EvEmu  0.8.4
11 September 2021
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PlayerCommands.cpp File Reference

Go to the source code of this file.

Functions

sLog Blue (" ServerConfig","World Switches")
 
 if (sConfig.world.saveOnMove)
 
sLog Blue (" ServerConfig","Rate Modifiers")
 
 if (sConfig.rates.secRate!=1.0)
 
 if (sConfig.rates.npcBountyMultiply!=1.0)
 
 if (sConfig.rates.DropItem!=1)
 
 if (sConfig.rates.DropSalvage!=1)
 
 if (sConfig.rates.DropMoney!=1.0)
 
 if (sConfig.rates.damageRate!=1.0)
 
 if (sConfig.rates.turretDamage!=1.0)
 
 if (sConfig.rates.turretRoF!=1.0)
 
 if (sConfig.rates.missileDamage!=1.0)
 
 if (sConfig.rates.missileRoF!=1.0)
 
 if (sConfig.rates.missileTime!=1.0)
 
sLog Blue (" ServerConfig","R.A.M. Rate Modifiers")
 
 if (sConfig.ram.ResPE!=1.0)
 
 if (sConfig.ram.ResME!=1.0)
 
 if (sConfig.ram.MatMod!=1.0)
 
 if (sConfig.ram.CopyTime!=1.0)
 
 if (sConfig.ram.ProdTime!=1.0)
 
 if (sConfig.ram.InventTime!=1.0)
 
 if (sConfig.ram.ReTime!=1.0)
 
 if (sConfig.ram.WasteMod!=1.0)
 
sLog Blue (" ServerConfig","Critical Hit Chances")
 
 if (sConfig.rates.PlayerCritChance!=0.02f)
 
 if (sConfig.rates.NpcCritChance!=0.015f)
 
 if (sConfig.rates.SentryCritChance!=0.02f)
 
 if (sConfig.rates.DroneCritChance!=0.03f)
 
 if (sConfig.rates.ConcordCritChance!=0.05f)
 
sLog Blue (" ServerConfig","Feature Switches")
 
 if (sConfig.ram.AutoEvent)
 
 if (sConfig.server.ModuleAutoOff)
 
 if (sConfig.cosmic.BumpEnabled)
 
 if (sConfig.testing.EnableDrones)
 
 if (sConfig.npc.StaticSpawns)
 
 if (sConfig.npc.RoamingSpawns or sConfig.npc.StaticSpawns) sLog.Green(" Spawns Enabled"
 
sLog Blue (" ServerConfig","Misc Switches")
 
 if (sConfig.rates.WorldDecay)
 
sLog Blue (" ServerConfig","Debug Switches")
 
 if (sConfig.debug.IsTestServer)
 

Variables

 else
 
Respawn timer checks every u minutes
 
Respawn timer checks every u
sConfig npc 
RespawnTimer
 

Function Documentation

sLog Blue ( " ServerConfig"  ,
"World Switches"   
)
sLog Blue ( " ServerConfig"  ,
"Rate Modifiers"   
)
sLog Blue ( " ServerConfig"  ,
"R.A.M. Rate Modifiers"   
)
sLog Blue ( " ServerConfig"  ,
"Critical Hit Chances"   
)
sLog Blue ( " ServerConfig"  ,
"Feature Switches"   
)
sLog Blue ( " ServerConfig"  ,
"Misc Switches"   
)
sLog Blue ( " ServerConfig"  ,
"Debug Switches"   
)
if ( sConfig.world.  saveOnMove)

Definition at line 7 of file PlayerCommands.cpp.

References sLog.

Referenced by PyCachedObjectDecoder::Decode(), PyCachedCall::Decode(), FxProc::EvaluateExpression(), StaticDataMgr::GetCorpFaction(), SystemBubble::GetRandomEntity(), FleetService::RemoveMember(), Scan::RequestScans(), and FleetService::UpdateMember().

7  {
8  sLog.Green(" Save on Move","Enabled.");
9  } else {
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250

Here is the caller graph for this function:

if ( sConfig.rates.secRate!  = 1.0)

Definition at line 30 of file PlayerCommands.cpp.

References sConfig, and sLog.

30  {
31  sLog.Yellow(" SecStatus","Modified at %.0f%%.", (sConfig.rates.secRate *100) );
32  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.rates.npcBountyMultiply!  = 1.0)

Definition at line 35 of file PlayerCommands.cpp.

