Mon Jan 04, 2016 8:37 pm by Allan
4 Jan 16
Major Update
- Rewrote InventoryBound::Add(), MultiAdd(), and _ExecAdd() for proper logic, call, and return
- Rewrote Ship::AddItem() for updated InventoryBound::_ExecAdd()
- Rewrote Ship::RemoveItem() for updated InventoryBound::_ExecAdd()
- Added new defines for updated InventoryBound::_ExecAdd()
- Updated/Optimized ModuleManager code based on new InventoryBound::_ExecAdd() logic
- Started code for custom ErrorHandler, with plans to eliminate all segfaults by proper error handling
- Fix new SegFault with client logout
- Added ability of ROLE_GML and above to request commands while warping
- Fixed GM command .tr to accept coord input for movement.
- Added error messages to targeting for Error::TooManyTargets and Error::TooFarAway