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EvEmu
0.8.4
11 September 2021
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Namespaces | |
| Ball | |
Classes | |
| struct | AddBall_header |
| struct | BallHeader |
| struct | DataSector |
| struct | FIELD_Struct |
| struct | FOLLOW_Struct |
| struct | FORMATION_Struct |
| struct | GOTO_Struct |
| struct | MassSector |
| struct | MiniBall |
| struct | MiniBallList |
| struct | MISSILE_Struct |
| struct | MUSHROOM_Struct |
| struct | NameSector |
| struct | ORBIT_Struct |
| struct | RIGID_Struct |
| union | SpecificSectors |
| struct | STOP_Struct |
| struct | TotalStruct |
| struct | TROLL_Struct |
| struct | WARP_Struct |
Functions | |
| void | DumpUpdate (LogType into, const uint8 *data, uint32 len) |
| uint32 | DumpBall (LogType into, const uint8 *data, uint32 len) |
| std::string | GetFlagNames (uint8 flags) |
Variables | |
| const char *const | modeNames [] |
| static const uint8 | MAX_DSTBALL = 12 |
Definition at line 64 of file DestinyBinDump.cpp.
References _hex, _log, Destiny::MassSector::allianceID, Destiny::Ball::Mode::BOID, Destiny::MassSector::cloak, Destiny::MassSector::corporationID, Destiny::WARP_Struct::effectStamp, Destiny::MISSILE_Struct::effectStamp, Destiny::MUSHROOM_Struct::effectStamp, Destiny::TROLL_Struct::effectStamp, Destiny::FORMATION_Struct::effectStamp, Destiny::BallHeader::entityID, Destiny::Ball::Mode::FIELD, Destiny::BallHeader::flags, Destiny::Ball::Mode::FOLLOW, Destiny::FOLLOW_Struct::followID, Destiny::WARP_Struct::followID, Destiny::FORMATION_Struct::followID, Destiny::FOLLOW_Struct::followRange, Destiny::WARP_Struct::followRange, Destiny::ORBIT_Struct::followRange, Destiny::MISSILE_Struct::followRange, Destiny::MUSHROOM_Struct::followRange, Destiny::FORMATION_Struct::followRange, Destiny::Ball::Mode::FORMATION, Destiny::GOTO_Struct::formationID, Destiny::FOLLOW_Struct::formationID, Destiny::STOP_Struct::formationID, Destiny::WARP_Struct::formationID, Destiny::ORBIT_Struct::formationID, Destiny::MISSILE_Struct::formationID, Destiny::MUSHROOM_Struct::formationID, Destiny::TROLL_Struct::formationID, Destiny::FIELD_Struct::formationID, Destiny::RIGID_Struct::formationID, Destiny::FORMATION_Struct::formationID, GetFlagNames(), Destiny::Ball::Mode::GOTO, Destiny::MassSector::harmonic, Destiny::DataSector::inertia, Destiny::Ball::Flag::IsFree, Destiny::MassSector::mass, MAX_DSTBALL, Destiny::DataSector::maxSpeed, Destiny::Ball::Mode::MINIBALL, Destiny::Ball::Mode::MISSILE, Destiny::BallHeader::mode, Destiny::Ball::Mode::MUSHROOM, Destiny::Ball::Mode::ORBIT, Destiny::MISSILE_Struct::ownerID, Destiny::MUSHROOM_Struct::ownerID, Destiny::BallHeader::posX, Destiny::BallHeader::posY, Destiny::BallHeader::posZ, Destiny::BallHeader::radius, Destiny::Ball::Mode::RIGID, Destiny::WARP_Struct::speed, Destiny::DataSector::speedfraction, Destiny::Ball::Mode::STOP, Destiny::ORBIT_Struct::targetID, Destiny::MISSILE_Struct::targetID, Destiny::WARP_Struct::targX, Destiny::WARP_Struct::targY, Destiny::WARP_Struct::targZ, Destiny::Ball::Mode::TROLL, Destiny::MUSHROOM_Struct::unknown125, Destiny::DataSector::velX, Destiny::DataSector::velY, Destiny::DataSector::velZ, Destiny::Ball::Mode::WARP, Destiny::GOTO_Struct::x, Destiny::MISSILE_Struct::x, Destiny::GOTO_Struct::y, Destiny::MISSILE_Struct::y, Destiny::GOTO_Struct::z, and Destiny::MISSILE_Struct::z.
Referenced by DumpUpdate().


Definition at line 49 of file DestinyBinDump.cpp.
References _log, DumpBall(), Destiny::AddBall_header::packet_type, and Destiny::AddBall_header::stamp.
Referenced by SystemBubble::AddBallExclusive(), DestinyDumpLogText(), SystemManager::MakeSetState(), SystemBubble::SendAddBalls(), SystemBubble::SendAddBalls2(), and SystemManager::SendStaticBall().


| std::string Destiny::GetFlagNames | ( | uint8 | flags | ) |
Definition at line 223 of file DestinyBinDump.cpp.
References Destiny::Ball::Flag::HasMiniBalls, Destiny::Ball::Flag::IsFree, Destiny::Ball::Flag::IsGlobal, Destiny::Ball::Flag::IsInteractive, Destiny::Ball::Flag::IsMassive, and Destiny::Ball::Flag::IsMoribund.
Referenced by DumpBall().

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static |
Definition at line 32 of file DestinyStructs.h.
Referenced by DumpBall().
| const char *const Destiny::modeNames |
Definition at line 33 of file DestinyBinDump.cpp.