createitem, Acct::Role::ADMIN,
"(itemID) [count] - Create count or 1 of the specified item.(from Insider)" )
COMMAND( goto, Acct::Role::VIP,
"(x) (y) (z) - Jump to the specified position in space. Stopped." )
COMMAND( translocate, Acct::Role::VIP,
"(entityID) - Translocate to the specified entity" )
COMMAND( tr, Acct::Role::VIP,
"(who) (entityID) - Translocate the specified person to the specified entity" )
COMMAND( halt, Acct::Role::VIP,
"- Immediately stops ship, setting Destiny::State = dstball_halt.")
COMMAND( location, Acct::Role::PLAYER,
"- Gives you back your current location in space." )
COMMAND( syncloc, Acct::Role::PLAYER,
"- Synchronizes your location in client with location on server." )
COMMAND( syncpos, Acct::Role::PLAYER,
"- Synchronizes locations of all dynamic entities in current bubble with location on server for all players in callers bubble." )
COMMAND( update, Acct::Role::PLAYER,
"- Sets Current Position according to Server's DestinyManager, then Sends Bubble AddBalls and Destiny SetState. (resets spaceview with current server data)" )
COMMAND( sendstate, Acct::Role::CONTENT,
"- Sends DoDestinyUpdate SetState." )
COMMAND( addball, Acct::Role::PLAYER,
"- Sends BubbleManager AddBalls.")
COMMAND( addball2, Acct::Role::PLAYER,
"- Sends BubbleManager AddBalls2.")
COMMAND( kill, Acct::Role::VIP,
"(entityID) - insta-pops a destroyable ship, drone, structure, if applicable")
COMMAND( killallnpcs, Acct::Role::ADMIN,
" - insta-pops all NPC ships in the current bubble")
COMMAND( cloak, Acct::Role::VIP,
" - instantly and unconditionally toggles cloak state of your vessel")
COMMAND( sov, Acct::Role::CONTENT,
" - unknown at this time")
COMMAND( pos, Acct::Role::PROGRAMMER,
" - unknown at this time")
COMMAND( hop, Acct::Role::CONTENT,
" - unknown at this time")

GM COMMANDS

COMMAND( spawnn, Acct::Role::ADMIN,
"(typeID) - Spawn an NPC with the specified type." )
COMMAND( spawn, Acct::Role::SPAWN,
"(typeID) - Spawn an NPC with the specified type." )
COMMAND( unspawn, Acct::Role::SPAWN,
"(itemID) - remove and delete itemID" )
COMMAND( search, Acct::Role::VIP,
"(text) - Search for items matching the specified query" )
COMMAND( giveisk, Acct::Role::GMH,
"(entityID) (amount) - Give the specified amount of cash to the specified character. 0=self." )
COMMAND( pop, Acct::Role::ADMIN,
"(type) (key) (value) - Send an OnRemoteMessage" )
COMMAND( setbpattr, Acct::Role::CONTENT,
"(itemID) (copy) (materialLevel) (productivityLevel) (licensedProductionRunsRemaining) - Change blueprint's attributes." )
COMMAND( getattr, Acct::Role::VIP,
"(itemID) (attributeID) - Retrieves attribute value." )
COMMAND( setattr, Acct::Role::CONTENT,
"(itemID) (attributeID) (value) - Sets attributeID of itemID to value." )
COMMAND( fit, Acct::Role::VIP,
"(itemID) - Fits selected item to active ship." )
COMMAND( giveallskills, Acct::Role::ADMIN,
"['me'|<characterID>] - gives ALL skills to designated character or self" )
COMMAND( giveskill, Acct::Role::VIP,
"(skillID) (level) - gives skillID to specified level." )
COMMAND( online, Acct::Role::VIP,
"(entityID) - online all modules on the ship of the entityID. entityID=me=>online my modules" )
COMMAND( unload, Acct::Role::VIP,
"(entityID) (itemID) - unload module itemID from entityID (itemID=all=>unload all) (entityID=me=>my modules)" )
COMMAND( repairmodules, Acct::Role::HEALSELF,
"(entityID) (itemID) - repair the modules of the character with the entityID" )
COMMAND( giveskills, Acct::Role::ADMIN,
"(itemID) - gives skills to character." )
COMMAND( dogma, Acct::Role::ADMIN,
"(attribute) - change item attribute value" )
COMMAND( kick, Acct::Role::ADMIN,
"(charName) - kicks [charName] from the server")
COMMAND( ban, Acct::Role::ADMIN,
"(charName) - bans player's account from the server")
COMMAND( unban, Acct::Role::ADMIN,
"(charName) - removes ban on player's account")

