Alasiya
Server Version: Crucible
Server status: Online
Users online: 0
IP: eve.alasiya.net
PORT: 26000



Alasiya's Crucible Server

Estimated Progress of Listed Systems

 64.9%    
100    





This data is reflection of current Alasiya-EvE code status.
If a system is NOT listed here, then it isnt implemented at all.

Please Note:
Items listed as "NOT IMPLEMENTED" have no code for that system and the server will not respond to requests for that system.
Items listed as "Skeleton Code Only" has a basic outline coded, but limited or no processing and/or returns. The server will not respond or only partially respond to these requests.
Items listed as "Preliminary Implementation" have a rough draft of their specific code, just a step or two above skeleton code, and may not function properly or completely.


Last Update:   20 February 2020
Page Status:   Being Updated
Incomplete Data:   All data currently under review. Found discrepancies in pre-rewrite tests (before mid-2016)


System Foundation Fundamentals

 86.5    
100    




Service/Action StatusComments
- Stable, Efficient Server Code85%
In Progress - eliminating duplicated code and headers, tracking/fixing segfaults, updating code to C++/0x11
27Feb16
- Memory Management15%
In Progress
While greatly improved over official branch, still horrible
2Feb20
- Efficient, Accurate Packet Deciphering80%
In Progress - Most packets understood and correctly processed
27July15
- Further Mutex-ing100%
COMPLETE
All MT systems correctly lock/unlock data
2Feb20
- COMPLETE Destiny rewrite99%
Final Testing
27Jun17
- COMPLETE Module Class rewrite100%
COMPLETE
27Jun17
- COMPLETE Item Class rewrite100%
COMPLETE
27Jun17
- COMPLETE SystemEntity class rewrite100%
COMPLETE
27Jun17
- COMPLETE Object Attribute Management overhaul100%
COMPLETE
27Jun17
- COMPLETE investigation of remaining database fields95%
Mostly Complete - Testing
27Jun17
- Eliminate all compiler Warnings from the Alasiya EVEmu solution70%
Not Complete
Enabling all compiler warnings gives 10.8Mb log file of errors
10Dec18
- GM commands95%
Mostly Complete - Testing
27Jun17


General Interface Features

 96.4    
100    




Service/Action Status Comments
- Get Item Info90%
Final Testing
17Nov17
- Get Ship Info90%
Final Testing
17Nov17
- Get Skill Info100%
COMPLETE
7Sep14
- Get Certification Info100%
COMPLETE
27July15
- Get Character Info90%
Final Testing
17Nov17
- Get NPC Corporation Info100%
COMPLETE
22Aug18
- Get Player Corporation Info90%
Final Testing
22Aug18


Account and Character Management

 96.3    
100    




Service/Action Status Comments
- Account Login100%
COMPLETE
15Feb14
- Account Banning/Kicking60%
Unknown
2Dec18
- Character Creation100%
COMPLETE
15Feb14
- Character Deletion70%
Final Testing
30Mar19
- Character entrance to last location100%
COMPLETE
1Feb14
- Character Window100%
COMPLETE
17Nov17
- Open Skills Window100%
COMPLETE
1Feb14
- Open Certificate Window and Planner100%
COMPLETE
1Feb14
- Open Decorations Window100%
COMPLETE
30May19
- Open Attributes Window100%
COMPLETE
1Feb14
- Neural Remap100%
COMPLETE
1Feb14
- Open Augmentations Window100%
COMPLETE
Implants Not Implemented
1Feb14
- Open Jump Clones Window100%
COMPLETE
Jump Clones Not Implemented
1Feb14
- Open Bio Window100%
COMPLETE
1Feb14
- Open Employment History Window100%
COMPLETE
4Apr14
- Open Standings Window100%
COMPLETE
Standings paritially Implemented
17Nov18
- Open Security Status Window100%
COMPLETE
SecStatus partially Implemented - changes not saved to db yet.
1Feb14
- Open Kill Rights Window100%
COMPLETE
Kill Rights Not Implemented
1Feb14
- Open Combat Log Window100%
COMPLETE
Combat Log partially Implemented
17July17
- KillMail10%
Skeleton Code Only
17July17


Skills & Certificates (needs review)

 98.8    
100    




Service/Action Status Comments
- Browse Skills to train100%
COMPLETE
6Mar14
- Add skills to queue100%
COMPLETE
6Mar14
- Filter skills that don't fit in queue time remaining100%
COMPLETE
6Mar14
- Apply changes to skill queue100%
COMPLETE
6Mar14
- Pause skill queue100%
COMPLETE
6Mar14
- Re-Start skill queue after pause90%
Final Testing
17Nov17
- Skill training time100%
COMPLETE
6Mar14
- Right-click add skill to queue from Skills Window in Character Window100%
COMPLETE
6Mar14
- Certificate Awarding100%
COMPLETE
27July15


Standings

 31.6    
100    




Service/Action Status Comments
- Faction100%
COMPLETE
6Mar14
- NPC Corp15%
Preliminary Implementation
2Feb20
- Player Corp10%
Skeleton Code Only
2Feb20
- Player15%
Preliminary Implementation
2Feb20
- Set Player Standings100%
COMPLETE
6Mar14
- Set Corp Standings10%
Skeleton Code Only
2Feb20
- Agents respond to player standings15%
Preliminary Implementation
2Feb20
- Agents respond to corp standings10%
Skeleton Code Only
2Feb20
- NPC Stations respond to player standings10%
Skeleton Code Only
2Feb20


