EvEmu  0.8.4
11 September 2021
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Destiny::Ball::Mode Namespace Reference

Enumerations

enum  {
  GOTO = 0, FOLLOW = 1, STOP = 2, WARP = 3,
  ORBIT = 4, MISSILE = 5, MUSHROOM = 6, BOID = 7,
  TROLL = 8, MINIBALL = 9, FIELD = 10, RIGID = 11,
  FORMATION = 12
}
 

Enumeration Type Documentation

anonymous enum
Enumerator
GOTO 
FOLLOW 
STOP 
WARP 
ORBIT 
MISSILE 
MUSHROOM 
BOID 
TROLL 
MINIBALL 
FIELD 
RIGID 
FORMATION 

Definition at line 36 of file DestinyStructs.h.

36  {
37  GOTO = 0, // Also used for AlignTo
38  FOLLOW = 1,
39  STOP = 2,
40  WARP = 3,
41  ORBIT = 4,
42  MISSILE = 5,
43  MUSHROOM = 6, //Expanding gravity wall (bomb?)
44  BOID = 7, //Swarm-like behavior, based on birds (flocks) but could also be herds, and schools
45  TROLL = 8, //used for jetcans and wrecks (only?). Free ball that will become fixed after a while.
46  MINIBALL = 9, //Guns/Sentry
47  FIELD = 10, //Force field ball
48  RIGID = 11, //A ball that will never move, stations, etc..
49  FORMATION = 12
50  };