89 if (!
sConfig.world.highSecCyno) {
123 _log(MODULE__DEBUG,
"Creating Cynosural field");
137 _log(MODULE__DEBUG,
"Sending OnJumpBeaconChange (active = %s)", active ?
"true" :
"false");
149 std::vector<Client *> fleetClients;
151 for (
auto cur : fleetClients)
152 if (cur !=
nullptr) {
153 cur->SendNotification(
"OnJumpBeaconChange",
"clientID", &data);
154 _log(MODULE__DEBUG,
"OnJumpBeaconChange sent to %s (%u)", cur->GetName(), cur->GetCharID());
#define sConfig
A macro for easier access to the singleton.
void SetPosition(const GPoint &pos)
uint32 GetLocationID() const
void AddEntity(SystemEntity *pSE, bool addSignal=true)
virtual bool CanActivate()
#define _log(type, fmt,...)
PyServiceMgr & services() const
SystemBubble * SysBubble()
virtual void Activate(uint16 effectID, uint32 targetID=0, int16 repeat=0)
int32 GetCharacterID() const
void SendNotifyMsg(const char *fmt,...)
CharacterRef GetChar() const
void SetAttribute(uint32 attrID, EvilNumber val, bool update=true)
const GPoint & GetPosition() const
void SafeDelete(T *&p)
Deletes and nullifies a pointer.
DestinyManager * DestinyMgr()
InventoryItemRef GetSelf()
void SendOnJumpBeaconChange(bool status=false)
void SetItem(size_t index, PyRep *object)
Stores Python object.
SystemManager * SystemMgr() const
void SetAttribute(uint16 attrID, int num, bool notify=true)
uint32 GetFleetID() const
const char * GetName() const
Python object "ccp_exceptions.UserError".
virtual bool CanActivate()
void SetFrozen(bool set=false)
CynoModule(ModuleItemRef mRef, ShipItemRef sRef)
const char * GetName() const
virtual Client * GetPilot()
int8 GetSkillLevel(uint16 skillTypeID, bool zeroForNotInjected=true) const
GaExpInl GaFloat distance(const GaVec3 &oth) const
void MakeRandomPointOnSphere(double radius)
EvilNumber GetAttribute(uint32 attrID)
virtual void DeactivateCycle(bool abort=false)
virtual void DeactivateCycle(bool abort=false)
virtual void Activate(uint16 effectID, uint32 targetID=0, int16 repeat=0)