EvEmu  0.8.4
11 September 2021
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DestinyBinDump.h
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1 /*
2  ------------------------------------------------------------------------------------
3  LICENSE:
4  ------------------------------------------------------------------------------------
5  This file is part of EVEmu: EVE Online Server Emulator
6  Copyright 2006 - 2021 The EVEmu Team
7  For the latest information visit https://evemu.dev
8  ------------------------------------------------------------------------------------
9  This program is free software; you can redistribute it and/or modify it under
10  the terms of the GNU Lesser General Public License as published by the Free Software
11  Foundation; either version 2 of the License, or (at your option) any later
12  version.
13 
14  This program is distributed in the hope that it will be useful, but WITHOUT
15  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16  FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
17 
18  You should have received a copy of the GNU Lesser General Public License along with
19  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
20  Place - Suite 330, Boston, MA 02111-1307, USA, or go to
21  http://www.gnu.org/copyleft/lesser.txt.
22  ------------------------------------------------------------------------------------
23  Author: Zhur
24 */
25 
26 #ifndef __DESTINYBINDUMP_H_INCL__
27 #define __DESTINYBINDUMP_H_INCL__
28 
29 #include "destiny/DestinyStructs.h"
30 
31 namespace Destiny {
32 
33  extern void DumpUpdate(LogType into, const uint8 *data, uint32 len);
34  extern uint32 DumpBall(LogType into, const uint8 *data, uint32 len);
35 
36  extern const char *const modeNames[];
37 
38  extern std::string GetFlagNames(uint8 flags);
39 }
40 
41 #endif
42 
43 
44 
45 
unsigned __int8 uint8
Definition: eve-compat.h:46
uint32 DumpBall(LogType into, const uint8 *data, uint32 len)
unsigned __int32 uint32
Definition: eve-compat.h:50
LogType
Definition: logsys.h:59
void DumpUpdate(LogType into, const uint8 *data, uint32 len)
std::string GetFlagNames(uint8 flags)
const char *const modeNames[]