References sConfig, and sLog.

35  {
36  sLog.Yellow(" Bountys","Modified at %.0f%%.", (sConfig.rates.npcBountyMultiply *100) );
37  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.rates.DropItem!  = 1)

Definition at line 40 of file PlayerCommands.cpp.

References sConfig, and sLog.

40  {
41  sLog.Yellow(" Item Drops","Modified at %ux.", sConfig.rates.DropItem );
42  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.rates.DropSalvage!  = 1)

Definition at line 45 of file PlayerCommands.cpp.

References sConfig, and sLog.

45  {
46  sLog.Yellow(" Salvage Drops","Modified at %ux.", sConfig.rates.DropSalvage );
47  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.rates.DropMoney!  = 1.0)

Definition at line 50 of file PlayerCommands.cpp.

References sConfig, and sLog.

50  {
51  sLog.Yellow(" Isk Rewards","Modified at %.0f%%.", (sConfig.rates.DropMoney *100) );
52  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.rates.damageRate!  = 1.0)

Definition at line 55 of file PlayerCommands.cpp.

References sConfig, and sLog.

55  {
56  sLog.Yellow(" All Damages","Modified at %.0f%%.", (sConfig.rates.damageRate *100) );
57  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.rates.turretDamage!  = 1.0)

Definition at line 60 of file PlayerCommands.cpp.

References sConfig, and sLog.

60  {
61  sLog.Yellow(" Turret Dmg","Modified at %.0f%%.", (sConfig.rates.turretDamage *100) );
62  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.rates.turretRoF!  = 1.0)

Definition at line 65 of file PlayerCommands.cpp.

References sConfig, and sLog.

65  {
66  sLog.Yellow(" Turret ROF","Modified at %.0f%%.", (sConfig.rates.turretRoF *100) );
67  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.rates.missileDamage!  = 1.0)

Definition at line 70 of file PlayerCommands.cpp.

References sConfig, and sLog.

70  {
71  sLog.Yellow(" Missile Dmg","Modified at %.0f%%.", (sConfig.rates.missileDamage *100) );
72  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.rates.missileRoF!  = 1.0)

Definition at line 75 of file PlayerCommands.cpp.

References sConfig, and sLog.

75  {
76  sLog.Yellow(" Missile ROF","Modified at %.0f%%.", (sConfig.rates.missileRoF *100) );
77  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.rates.missileTime!  = 1.0)

Definition at line 80 of file PlayerCommands.cpp.

References sConfig, and sLog.

80  {
81  sLog.Yellow(" Missile Time","Modified at %.0f%%.", (sConfig.rates.missileTime *100) );
82  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.ram.ResPE!  = 1.0)

Definition at line 87 of file PlayerCommands.cpp.

References sConfig, and sLog.

87  {
88  sLog.Yellow(" PE Research Time","Modified at %.0f%%.", (sConfig.ram.ResPE *100) );
89  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.ram.ResME!  = 1.0)

Definition at line 92 of file PlayerCommands.cpp.

References sConfig, and sLog.

92  {
93  sLog.Yellow(" ME Research Time","Modified at %.0f%%.", (sConfig.ram.ResME *100) );
94  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.ram.MatMod!  = 1.0)

Definition at line 97 of file PlayerCommands.cpp.

References sConfig, and sLog.

97  {
98  sLog.Yellow("Material Modifier","Modified at %.0f%%.", (sConfig.ram.MatMod *100) );
99  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.ram.CopyTime!  = 1.0)

Definition at line 102 of file PlayerCommands.cpp.

References sConfig, and sLog.

102  {
103  sLog.Yellow(" Copy Time","Modified at %.0f%%.", (sConfig.ram.CopyTime *100) );
104  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.ram.ProdTime!  = 1.0)

Definition at line 107 of file PlayerCommands.cpp.

References sConfig, and sLog.

107  {
108  sLog.Yellow(" Production Time","Modified at %.0f%%.", (sConfig.ram.ProdTime *100) );
109  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.ram.InventTime!  = 1.0)

Definition at line 112 of file PlayerCommands.cpp.

References sConfig, and sLog.