NPC Station Services (needs review)

 82.7    
100    




Service/Action Status Comments
- Right-click Menu in Station100%
COMPLETE
10Aug16
- In-station Guests List100%
COMPLETE
10Aug16
- Can repackage ships/items100%
COMPLETE
27Jun17
- Can assemble ships and items100%
COMPLETE
21Feb14
- Can eject from ship to pod100%
COMPLETE
30Nov15
- Can make active ships100%
COMPLETE
30Nov15
- Agent Services30%
Preliminary Implementation
13Nov18
- Trade Services70%
Mostly Complete
corp trade not coded.
27Jun17
- Repair Services90%
Mostly Complete
Testing
2Feb20
- Insurance Services100%
COMPLETE
22Aug15
- Bounty Services100%
COMPLETE
22Aug15
- Market Services70%
Mostly Complete
Corp Buy/Sell Incomplete
10Dec18
- Medical Services80%
Mostly Complete
Few Odd Bugs
30Dec14
- LP Services10%
Skeleton Code Only
6Mar14
- Clone upgrade100%
COMPLETE
7Sep14
- Clone transfer10%
Skeleton Code Only
7Sep14
- Jump clone installation10%
Skeleton Code Only
6Mar14
- Items window100%
COMPLETE
21Feb14
- Can merge/stack/split items100%
COMPLETE
30Dec14
- Can trash items100%
COMPLETE
30Dec14
- Can open/close containers100%
COMPLETE
1Feb14
- Can move items into/out of containers100%
COMPLETE
1Feb14
- Can inject skills from items100%
COMPLETE
1Feb14


Agents

 79.3    
100    




Service/Action Status Comments
- Agents Tab100%
COMPLETE
19Nov18
- Can initiate conversation with agent100%
COMPLETE
19Nov18
- Agents offer Missions100%
COMPLETE
19Nov18
- Can View Mission Offer100%
COMPLETE
19Nov18
- Can Accept Mission Offer100%
COMPLETE
19Nov18
- Can Complete Mission Offer100%
COMPLETE
19Nov18
- Can Search Agents25%
Preliminary Implementation
19Nov18
- Can Search for character by agent10%
Skeleton Code Only
19Nov18


Missions

 13.5    
100    




Service/Action Status Comments
- Missions Give Rewards (isk/standings)100%
COMPLETE
19Nov18
- Missions Give LP10%
Skeleton Code Only
19Nov18

      Basic Mission Types

- Courier Missions
Simple delivery where you are requested to move items from one location to another. No standing loss from opposing faction.
60%
Mostly Working
Testing
19Nov18
- Mining Missions
2 Types. Mine specific ore at specific location, or supply agent with mined ore or reprocessed minerals.
20%
Preliminary Implementation
19Nov18
- Security (Kill) Missions
2 Types. Destroy ships at given location in space. Destroy ships in deadspace pockets using acceleration gates.
0%
NOT IMPLEMENTED
19Nov18
- Trade Missions
Provide Agent with requested items at a specific station. Can be either crafted or bought. No standing loss from opposing faction.
0%
NOT IMPLEMENTED
19Nov18
- Storyline Missions
Special Missions to gain faction standings with agent giving mission. Given after 10-15 basic mission completions. Repeatable.
0%
NOT IMPLEMENTED
19Nov18

      Special Mission Types

- Tutorial Missions
Missions for beginning pilots to learn game basics. On Hold...May not be implemented on Alasiya.
0%
NOT IMPLEMENTED
19Nov18
- Research Missions
Special Missions given from Research Agents when doing research with that agent.
0%
NOT IMPLEMENTED
19Nov18
- Data Missions
Turn in pirate tags for standings. Higher Agents may give basic missions for higher rewards.
0%
NOT IMPLEMENTED
19Nov18
- Cosmos Missions
Small Mission Chains, given from CONCORD agents. Can only be completed once. Expiration, Failure or Denial forever blocks giving agent.
0%
NOT IMPLEMENTED
19Nov18
- Anomic (Burner) Missions
Given by L4 Security Agents - Can be declined without penalty. Ship Restrictions.
0%
NOT IMPLEMENTED
19Nov18
- Arc Missions
Large Mission Chains broken into chapters. 7 total Epic Arcs. Can be repeated every 3 months.
0%
NOT IMPLEMENTED
19Nov18
- Unsorted Missions
Custom missions separate from other categories.
10%
Skeleton Code Only
19Nov18


Large Scale Chat System (LSC) (Rewrite on hold)

 68.1    
100    




Service/Action Status Comments
- Open/View Static Server Channels100%
COMPLETE
27Jun17
- Join Static Server Channels100%
COMPLETE
27Jun17
- rClick Chat Menu100%
COMPLETE
27Jun17
- Characters show up in Local90%
Mostly Working
Testing
24Nov17
- Chat in Local100%
COMPLETE
7Sep14
- Characters show up in Corp90%
Mostly Working
Testing
24Nov17
- Chat in Corp90%
Mostly Working
24Nov17
- Initiate Private Conversation Chat5%
Broken
Needs Work
2Feb20
- Create Private Chat Channels5%
Broken
Needs Work
2Feb20
- Joining Created Private Chat Channels5%
Broken
Needs Work
2Feb20
- Chat in Private Chat Channels5%
Broken
Needs Work
2Feb20
- Load Subscribed Chat Channels Upon Login100%
COMPLETE
27Jun17
- Configure Private Chat Channels5%
Broken
Needs Work
2Feb20
- Leave Chat Channels100%
COMPLETE
27Jun17
- Unsubscribe from Private Chat Channel5%
Broken
Needs Work
2Feb20
- Character and Corporation Lookup (via Search)100%
COMPLETE
7Sep14


