EvEmu  0.8.4
11 September 2021
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invCategories.h
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1 #ifndef EVEDB_invCategories_H__
2 #define EVEDB_invCategories_H__
3 
4 namespace EVEDB {
5  namespace invCategories {
6  enum {
7  _System = 0,
8  Owner = 1, // char, corp, faction, alliance items.
9  Celestial = 2,
10  Station = 3,
11  Material = 4,
12  Accessories = 5, // clone, voucher, outpost improvement/upgrade, plex
13  Ship = 6,
14  Module = 7,
15  Charge = 8,
16  Blueprint = 9,
17  Trading = 10, // not sure how to use this one....may look into later
18  Entity = 11, // includes control bunkers and player drones
19  Bonus = 14, // trait bonus/handicap. not sure how/if to use these.
20  Skill = 16,
21  Commodity = 17,
22  Drone = 18,
23  Implant = 20,
24  Deployable = 22,
25  Structure = 23,
26  Reaction = 24,
27  Asteroid = 25,
28  WorldSpace = 26, // not sure about this cat. gonna go with "not used"
29  Abstract = 29, // not sure how to use this one....may look into later
30  Apparel = 30, // i dont think these are in market, but they do have a mktGrpID. not sure.
31  Subsystem = 32,
33  Decryptors = 35,
39  Orbitals = 46,
40  // WIS items. not sure if these are used. they are listed as 'published'
41  Placeables = 49, // furniture, etc
42  Effects = 53, // lighting-type effects. non-creatable item type
43  Lights = 54, // light sources. non-creatable item type
44  Cells = 59 // not used
45  };
46  }
47 }
48 
49 #endif
50 
51 /*
52  * extra shit....
53  * cat 11:
54 52 Trading 0 94 Trading
55 53 Trade Session 0 95 Trade Session
56 
57  * cat 29:
58  * typeID typeName marketGroupID groupID groupName
59 2733 Schematic 0 937 Decorations
60 29495 Rank 0 937 Decorations
61 29496 Medal 0 937 Decorations
62 29497 Ribbon 0 937 Decorations
63 29530 Certificate 0 937 Decorations
64 3859 genericAudioEmitter 0 1109 Audio
65 32682 Ship Perception Point 0 1121 Perception Points
66 
67 */
InventoryItem for skill.
Definition: Skill.h:48