EvEmu
0.8.4
11 September 2021
|
Go to the source code of this file.
Classes | |
struct | Destiny::AddBall_header |
struct | Destiny::NameSector |
struct | Destiny::BallHeader |
struct | Destiny::MassSector |
struct | Destiny::DataSector |
struct | Destiny::MiniBall |
struct | Destiny::MiniBallList |
struct | Destiny::GOTO_Struct |
struct | Destiny::FOLLOW_Struct |
struct | Destiny::STOP_Struct |
struct | Destiny::WARP_Struct |
struct | Destiny::ORBIT_Struct |
struct | Destiny::MISSILE_Struct |
struct | Destiny::MUSHROOM_Struct |
struct | Destiny::TROLL_Struct |
struct | Destiny::FIELD_Struct |
struct | Destiny::RIGID_Struct |
struct | Destiny::FORMATION_Struct |
union | Destiny::SpecificSectors |
struct | Destiny::TotalStruct |
Namespaces | |
Destiny | |
Destiny::Ball | |
Destiny::Ball::Mode | |
Destiny::Ball::Flag | |
Enumerations | |
enum | { Destiny::Ball::Mode::GOTO = 0, Destiny::Ball::Mode::FOLLOW = 1, Destiny::Ball::Mode::STOP = 2, Destiny::Ball::Mode::WARP = 3, Destiny::Ball::Mode::ORBIT = 4, Destiny::Ball::Mode::MISSILE = 5, Destiny::Ball::Mode::MUSHROOM = 6, Destiny::Ball::Mode::BOID = 7, Destiny::Ball::Mode::TROLL = 8, Destiny::Ball::Mode::MINIBALL = 9, Destiny::Ball::Mode::FIELD = 10, Destiny::Ball::Mode::RIGID = 11, Destiny::Ball::Mode::FORMATION = 12 } |
enum | { Destiny::Ball::Flag::IsFree = 0x01, Destiny::Ball::Flag::IsGlobal = 0x02, Destiny::Ball::Flag::IsMassive = 0x04, Destiny::Ball::Flag::IsInteractive = 0x08, Destiny::Ball::Flag::IsMoribund = 0x10, Destiny::Ball::Flag::HasMiniBalls = 0x40 } |
Variables | |
static const uint8 | Destiny::MAX_DSTBALL = 12 |