EvE Mail (Rewrite on hold)

 40.0    
100    




Service/Action Status Comments
- System-Generated mail
(insurance, kills, corp notifications, etc.)
0%
NOT IMPLEMENTED
2Feb20

      Players

- Can Send Eve-mails80%
Mostly Working
Still Buggy
7Sep14
- Can Receive Eve-mails80%
Mostly Working
Still Buggy
7Sep14
- Can View Eve-mails80%
Mostly Working
Still Buggy
7Sep14
- Can Reply-to Eve-mails80%
Mostly Working
Still Buggy
7Sep14
- Can Send Eve-mails to Groups (like Corp)0%
NOT IMPLEMENTED
2Feb20
- Can Create new Private Mailing Lists0%
NOT IMPLEMENTED
2Feb20
- Private Mailing Lists Saved to DB/Restored from DB0%
NOT IMPLEMENTED
2Feb20
- Can Send/Receive messages in new Private Mailing Lists0%
NOT IMPLEMENTED
2Feb20

      Corporation Mail

- Can Send Eve-mails0%
NOT IMPLEMENTED
2Feb20
- Can Receive Eve-mails0%
NOT IMPLEMENTED
2Feb20
- Can View Eve-mails0%
NOT IMPLEMENTED
2Feb20
- Can Reply-to Eve-mails0%
NOT IMPLEMENTED
2Feb20
- Can Send Eve-mails to Groups (like Corp)0%
NOT IMPLEMENTED
2Feb20
- Can Create new Private Mailing Lists0%
NOT IMPLEMENTED
2Feb20
- Private Mailing Lists Saved to DB/Restored from DB0%
NOT IMPLEMENTED
2Feb20
- Can Send/Receive messages in new Private Mailing Lists0%
NOT IMPLEMENTED
2Feb20


Item Properties Window

 90.0    
100    




Service/Action Status Comments
- View item properties90%
Final Testing
17Nov17
- View item picture (orange eye button)90%
Final Testing
17Nov17


Market Details (Rewrite on hold - needs review)

 48.8    
100    




Service/Action Status Comments

      Players

- View Items on Market100%
COMPLETE
11Dec18
- View Item Details (Price History, Buy/Sell orders)100%
COMPLETE
11Dec18
- Buy Items on Market (auto-pick seller)100%
COMPLETE
11Dec18
- Buy Items on Market in Specific Location80%
Mostly Complete - Testing
11Dec18
- Placing Buy Orders70%
Needs More Testing
11Dec18
- Cancelling Buy Orders70%
Needs More Testing
11Dec18
- Modify Buy Orders70%
Needs More Testing
11Dec18
- Placing Sell Orders70%
Needs More Testing
11Dec18
- Cancelling Sell Orders70%
Needs More Testing
11Dec18
- Modify Sell Orders70%
Needs More Testing
11Dec18

      Corporation Market

- Buy Items on Market (auto-pick seller)10%
Skeleton Code Only
26May19
- Buy Items on Market in Specific Location10%
Skeleton Code Only
26May19
- Placing Buy Orders10%
Skeleton Code Only
26May19
- Cancelling Buy Orders10%
Skeleton Code Only
26May19
- Modify Buy Orders10%
Skeleton Code Only
26May19
- Placing Sell Orders10%
Skeleton Code Only
26May19
- Cancelling Sell Orders10%
Skeleton Code Only
26May19
- Modify Sell Orders10%
Skeleton Code Only
26May19


Assets Window (needs review)

 85.0    
100    




Service/Action Status Comments

      Players

- All Assets View100%
COMPLETE
30Dec14
- View Assets by Region100%
COMPLETE
30Dec14
- View Assets by Constellation100%
COMPLETE
30Dec14
- View Assets by Solar System100%
COMPLETE
30Dec14
- View Assets by Station100%
COMPLETE
30Dec14
- Search Assets25%
Preliminary Implementation
6Mar14

      Corporations

- All Assets View100%
COMPLETE
26May19
- View Assets by Region100%
COMPLETE
26May19
- View Assets by Constellation100%
COMPLETE
26May19
- View Assets by Solar System100%
COMPLETE
26May19
- View Assets by Station100%
COMPLETE
26May19
- Search Assets25%
Preliminary Implementation
26May19


Wallet

 97.5    
100    




Service/Action Status Comments

      Players

- View Journal Entries100%
COMPLETE
30Dec17
- View Shares Entries100%
COMPLETE
30Dec17
- View Orders Entries100%
COMPLETE
30Dec17
- View Transactions Entries100%
COMPLETE
30Dec17

      Corporations

- View Journal Entries95%
Final Testing
30May19
- View Shares Entries95%
Final Testing
30May19
- View Orders Entries95%
Final Testing
30May19
- View Transactions Entries95%
Final Testing
30May19


Contracts (Needs Complete Rewrite)

 16.6    
100    




Service/Action Status Comments

      Players

- Start Page40%
Partially Working
6Mar14
- Create Contracts30%
Partially Working - cannot complete contract
27July15
- Get contract info30%
Partially Working
6Mar14
- List our contracts0%
NOT IMPLEMENTED
6Mar14
- List available contracts0%
NOT IMPLEMENTED
6Mar14
- Delete contracts0%
NOT IMPLEMENTED
6Mar14

