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EvEmu
0.8.4
11 September 2021
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#include "DestinyStructs.h"
Public Attributes | |
| double | mass |
| uint8 | cloak |
| int64 | allianceID |
| int32 | corporationID |
| int32 | harmonic |
Definition at line 106 of file DestinyStructs.h.
| int64 Destiny::MassSector::allianceID |
Definition at line 109 of file DestinyStructs.h.
Referenced by Destiny::DumpBall(), Sentry::EncodeDestiny(), Concord::EncodeDestiny(), Missile::EncodeDestiny(), NPC::EncodeDestiny(), DroneSE::EncodeDestiny(), StructureSE::EncodeDestiny(), AnomalySE::EncodeDestiny(), ContainerSE::EncodeDestiny(), WormholeSE::EncodeDestiny(), WreckSE::EncodeDestiny(), ShipSE::EncodeDestiny(), FieldSE::EncodeDestiny(), and DynamicSystemEntity::EncodeDestiny().
| uint8 Destiny::MassSector::cloak |
Definition at line 108 of file DestinyStructs.h.
Referenced by Destiny::DumpBall(), Sentry::EncodeDestiny(), Concord::EncodeDestiny(), Missile::EncodeDestiny(), NPC::EncodeDestiny(), DroneSE::EncodeDestiny(), StructureSE::EncodeDestiny(), AnomalySE::EncodeDestiny(), ContainerSE::EncodeDestiny(), WormholeSE::EncodeDestiny(), WreckSE::EncodeDestiny(), ShipSE::EncodeDestiny(), FieldSE::EncodeDestiny(), and DynamicSystemEntity::EncodeDestiny().
| int32 Destiny::MassSector::corporationID |
Definition at line 110 of file DestinyStructs.h.
Referenced by Destiny::DumpBall(), Sentry::EncodeDestiny(), Concord::EncodeDestiny(), Missile::EncodeDestiny(), NPC::EncodeDestiny(), DroneSE::EncodeDestiny(), StructureSE::EncodeDestiny(), AnomalySE::EncodeDestiny(), ContainerSE::EncodeDestiny(), WormholeSE::EncodeDestiny(), WreckSE::EncodeDestiny(), ShipSE::EncodeDestiny(), FieldSE::EncodeDestiny(), and DynamicSystemEntity::EncodeDestiny().
| int32 Destiny::MassSector::harmonic |
Definition at line 111 of file DestinyStructs.h.
Referenced by Destiny::DumpBall(), Sentry::EncodeDestiny(), Concord::EncodeDestiny(), Missile::EncodeDestiny(), NPC::EncodeDestiny(), DroneSE::EncodeDestiny(), StructureSE::EncodeDestiny(), AnomalySE::EncodeDestiny(), ContainerSE::EncodeDestiny(), WormholeSE::EncodeDestiny(), WreckSE::EncodeDestiny(), ShipSE::EncodeDestiny(), FieldSE::EncodeDestiny(), and DynamicSystemEntity::EncodeDestiny().
| double Destiny::MassSector::mass |
Definition at line 107 of file DestinyStructs.h.
Referenced by Destiny::DumpBall(), Sentry::EncodeDestiny(), Concord::EncodeDestiny(), Missile::EncodeDestiny(), NPC::EncodeDestiny(), DroneSE::EncodeDestiny(), StructureSE::EncodeDestiny(), AnomalySE::EncodeDestiny(), ContainerSE::EncodeDestiny(), WormholeSE::EncodeDestiny(), WreckSE::EncodeDestiny(), ShipSE::EncodeDestiny(), FieldSE::EncodeDestiny(), and DynamicSystemEntity::EncodeDestiny().