112  {
113  sLog.Yellow(" Invention Time","Modified at %.0f%%.", (sConfig.ram.InventTime *100) );
114  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.ram.ReTime!  = 1.0)

Definition at line 117 of file PlayerCommands.cpp.

References sConfig, and sLog.

117  {
118  sLog.Yellow(" RE Time","Modified at %.0f%%.", (sConfig.ram.ReTime *100) );
119  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.ram.WasteMod!  = 1.0)

Definition at line 122 of file PlayerCommands.cpp.

References sConfig, and sLog.

122  {
123  sLog.Yellow(" Waste Modifier","Modified at %.0f%%.", (sConfig.ram.WasteMod *100) );
124  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.rates.PlayerCritChance!  = 0.02f)

Definition at line 130 of file PlayerCommands.cpp.

References sConfig, and sLog.

130  {
131  sLog.Yellow(" Player","Modified at %.1f%%.", (sConfig.rates.PlayerCritChance *100) );
132  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.rates.NpcCritChance!  = 0.015f)

Definition at line 135 of file PlayerCommands.cpp.

References sConfig, and sLog.

135  {
136  sLog.Yellow(" NPC","Modified at %.1f%%.", (sConfig.rates.NpcCritChance *100) );
137  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.rates.SentryCritChance!  = 0.02f)

Definition at line 140 of file PlayerCommands.cpp.

References sConfig, and sLog.

140  {
141  sLog.Yellow(" Sentry","Modified at %.1f%%.", (sConfig.rates.SentryCritChance *100) );
142  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.rates.DroneCritChance!  = 0.03f)

Definition at line 145 of file PlayerCommands.cpp.

References sConfig, and sLog.

145  {
146  sLog.Yellow(" Drone","Modified at %.1f%%.", (sConfig.rates.DroneCritChance *100) );
147  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.rates.ConcordCritChance!  = 0.05f)

Definition at line 150 of file PlayerCommands.cpp.

References sConfig, and sLog.

150  {
151  sLog.Yellow(" Concord","Modified at %.1f%%.", (sConfig.rates.ConcordCritChance *100) );
152  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.ram.  AutoEvent)

Definition at line 158 of file PlayerCommands.cpp.

References sLog.

158  {
159  sLog.Green(" RAM AutoEvent","Enabled.");
160  } else {
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.server.  ModuleAutoOff)

Definition at line 163 of file PlayerCommands.cpp.

References sLog.

163  {
164  sLog.Green(" Module Auto-Off","Enabled.");
165  } else {
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.cosmic.  BumpEnabled)

Definition at line 178 of file PlayerCommands.cpp.

References sLog.

178  {
179  sLog.Green("Bumping Mechanics","Enabled.");
180  } else {
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.testing.  EnableDrones)

Definition at line 188 of file PlayerCommands.cpp.

References sLog.

188  {
189  sLog.Green(" Player Drones","Enabled.");
190  } else {
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.npc.  StaticSpawns)

Definition at line 218 of file PlayerCommands.cpp.

References sConfig, and sLog.

218  {
219  sLog.Green(" Static Spawns","Enabled. Checks every %u minutes", sConfig.npc.StaticTimer /60);
220  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.npc.RoamingSpawns or sConfig.npc.  StaticSpawns)
if ( sConfig.rates.  WorldDecay)

Definition at line 253 of file PlayerCommands.cpp.

References sConfig, and sLog.

253  {
254  sLog.Green(" Decay Timer","Enabled. Checks every %u minutes", sConfig.rates.WorldDecay);
255  } else {
#define sConfig
A macro for easier access to the singleton.
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250
if ( sConfig.debug.  IsTestServer)

Definition at line 269 of file PlayerCommands.cpp.

References sLog.

269  {
270  sLog.Error(" ServerConfig", "Test Server Enabled");
271  } else {
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250

Variable Documentation

else
Initial value:
{
sLog.Warning(" Save on Move","Disabled.")
#define sLog
Evaluates to a NewLog instance.
Definition: LogNew.h:250

Definition at line 9 of file PlayerCommands.cpp.

Respawn timer checks every u minutes

Definition at line 229 of file PlayerCommands.cpp.

Referenced by EvE::FormatTime(), and EntityList::GetUpTime().

Respawn timer checks every u sConfig npc RespawnTimer

Definition at line 229 of file PlayerCommands.cpp.