      Corporations

- Start Page40%
Partially Working
6Mar14
- Create Contracts30%
Partially Working - cannot complete contract
27July15
- Get contract info30%
Partially Working
6Mar14
- List our contracts0%
NOT IMPLEMENTED
6Mar14
- List available contracts0%
NOT IMPLEMENTED
6Mar14
- Delete contracts0%
NOT IMPLEMENTED
6Mar14


Map System

 88.7    
100    




Service/Action Status Comments
- Can show Solar System map100%
COMPLETE
30Dec14
- Can show/use Map Browser (F11)100%
COMPLETE
30Dec14
- Can search Solar Systems100%
COMPLETE
30Dec14
- Can plot routes by searching systems and adding waypoints100%
COMPLETE
30Dec14
- Can Get Satistics on Systems89%
Most Aspects Working
25Mar14
- Can Get Visited Systems100%
COMPLETE
7Sep14
- Can Get Jumps Last Hour100%
COMPLETE
7Sep14
- Can Get Pilots in Space100%
COMPLETE
26Nov18
- Can Get Pilots Docked and Active.100%
COMPLETE
26Nov18
- Can Get Kills / Kills last 24 Hours100%
COMPLETE
7Sep14
- Can Get PodKills / PodKills last 24 Hours100%
COMPLETE
7Sep14
- Can Get My Available Agents100%
COMPLETE
27Nov18
- Can Get My Bookmarks100%
COMPLETE
7Sep14
- Can Get My Assets100%
COMPLETE
7Sep14
- Can Get My CorpMembers in Space10%
Skeleton Code Only
6Mar14
- Can Get Active Cyno Fields100%
COMPLETE
Cyno Generator Not Implemented
26Nov18
- Can Get Recent Sovernity Changes10%
Skeleton Code Only
Contested Sovereignty Not Implemented
6Mar14
- Can Get Incursions10%
Skeleton Code Only
Incursions Not Implemented
6Mar14


Bookmark System (Rewrite)

 94.4    
100    





Service/Action Status Comments

      Player Bookmarks

- Bookmark system95%
Mostly Working
Final Testing
2Feb20
- Bookmarks loaded from database at character login100%
COMPLETE
30Dec14
- Bookmark a location in space100%
COMPLETE
30Dec14
- Bookmark a station, planet, moon, stargate100%
COMPLETE
30Dec14
- Update a Bookmark100%
COMPLETE
30Dec14
- Delete Bookmarks100%
COMPLETE
30Dec14
- Copy Bookmark to Ship Cargo or Station Hangar100%
COMPLETE
2Feb20
- Create a Bookmark Folder100%
COMPLETE
30Dec14
- Update a Bookmark Folder100%
COMPLETE
30Dec14
- Delete a Bookmark Folder95%
Final Testing
17Nov17
- Move Bookmark to another Folder95%
Final Testing
17Nov17

      Corporation Bookmarks

- Update a Player Bookmark100%
COMPLETE
2Feb20
- Update a Corp Bookmark100%
COMPLETE
2Feb20
- Delete Bookmarks100%
COMPLETE
2Feb20
- Copy Bookmark to Ship Cargo or Station Hangar100%
COMPLETE
2Feb20
- Create a Bookmark Folder100%
COMPLETE
2Feb20
- Update a Bookmark Folder100%
COMPLETE
2Feb20
- Delete a Bookmark Folder10%
Skeleton Code Only
30May19
- Move Bookmark to another Folder100%
COMPLETE
2Feb20


Overview

      
100    




Service/Action Status Comments
- Selected Item Window100%
COMPLETE
1Feb14
- RClick on item in overview and interact100%
COMPLETE
1Feb14


Effects System

 83.1    
100    




Service/Action Status Comments
- Parsing Effects
   This is decoding effects data before processing can occur
95%
Final Testing
17Feb20

      Fx Source Processing - Item applying the effect

- Process Self Effects
   Source is Ship, Module or Charge
95%
Final Testing
10Feb20
- Process Skill Effects
   Source is Skill, Implant or Booster
70%
Mostly Working
Testing
Implants and Boosters not implemented
19Jun19
- Process Ship Effects
   Source is Ship Subsystem (T3 ships only)
0%
NOT IMPLEMENTED
T3 Ships are not implemented.

19Jun19
- Process Group Effects
   Source is not a source per se, this defines the target selection requirements
95%
Final Testing
19Jun19

      Fx Target Processing - These vary depending on Source

- Apply Processed Effects to Self
   Source Item or a Location for Group Effects
95%
Final Testing
17Feb20
- Apply Processed Effects to Character
   Character or Character Skills
95%
Final Testing
7Feb20
- Apply Processed Effects to Ship
   Character's Ship
95%
Final Testing
17Feb20
- Apply Processed Effects to Target
   Ship's current target
85%
Working - Needs More Testing
19Jun19
- Apply Processed Effects to Other
   Character's ship for Skill Source. Specific Module for Charge Source.
95%
Final Testing
17Feb20
- Apply Processed Effects to Charge
   Loaded Charge on a Module or Module Group
95%
Final Testing
17Feb20


Ship Management (needs review)

