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EvEmu
0.8.4
11 September 2021
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#include "DestinyStructs.h"
Public Attributes | |
| int64 | entityID |
| uint8 | mode |
| float | radius |
| double | posX |
| double | posY |
| double | posZ |
| uint8 | flags |
Definition at line 95 of file DestinyStructs.h.
| int64 Destiny::BallHeader::entityID |
Definition at line 96 of file DestinyStructs.h.
Referenced by Destiny::DumpBall(), Sentry::EncodeDestiny(), CustomsSE::EncodeDestiny(), Concord::EncodeDestiny(), Missile::EncodeDestiny(), NPC::EncodeDestiny(), DroneSE::EncodeDestiny(), AsteroidSE::EncodeDestiny(), StructureSE::EncodeDestiny(), AnomalySE::EncodeDestiny(), ContainerSE::EncodeDestiny(), WormholeSE::EncodeDestiny(), StationSE::EncodeDestiny(), SystemEntity::EncodeDestiny(), WreckSE::EncodeDestiny(), StaticSystemEntity::EncodeDestiny(), ShipSE::EncodeDestiny(), ItemSystemEntity::EncodeDestiny(), FieldSE::EncodeDestiny(), ObjectSystemEntity::EncodeDestiny(), and DynamicSystemEntity::EncodeDestiny().
| uint8 Destiny::BallHeader::flags |
Definition at line 102 of file DestinyStructs.h.
Referenced by Destiny::DumpBall(), Sentry::EncodeDestiny(), CustomsSE::EncodeDestiny(), Concord::EncodeDestiny(), Missile::EncodeDestiny(), NPC::EncodeDestiny(), DroneSE::EncodeDestiny(), AsteroidSE::EncodeDestiny(), StructureSE::EncodeDestiny(), AnomalySE::EncodeDestiny(), ContainerSE::EncodeDestiny(), WormholeSE::EncodeDestiny(), StationSE::EncodeDestiny(), SystemEntity::EncodeDestiny(), WreckSE::EncodeDestiny(), StaticSystemEntity::EncodeDestiny(), ShipSE::EncodeDestiny(), ItemSystemEntity::EncodeDestiny(), FieldSE::EncodeDestiny(), ObjectSystemEntity::EncodeDestiny(), and DynamicSystemEntity::EncodeDestiny().
| uint8 Destiny::BallHeader::mode |
Definition at line 97 of file DestinyStructs.h.
Referenced by Destiny::DumpBall(), Sentry::EncodeDestiny(), CustomsSE::EncodeDestiny(), Concord::EncodeDestiny(), Missile::EncodeDestiny(), NPC::EncodeDestiny(), DroneSE::EncodeDestiny(), AsteroidSE::EncodeDestiny(), StructureSE::EncodeDestiny(), AnomalySE::EncodeDestiny(), ContainerSE::EncodeDestiny(), WormholeSE::EncodeDestiny(), StationSE::EncodeDestiny(), SystemEntity::EncodeDestiny(), WreckSE::EncodeDestiny(), StaticSystemEntity::EncodeDestiny(), ShipSE::EncodeDestiny(), ItemSystemEntity::EncodeDestiny(), FieldSE::EncodeDestiny(), ObjectSystemEntity::EncodeDestiny(), and DynamicSystemEntity::EncodeDestiny().
| double Destiny::BallHeader::posX |
Definition at line 99 of file DestinyStructs.h.
Referenced by Destiny::DumpBall(), Sentry::EncodeDestiny(), CustomsSE::EncodeDestiny(), Concord::EncodeDestiny(), Missile::EncodeDestiny(), NPC::EncodeDestiny(), DroneSE::EncodeDestiny(), AsteroidSE::EncodeDestiny(), StructureSE::EncodeDestiny(), AnomalySE::EncodeDestiny(), ContainerSE::EncodeDestiny(), WormholeSE::EncodeDestiny(), StationSE::EncodeDestiny(), SystemEntity::EncodeDestiny(), WreckSE::EncodeDestiny(), StaticSystemEntity::EncodeDestiny(), ShipSE::EncodeDestiny(), ItemSystemEntity::EncodeDestiny(), FieldSE::EncodeDestiny(), ObjectSystemEntity::EncodeDestiny(), and DynamicSystemEntity::EncodeDestiny().
| double Destiny::BallHeader::posY |
Definition at line 100 of file DestinyStructs.h.
Referenced by Destiny::DumpBall(), Sentry::EncodeDestiny(), CustomsSE::EncodeDestiny(), Concord::EncodeDestiny(), Missile::EncodeDestiny(), NPC::EncodeDestiny(), DroneSE::EncodeDestiny(), AsteroidSE::EncodeDestiny(), StructureSE::EncodeDestiny(), AnomalySE::EncodeDestiny(), ContainerSE::EncodeDestiny(), WormholeSE::EncodeDestiny(), StationSE::EncodeDestiny(), SystemEntity::EncodeDestiny(), WreckSE::EncodeDestiny(), StaticSystemEntity::EncodeDestiny(), ShipSE::EncodeDestiny(), ItemSystemEntity::EncodeDestiny(), FieldSE::EncodeDestiny(), ObjectSystemEntity::EncodeDestiny(), and DynamicSystemEntity::EncodeDestiny().
| double Destiny::BallHeader::posZ |
Definition at line 101 of file DestinyStructs.h.
Referenced by Destiny::DumpBall(), Sentry::EncodeDestiny(), CustomsSE::EncodeDestiny(), Concord::EncodeDestiny(), Missile::EncodeDestiny(), NPC::EncodeDestiny(), DroneSE::EncodeDestiny(), AsteroidSE::EncodeDestiny(), StructureSE::EncodeDestiny(), AnomalySE::EncodeDestiny(), ContainerSE::EncodeDestiny(), WormholeSE::EncodeDestiny(), StationSE::EncodeDestiny(), SystemEntity::EncodeDestiny(), WreckSE::EncodeDestiny(), StaticSystemEntity::EncodeDestiny(), ShipSE::EncodeDestiny(), ItemSystemEntity::EncodeDestiny(), FieldSE::EncodeDestiny(), ObjectSystemEntity::EncodeDestiny(), and DynamicSystemEntity::EncodeDestiny().
| float Destiny::BallHeader::radius |
Definition at line 98 of file DestinyStructs.h.
Referenced by Destiny::DumpBall(), Sentry::EncodeDestiny(), CustomsSE::EncodeDestiny(), Concord::EncodeDestiny(), Missile::EncodeDestiny(), NPC::EncodeDestiny(), DroneSE::EncodeDestiny(), AsteroidSE::EncodeDestiny(), StructureSE::EncodeDestiny(), AnomalySE::EncodeDestiny(), ContainerSE::EncodeDestiny(), WormholeSE::EncodeDestiny(), StationSE::EncodeDestiny(), SystemEntity::EncodeDestiny(), WreckSE::EncodeDestiny(), StaticSystemEntity::EncodeDestiny(), ShipSE::EncodeDestiny(), ItemSystemEntity::EncodeDestiny(), FieldSE::EncodeDestiny(), ObjectSystemEntity::EncodeDestiny(), and DynamicSystemEntity::EncodeDestiny().