/*
COMMAND( entity, Acct::Role::ADMIN,
"(entityID) - unknown" )
COMMAND( chatban, Acct::Role::ADMIN,
"(characterID) - bans character from channel" )
COMMAND( whois, Acct::Role::ADMIN,
"(characterName) - returns information on character")
*/

DUNGEON COMMANDS

COMMAND( savedungeon, Acct::Role::CONTENT,
" - saves dungeon <dungeonID> to server database")
COMMAND( printdungeon, Acct::Role::CONTENT,
" - not sure what this is supposed to do yet")
COMMAND( spawndungeon, Acct::Role::CONTENT,
" - spawns dungeon <dungeonID> in your system, with BM to location (outdated)")
COMMAND( removedungeon, Acct::Role::CONTENT,
" - removes identified dungeon(unimplemented)")

MY CUSTOM COMMANDS

COMMAND( siglist, Acct::Role::CONTENT,
" - lists all active signatures, with location, name, and type." )
COMMAND( heal, Acct::Role::HEALSELF,
"(entityID) - heal the character with the entityID" )
COMMAND( healtarget, Acct::Role::HEALSELF,
"(entityID) - heal the currently active target" )
COMMAND( status, Acct::Role::PLAYER,
" - note giving you detailed ship status information")
COMMAND( secstatus, Acct::Role::PLAYER,
" - note giving you this character's current security status")
COMMAND( list, Acct::Role::PLAYER,
" - gives a list of all dynamic entities and players and their destinyState in this bubble")
COMMAND( commandlist, Acct::Role::PLAYER,
" - gives a list of all game commands, required role, and a description")
COMMAND( destinyvars, Acct::Role::GMH,
" - shows some current destiny variables")
COMMAND( shipvars, Acct::Role::GMH,
" - shows other current destiny variables")
COMMAND( shutdown, Acct::Role::GMH,
" - save all items, kick all connections, and halt server. immediate command." )
COMMAND( beltlist, Acct::Role::PROGRAMMER,
" - list all roids in current belt's inventory." )
COMMAND( inventory, Acct::Role::PROGRAMMER,
" - list all items in current location's inventory (either station or solsystem)." )
COMMAND( shipinventory, Acct::Role::PLAYER,
" - list all items in current ship's inventory." )
COMMAND( cargo, Acct::Role::PLAYER,
" - gives list of cargo contents and volumes in all holds")
COMMAND( showsession, Acct::Role::PLAYER,
" - list current session values." )
COMMAND( skilllist, Acct::Role::PROGRAMMER,
" - list all skills loaded for character." )
COMMAND( shipdna, Acct::Role::PLAYER,
" - show current ship DNA." )
COMMAND( targlist, Acct::Role::PROGRAMMER,
" - show current ship target list." )
COMMAND( bubblelist, Acct::Role::PROGRAMMER,
" - show current objects in bubble, their destiny state, and movement speed." )
COMMAND( track, Acct::Role::PROGRAMMER,
" - toggles current object movement tracking state (for destiny testing and debugging)" )
COMMAND( attrlist, Acct::Role::PROGRAMMER,
" - show current attributes for itemID given in args." )
COMMAND( warpto, Acct::Role::GMH,
" - warp to an object using its itemID." )
COMMAND( fleetboost, Acct::Role::PLAYER,
" - note giving you detailed fleet boost information")
COMMAND( fleetinvite, Acct::Role::PLAYER,
" - sets fleet invite scope to <arg> or none")
COMMAND( getposition, Acct::Role::PLAYER,
" - gets positional data between ship and moon (for pos placement testing)")
COMMAND( bubbletrack, Acct::Role::PROGRAMMER,
" - enable/disable bubble outline tracking." )
COMMAND( players, Acct::Role::PLAYER,
" - shows list of online players")

TOGGLED CHARACTER COMMANDS (saved to character - wip)

COMMAND( showall, Acct::Role::GMH,
" - shows all dynamic items in system on ship scanner.")
COMMAND( autostop, Acct::Role::PLAYER,
" - sets repair, boost, and ?? modules to stop when target full")
COMMAND( ramevent, Acct::Role::PLAYER,
" - sets repair, boost, and ?? modules to stop when target full")