 79.7    
100    




Service/Action Status Comments
- Can Jettison items into space100%
COMPLETE
29Nov15
- Can open Jetcans and Add/Remove items within them100%
COMPLETE
29Nov15
- Can open Containers in space and Add/Remove items within them100%
COMPLETE
29Nov15
- Can eject from ship to pod100%
COMPLETE
9Dec15
- Can Link Weapons100%
COMPLETE
1Dec18
- Can AutoLink Weapons **Using GroupAllWeapons button**100%
COMPLETE
1Dec18
- Can Load Linked Weapons **Linked Weapons Load as a group**100%
COMPLETE
1Dec18
- Can UnLoad Linked Weapons **Linked Weapons UnLoad as a group**100%
COMPLETE
1Dec18
- Can Un-Link Weapons **Linked Weapons will NOT UnLoad Charges when UnLinked**100%
COMPLETE
1Dec18
- Unpiloted ships stay in space100%
COMPLETE
9Dec15
- Can board ships in space from pod100%
COMPLETE
9Dec15
- Can name your ship100%
COMPLETE
10Aug16
- Can use specialized bays on ships that have them100%
COMPLETE
10Aug17
- Can activate Self-Destruct10%
Skeleton Code Only
22Aug15
- Ships Generate Heat (when modules are activated)70%
Mostly Working
Testing
2Feb20
- Ships Dissipate Heat70%
Mostly Working
Testing
2Feb20

      Capital Ship Management

- Can configure ship10%
Skeleton Code Only
7Sep14
- Can install clone10%
Skeleton Code Only
7Sep14
- Can store/retrieve ships10%
Skeleton Code Only
15Aug18
- Can store/retrieve items from Corporate Hangar95%
Final Testing
20Dec17


Ship Fittings Manager

 10    
100    




Service/Action Status Comments

      Players

- Save Fittings10%
Skeleton Code Only
2Feb20
- Retrieve Saved Fittings10%
Skeleton Code Only
2Feb20
- Delete Fittings10%
Skeleton Code Only
2Feb20
- Update Fittings10%
Skeleton Code Only
2Feb20

      Corporations

- Save Fittings10%
Skeleton Code Only
2Feb20
- Retrieve Saved Fittings10%
Skeleton Code Only
2Feb20
- Delete Fittings10%
Skeleton Code Only
2Feb20
- Update Fittings10%
Skeleton Code Only
2Feb20


Ship Navigation (Destiny)

 90.4    
100    




Service/Action Status Comments
- Stargate Jump100%
COMPLETE
27July15
- Orbit Object95%
Hacked - Working very well
15Jul16
- Follow Object100%
COMPLETE
27July15
- Approach Object100%
COMPLETE
27July15
- Keep Object at Distance100%
COMPLETE
27July15
- Aligning to Object100%
COMPLETE
27July15
- Warp to object on-grid100%
COMPLETE
27July15
- Warp to object off-grid100%
COMPLETE
27July15
- Dock to Station100%
COMPLETE
27July15
- Undock from Station (with velocity)100%
COMPLETE
27July15
- Can travel routes using AutoPilot40%
Broken - AP shuts off after every jump
7Sep14
- Warp-in from random location at login70%
Complete - NOT IMPLEMENTED
10Aug16
- Warp-out to random location at logoff70%
Complete - NOT IMPLEMENTED
10Aug16


Ship Combat

 99.2    
100    




Service/Action Status Comments
- Can Lock Target100%
COMPLETE
27Jun17
- Can Activate Modules100%
COMPLETE
27Jun17
- Modules affect target100%
COMPLETE
27Jun17
- Can Orbit target95%
Hacked - Working very well
15Jul16
- Can Follow target100%
COMPLETE
27Jun17
- Can Keep target at distance100%
COMPLETE
27Jun17
- Killed ships put pilot in pod100%
COMPLETE
2Dec18
- Killed pods put pilot in home station (in current clone)100%
COMPLETE
2Dec18


Module Management (Rewrite - needs review)

 70.7    
100    




Service/Action Status Comments
- Can drop modules on ship in Fitting window (auto-insert into slots)100%
COMPLETE
10Aug16
- Can drop modules on specific slots in Fitting window100%
COMPLETE
10Aug16
- Can Online/Offline modules in Fitting window80%
Can Exploit
Needs Update
25Feb20
- Can remove modules from Fitting window to cargo or hangar80%
Can Exploit
Needs Update
25Feb20
- Can add/remove charges to modules slots in Fitting window90%
Final Testing
20Feb20
- Can move modules from slot to slot in Fitting window90%
Final Testing
20Feb20
- Can Activate modules on ship (in space only)80%
Can Exploit
Needs Update
25Feb20
- Activated modules on ship in space produce desired effect90%
Final Testing
20Feb20
- Can De-activate modules on ship in space80%
Can Exploit
Needs Update
25Feb20
- De-activated modules on ship in space remove effect90%
Final Testing
20Feb20
- Can Overload modules (and they work)30%
Preliminary Implementation
20Feb20
- Can De-activate Overloaded modules30%
Preliminary Implementation
20Feb20
- Overloaded modules damage bank from heat40%
Preliminary Implementation
20Feb20
- Can repair damaged modules (using nanite paste)10%
Skeleton Code Only
10Jan19


Ship Module Groups (Rewrite - needs review)

