EvEmu
0.8.4
11 September 2021
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#include "eve-server.h"
Go to the source code of this file.
Classes | |
class | EVEServerConfig |
Class which parses and stores eve-server configuration. More... | |
Macros | |
#define | sConfig ( EVEServerConfig::get() ) |
A macro for easier access to the singleton. More... | |
#define sConfig ( EVEServerConfig::get() ) |
A macro for easier access to the singleton.
Definition at line 365 of file EVEServerConfig.h.
Referenced by ProbeItem::_LoadItem(), ModuleItem::_LoadItem(), StationOffice::_LoadItem(), AsteroidItem::_LoadItem(), StructureItem::_LoadItem(), CelestialObject::_LoadItem(), Skill::_LoadItem(), CargoContainer::_LoadItem(), StationItem::_LoadItem(), SolarSystem::_LoadItem(), Blueprint::_LoadItem(), ShipItem::_LoadItem(), WreckContainer::_LoadItem(), Character::_LoadItem(), StationType::_LoadType(), SystemBubble::Add(), ShipItem::AddItem(), ShipItem::AddItemByFlag(), ModuleManager::addModuleRef(), Profiler::AddTime(), APIServer::APIServer(), APIServerListener::APIServerListener(), TurretModule::ApplyDamage(), SystemEntity::ApplyDamage(), FxProc::ApplyEffects(), DroneAIMgr::AttackTarget(), NPCAIMgr::AttackTarget(), DestinyManager::AttemptDockOperation(), DynamicSystemEntity::AwardBounty(), SystemEntity::AwardSecurityStatus(), DestinyManager::BeginMovement(), SystemManager::BootSystem(), RamMethods::Calculate(), CynoModule::CanActivate(), CatchSignal(), InventoryBound::CatSortItems(), InventoryItem::ChangeOwner(), InventoryItem::ChangeSingleton(), DestinyManager::CheckBump(), Command_bubbletrack(), ContainerSE::ContainerSE(), AnomalyMgr::CreateAnomaly(), FleetService::CreateFleet(), FleetService::CreateSquad(), FleetService::CreateWing(), ModuleManager::deleteModuleRef(), Client::DockToStation(), SpawnMgr::DoSpawnForBubble(), Prospector::DropSalvage(), SystemManager::DScan(), EntityList::EntityList(), MarketMgr::ExecuteBuyOrder(), MarketMgr::ExecuteSellOrder(), ServiceDB::GetAccountInformation(), RepairService::GetDamageReports(), TurretFormulas::GetDroneToHit(), StaticDataMgr::GetLoot(), MarketMgr::GetNewPriceHistory(), TurretFormulas::GetNPCToHit(), MarketMgr::GetOldPriceHistory(), TurretFormulas::GetSentryToHit(), TurretFormulas::GetToHit(), AlertService::Handle_BeanCount(), AlertService::Handle_SendClientStackTraceAlert(), if(), ImageServer::ImageServer(), ImageServerListener::ImageServerListener(), SpawnMgr::Init(), AnomalyMgr::Init(), BeltMgr::Init(), ShipItem::Init(), DungeonMgr::Init(), ItemFactory::Initialize(), EntityList::Initialize(), Sentry::Killed(), NPC::Killed(), ShipSE::Killed(), ShipItem::LinkAllWeapons(), Inventory::LoadContents(), MissionDataMgr::LoadMissionOffers(), main(), BubbleManager::MakeBubble(), Missile::Missile(), NPCAIMgr::MissileLaunched(), DestinyManager::MoveObject(), FxProc::ParseExpression(), MissionDataMgr::Populate(), MarketMgr::Populate(), StaticDataMgr::Populate(), CharacterDB::PrepareCharacterForDelete(), SpawnMgr::PrepSpawn(), Profiler::PrintProfile(), Sentry::Process(), SpawnMgr::Process(), Concord::Process(), DroneAIMgr::Process(), Missile::Process(), Colony::Process(), NPC::Process(), BubbleManager::Process(), ConsoleCommand::Process(), DroneSE::Process(), NPCAIMgr::Process(), EntityList::Process(), TargetManager::Process(), ModuleManager::Process(), DestinyManager::Process(), ShipSE::Process(), Client::ProcessClient(), SystemManager::ProcessTic(), PyCallable_Make_InnerDispatcher(), SystemBubble::Remove(), ShipItem::RemoveItem(), SystemBubble::ResetBubbleRatSpawn(), ItemFactory::SaveItems(), Client::SelectCharacter(), DestinyManager::SendDestinyUpdate(), InventoryItem::SetCustomInfo(), NPCAIMgr::SetIdle(), JumpBridgeSE::SetOnline(), InventoryItem::SetQuantity(), SystemBubble::SetSpawnTimer(), Inventory::SortVector(), InventoryItem::Spawn(), BeltMgr::SpawnAsteroid(), BeltMgr::SpawnBelt(), SpawnMgr::SpawnKilled(), SpawnMgr::StartRatTimer(), ConsoleCommand::Status(), AccountService::TranserFunds(), ModuleManager::UninstallRig(), MarketMgr::UpdatePriceHistory(), Agent::UpdateStandings(), ConsoleCommand::UpdateStatus(), and DestinyManager::WarpTo().