|
enum | EVEItemTypeID {
itemTypeCapsule = 670,
itemTypeTrit = 34,
itemTypeCredits = 29,
itemTypeJetCan = 23,
itemCivilianMiner = 3651,
AllianceTypeID = 16159,
itemTypeBillboard = 11136,
itemCloneAlpha = 164
} |
|
enum | DungeonState { DungeonStarted = 0,
DungeonCompleted = 1,
DungeonFailed = 2
} |
|
enum | fmtMappingType {
fmtMapping_OWNERID2 = 1,
fmtMapping_OWNERID = 2,
fmtMapping_LOCID = 3,
fmtMapping_itemTypeName = 4,
fmtMapping_itemTypeDescription = 5,
fmtMapping_blueprintTypeName = 6,
fmtMapping_itemGroupName = 7,
fmtMapping_itemGroupDescription = 8,
fmtMapping_itemCategoryName = 9,
fmtMapping_itemCategoryDescription = 10,
fmtMapping_DGMATTR = 11,
fmtMapping_DGMFX = 12,
fmtMapping_DGMTYPEFX = 13,
fmtMapping_dateTime = 14,
fmtMapping_date = 15,
fmtMapping_time = 16,
fmtMapping_shortTime = 17,
fmtMapping_long = 18,
fmtMapping_ISK2 = 19,
fmtMapping_ISK3 = 20,
fmtMapping_distance = 21,
fmtMapping_message = 22,
fmtMapping_ADD_THE = 22,
fmtMapping_ADD_A = 23,
fmtMapping_typeQuantity = 24,
fmtMapping_ownerNickname = 25,
fmtMapping_station = 26,
fmtMapping_system = 27,
fmtMapping_ISK = 28,
fmtMapping_TYPEIDL = 29
} |
|
enum | ownerDefs {
ownerNone = 0,
ownerSystem = 1,
ownerBank = 2,
ownerStation = 4,
ownerCombatSimulator = 5
} |
|
enum | locations {
locAbstract = 0,
locSystem = 1,
locBank = 2,
locTemp = 5,
locTrading = 7,
locGraveyard = 8,
locUniverse = 9,
locJunkyard = 10,
locCorp = 13,
locSingletonJunkyard = 25,
locTradeJunkyard = 1008,
locCharGraveyard = 1501,
locCorpGraveyard = 1502,
locRAMItems = 2003,
locAlliance = 3007
} |
|
enum | FactionSalvageDef { salvageSleepers = 0
} |
|
enum | SalvageTypes {
salvageData = 1,
salvageArch = 2,
salvageAncient = 3,
salvageWreck = 4,
salvageLoot = 5,
salvageOther = 6
} |
|
enum | stateFlags {
mouseOver = 1,
selected = 2,
activeTarget = 3,
targeting = 4,
targeted = 5,
lookingAt = 6,
threatTargetsMe = 7,
threatAttackingMe = 8,
flagCriminal = 9,
flagDangerous = 10,
flagSameFleet = 11,
flagSameCorp = 12,
flagAtWarCanFight = 13,
flagSameAlliance = 14,
flagStandingHigh = 15,
flagStandingGood = 16,
flagStandingNeutral = 17,
flagStandingBad = 18,
flagStandingHorrible = 19,
flagIsWanted = 20,
flagAgentInteractable = 21,
gbEnemySpotted = 22,
gbTarget = 23,
gbHealShield = 24,
gbHealArmor = 25,
gbHealCapacitor = 26,
gbWarpTo = 27,
gbNeedBackup = 28,
gbAlignTo = 29,
gbJumpTo = 30,
gbInPosition = 31,
gbHoldPosition = 32,
gbTravelTo = 33,
gbJumpBeacon = 34,
gbLocation = 35,
flagWreckAlreadyOpened = 36,
flagWreckEmpty = 37,
flagWarpScrambled = 38,
flagWebified = 39,
flagECMd = 40,
flagSensorDampened = 41,
flagTrackingDisrupted = 42,
flagTargetPainted = 43,
flagAtWarMilitia = 44,
flagSameMilitia = 45,
flagEnergyLeeched = 46,
flagEnergyNeut = 47,
flagNoStanding = 48
} |
|