 87.3    
100    




Module Group Status Comments
- Engineering100%
COMPLETE
27Jun17
- Electronic100%
COMPLETE
27Jun17
- Weapons - Turrets100%
COMPLETE
27Jun17
- Weapons - Missiles100%
COMPLETE
27Jun17
- Weapons - Other20%
Skeleton Code Only
10Aug16
- Shields100%
COMPLETE
27Jun17
- Armor100%
COMPLETE
27Jun17
- Hull100%
COMPLETE
27Jun17
- EWAR100%
COMPLETE
27Jun17
- Propulsion95%
Final Testing
17Nov17
- Mining100%
COMPLETE
27Jun17
- Gang Assist20%
Skeleton Code Only
10Aug16
- Rigs100%
COMPLETE
27Jun17


Drones (Rewrite in progress)

 18.1    
100    




Service/Action Status Comments
- Launch Drones65%
Mostly Working
Testing
2Feb20
- Scoop to Cargo40%
Preliminary Implementation
2Feb20
- Scoop to Drone Bay40%
Preliminary Implementation
2Feb20

      Drone AI

Passive/Aggressive
(toggle - passive: attack only upon command. aggressive: attack any valid target.)
30%
Preliminary Implementation - Very Basic.
2Feb20
Attack and Follow (fighters only)
Will chase target in warp.
0%
NOT IMPLEMENTED
2Feb20
Assist10%
Skeleton Code Only
2Feb20
Guard0%
NOT IMPLEMENTED
2Feb20
Mine10%
Skeleton Code Only
2Feb20
Focus Fire
All drones fire upon (or mine) same target till destroyed or commanded otherwise.
0%
NOT IMPLEMENTED
2Feb20

      Drone Commands

Attack
Engage target the assigned ship currently-attacking.
If assigned ship has multiple targets, first locked target is chosen.
30%
Preliminary Implementation - Very Basic.
2Feb20
Assist
Engage anything assigned ship activates offensive module on. (passive/aggressive ignored)
10%
Skeleton Code Only
2Feb20
Guard
Retaliate towards any threat to assigned ship.
0%
NOT IMPLEMENTED
2Feb20
Mine
Mine assigned asteroid for one cycle, then return and orbit.
0%
NOT IMPLEMENTED
2Feb20
Mine Repeatedly
Mine assigned asteroid until depleted or commanded otherwise.
0%
NOT IMPLEMENTED
2Feb20
Abandon
Relinquish control and ownership of drone.
80%
Mostly Working
Testing
2Feb20
Return and orbit
Should I explain this?
30%
Preliminary Implementation
2Feb20
Return To Drone Bay
To Be Determined.
30%
Preliminary Implementation
2Feb20
Reconnect to Lost Drones
Try to reestablish communication with drones previously abandoned or went past ship's drone control range.
0%
NOT IMPLEMENTED
2Feb20


NPC AI, Combat & Spawning (needs review)

 65.6    
100    




Service/Action Status Comments
- NPC look for targets100%
COMPLETE
27July15
- NPC engage when targeted (if idle)100%
COMPLETE
27July15
- NPC approach found targets100%
COMPLETE
27July15
- NPC lock/engage/orbit targets100%
COMPLETE
27July15
- NPC notice new targets within sight range, and engage weakest40%
Partially Implemented - very buggy
27July15
- NPC special actions/call for help/retreat10%
Skeleton Code Only
27July15
- NPC Dynamic spawning100%
COMPLETE
27July15
- NPC Static spawning25%
Preliminary Implementation
27July15


Science & Industry (Rewrite on hold)

 38.1    
100    




Service/Action Status Comments

      Players

- Research95%
Final Testing
30Mar18
- Invention10%
Skeleton Code Only
6Mar15
- Reverse Engineering10%
Skeleton Code Only
6Mar15
- Ore Mining95%
Final Testing
30Mar18
- Gas Mining30%
Mostly Non-Working
Testing
2Feb20
- Refining and Reprocessing100%
COMPLETE
30Mar18
- Manufacturing95%
Final Testing
30Mar18
- R&D using Agents0%
NOT IMPLEMENTED
30Nov15

      Corporations

- Research10%
Skeleton Code Only
30May19
- Invention10%
Skeleton Code Only
30May19
- Reverse Engineering10%
Skeleton Code Only
30May19
- Refining and Reprocessing10%
Skeleton Code Only
30May19
- Manufacturing10%
Skeleton Code Only
30May19


Scanning & Probing (needs review)

 99.4    
100    




Service/Action Status Comments
- System Scanning using Ship Sensors (Without Probes)100%
COMPLETE
21May16
- Directional Scanning (using Ship Sensors)50%
Preliminary Implementation
20Feb20
- Launch Probes from ship100%
COMPLETE
6Mar18
- Move Probes in Space100%
COMPLETE
6Mar18
- Change Probe Range100%
COMPLETE
6Mar18
- System Scanning with Probes (See 'Scan Manager' Data Block below for details)95%
Mostly Working
Testing
6Mar18
- Bookmark Scanned Result100%
COMPLETE
6Mar18
- Warp to Scanned Result100%
COMPLETE
6Mar18


Fleet System (needs review)

