EvEmu  0.8.4
11 September 2021
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Destiny::Ball::Flag Namespace Reference

Enumerations

enum  {
  IsFree = 0x01, IsGlobal = 0x02, IsMassive = 0x04, IsInteractive = 0x08,
  IsMoribund = 0x10, HasMiniBalls = 0x40
}
 

Enumeration Type Documentation

anonymous enum
Enumerator
IsFree 
IsGlobal 
IsMassive 
IsInteractive 
IsMoribund 
HasMiniBalls 

Definition at line 54 of file DestinyStructs.h.

54  {
55  IsFree = 0x01, // ball is free to move, has DataSector
56  IsGlobal = 0x02, // ball is be visible system-wide (shows in overview like static items)
57  IsMassive = 0x04, // ball is solid (collidable)
58  IsInteractive = 0x08, // ball is interactive - piloted ships, containers in space
59  IsMoribund = 0x10, // ball is dying.
60  HasMiniBalls = 0x40, // if set, the client expects mini balls...not sure *what* miniballs are....collision data maybe?
61  };