 94.0    
100    




Service/Action Status Comments
- Create Fleet100%
COMPLETE
1Dec17
- Fleet management window100%
COMPLETE
1Dec17
- Set Fleet MOTD95%
Final Testing
1Dec17
- Fleet Warp15%
Skeleton Code Only
23Nov18
- View Fleet Composition100%
COMPLETE
1Dec17
- Create/Delete Wings and Squads100%
COMPLETE
1Dec17
- Name Wings and Squads100%
COMPLETE
1Dec17
- Invite to Fleet100%
COMPLETE
1Dec17
- Accept Fleet Invite100%
COMPLETE
1Dec17
- Reject Fleet Invite100%
COMPLETE
1Dec17
- Leave Fleet85%
Working, but cannot rejoin or create fleet after leave
1Dec17
- Kick Member85%
Working, but cannot rejoin or create fleet after leave
1Dec17
- Move fleet members100%
COMPLETE
1Dec17
- Set commanders100%
COMPLETE
1Dec17
- Set boosters100%
COMPLETE
1Dec17
- Commanders provide bonuses to their members95%
Final Testing
1Dec17
- Boosters provide bonuses to their members95%
Final Testing
1Dec17
- Broadcast to fleet100%
COMPLETE
1Dec17
- Broadcast to system100%
COMPLETE
1Dec17
- Broadcast to bubble100%
COMPLETE
1Dec17
- Add Member to watch list95%
Final Testing
1Dec17
- Remove Member from watch list95%
Final Testing
1Dec17
- Fleet chat window100%
COMPLETE
1Dec17
- Advertise Fleet100%
COMPLETE
1Dec17
- View Availible Fleets100%
COMPLETE
1Dec17
- Apply to Advertised Fleet100%
COMPLETE
1Dec17
- View Fleet Applications95%
Final Testing
1Dec17


Planetary Interaction System

 71.6    
100    




Service/Action Status Comments
- Planet Search25%
Preliminary Implementation
27Dec16
- Planet View95%
Complete - PlayTesting
27Dec16
- Planet Resource Survey95%
Complete - PlayTesting
27Dec16
- Install/Use Command Center 95%
Complete - PlayTesting
27Dec16
- Creating Extractor Heads95%
Complete - PlayTesting
27Dec16
- Install/Use Silo95%
Complete - PlayTesting
27Dec16
- Creating logistic routes (links) on planet95%
Complete - PlayTesting
27Dec16
- Installing Schematics95%
Complete - PlayTesting
27Dec16
- Factory Automation (run schematics)95%
Complete - PlayTesting
27Dec16
- Install/Use Space Ports25%
Preliminary Implementation
27Dec16
- Planetary Customs Office25%
Preliminary Implementation
27Dec16
- Launching Items to Customs Office25%
Preliminary Implementation
27Dec16


Corporation Management

 67.7    
100    




Service/Action Status Comments
- Create a corporation95%
Final Testing
10Dec17
- Managing Members70%
Mostly Working
Testing
20Dec17
- Apply to Join Corp95%
Final Testing
28May19
- Invite to Join Corp50%
Mostly Non-Working
Testing
20Dec17
- Quit Corp40%
Mostly Non-Working
Testing
20Dec17
- Kick from Corp40%
Mostly Non-Working
Testing
20Dec17
- Managing Roles95%
Final Testing
20Dec17
- Managing Divisions95%
Final Testing
20Dec17
- Managing Recruitment95%
Final Testing
20Dec17
- Creating/Editing Advert95%
Final Testing
20Dec17
- Managing Funds95%
Final Testing
20Dec17
- Managing Voting90%
Final Testing
28May19
- Viewing Roles95%
Final Testing
20Dec17
- Viewing Divisions95%
Final Testing
20Dec17
- Viewing Members60%
Mostly Working
Testing
20Dec17
- Viewing Corp History5%
Broken
Needs Work
10Dec17
- Viewing Journal95%
Final Testing
28May19
- Viewing Transactions95%
Final Testing
20Dec17
- Viewing Bills5%
Broken
Needs Work
10Dec17
- Viewing Assets95%
Final Testing
28May19
- Renting Office95%
Final Testing
20Dec17
- Moving HeadQuarters95%
Final Testing
20Dec17
- Declaring War5%
Broken
Needs Work
10Dec17
- Moving Items In and Out of corp hangars95%
Final Testing
20Dec17
- Market Deliveries and Returns in Station15%
Preliminary Implementation
20Dec17
- Impounded Items15%
Preliminary Implementation
20Dec17
- Creating Medals95%
Final Testing
28May19
- Viewing Medals95%
Final Testing
28May19
- Awarding Medals95%
Final Testing
28May19


Alliance Management

 11    
100    




Service/Action Status Comments
- Creating Alliance10%
Skeleton Code Only
25May19
- Join Alliance10%
Skeleton Code Only
25May19
- Alliance Bulletins10%
Skeleton Code Only
25May19
- Alliance History (Corp Employment)15%
Preliminary Implementation
(to eliminate client error in corp window)
25May19
- Alliance Wars10%
Skeleton Code Only
25May19


Player Owned Structures (POS)

 61.4    
100    




Service/Action Status Comments
- Deploying Structures95%
Final Testing
28Dec17
- Scoop Structures to Cargo Bay85%
Working - Needs More Testing
28Dec17
- Anchoring Structures95%
Final Testing
28Dec17
- Onlining Structures95%
Final Testing
28Dec17
- Managing Tower95%
Final Testing
28Dec17
- Managing Structures Access75%
Mostly Working
Testing
28Dec17
- Managing Tower Field Access5%
Broken
Needs Work
28Dec17
- Can Add/Remove Fuel and Strontium in Tower Holds95%
Final Testing
28Dec17
- Reinforcing Tower10%
Skeleton Code Only
28Dec17
- Interaction with Structures75%
Somewhat Working
Testing
28Dec17
- Can store/retrieve ships from Ship Maintenance Arrays75%
Somewhat Working
Testing
28Dec17
- Can store/retrieve items from Corporate Hangar Arrays75%
Mostly Working
Testing
28Dec17
- Can Add/Remove Charges for Offensive Batteries75%
Somewhat Working
Testing
28Dec17
- Using Structures60%
Somewhat Working
Testing
28Dec17
- Can Take Control of Offensive Batteries10%
Skeleton Code Only
28Dec17
- Moon Mining10%
Skeleton Code Only
28Dec17
- Processing Moon Goo10%
Skeleton Code Only
28Dec17


Outpost Construction and Managements

 0    
100    




Service/Action Status Comments
- Outposts0%
NOT IMPLEMENTED
10Aug16


Cosmic Management System (Details in Specific System Listing)

 54.8    
100    




Service/Action Status Comments
- Anomaly Manager20%
Preliminary Implementation
27Aug17
- Dungeon Manager40%
Preliminary Implementation
27Aug17
- Belt Manager81%
Mostly Complete - PlayTesting
27Aug17
- Spawn Manager86%
Mostly Complete - PlayTesting
27Aug17
- Scan Manager67%
Mostly Complete - PlayTesting
27Aug17
- WormHole Manager24%
Preliminary Implementation
27Aug17
- Civilian Manager7%
Skeleton Code Only
27Aug17


Anomaly Manager

 19.3    
100    




Service/Action Status Comments
- Gravametric Site Creation90%
Mostly Complete - PlayTesting
12Feb17
- Gravametric Site Destruction65%
Mostly Working
Testing
2Feb20
- Magnetometric Site Creation0%
NOT IMPLEMENTED
2Feb20
- Magnetometric Site Destruction0%
NOT IMPLEMENTED
2Feb20
- Radar Site Creation0%
NOT IMPLEMENTED
2Feb20
- Radar Site Destruction0%
NOT IMPLEMENTED
2Feb20
- Ladar Site Creation0%
NOT IMPLEMENTED
2Feb20
- Ladar Site Destruction0%
NOT IMPLEMENTED
2Feb20


Dungeon Manager

 40.0    
100    




Service/Action Status Comments
- Anomaly Dungeon Creation95%
Mostly Complete - PlayTesting
12Feb17
- Anomaly Dungeon Destruction75%
Mostly Working
Testing
2Feb20
- Mission Dungeon Creation10%
Skeleton Code Only
12Feb17
- Mission Dungeon Destruction10%
Skeleton Code Only
12Feb17
- Unrated Dungeon Creation95%
Mostly Complete - PlayTesting
12Feb17
- Unrated Dungeon Destruction75%
Mostly Working
Testing
2Feb20
- Unrated Escalation Creation10%
Skeleton Code Only
12Feb17
- Unrated Escalation Destruction10%
Skeleton Code Only
12Feb17
- DED Complex Creation10%
Skeleton Code Only
12Feb17
- DED Complex Destruction10%
Skeleton Code Only
12Feb17


Belt Manager

 81.0    
100    




Service/Action Status Comments
- Asteroid Belt Creation95%
Complete - PlayTesting
2Feb20
- Asteroid Belt Destruction95%
Complete - PlayTesting
2Feb20
- Asteroids Grow when idle25%
Preliminary Implementation
2Feb20
- Asteroids Disappear when mined out (individual roids)95%
Complete - PlayTesting
2Feb20
- Asteroids Belts Respawn when empty95%
Complete - PlayTesting
2Feb20


Spawn Manager

 86.4    
100    




Service/Action Status Comments
- Rat Creation95%
Complete - PlayTesting
12Feb17
- Rat Destruction95%
Complete - PlayTesting
12Feb17
- Rats Warp into Belts95%
Complete - PlayTesting
12Feb17
- Rats Warp out of Belts95%
Complete - PlayTesting
12Feb17
- Rats guard Gates95%
Complete - PlayTesting
12Feb17
- Rats find/harass players in space0%
NOT IMPLEMENTED
2Feb20
- Rat Wreck Creation95%
Complete - PlayTesting
12Feb17
- Rat Loot95%
Complete - PlayTesting
12Feb17


Scan Manager

 80.0    
100    




Service/Action Status Comments
- Probe Acquiring Data based on Probe's Attributes and Character Skills75%
Mostly Complete
Testing
11Dec18
- Anomaly Data compilation based on Probe Results75%
Mostly Complete
Testing
11Dec18
- Reporting of Compiled Data95%
Final Testing
11Dec18
- Probe Management75%
Mostly Complete
Testing
11Dec18


WormHole Manager

 24.0    
100    




Service/Action Status Comments
- WormHole Creation25%
Preliminary Implementation
12Feb17
- WormHole Tracking25%
Preliminary Implementation
12Feb17
- WormHole Destruction10%
Skeleton Code Only
12Feb17
- View WormHole Details60%
Mostly Working
Testing
12Feb17
- Jumping thru WormHole0%
NOT IMPLEMENTED
2Feb20


Civilian Manager

 7.0    
100    




Service/Action Status Comments
- Civilian Ship Creation25%
Preliminary Implementation
12Feb17
- Civilian Ships "Undock" from station10%
Skeleton Code Only
12Feb17
- Civilian Ships "Dock" to station0%
NOT IMPLEMENTED
2Feb20
- Civilian Ships Travel in System0%
NOT IMPLEMENTED
2Feb20
- Civilian Ships Travel using Jump Gates0%
NOT IMPLEMENTED
2Feb20




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