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0.8.4
11 September 2021
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EVE_Player.h
Go to the documentation of this file.
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/*
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* EVE_Player.h
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* Player data to avoid recompile on change
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*
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*/
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#ifndef EVE_PLAYER_H
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#define EVE_PLAYER_H
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// -updated 18Dec16 -again 12Apr20
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namespace
Player
{
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namespace
Timer
{
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enum
{
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Default
= 1000,
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Board
= 600,
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Jump
= 1800,
// used to delay sending Destiny::State (client error fix)
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Undock
= 2000,
// used to delay sending Destiny::State (client error fix)
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Docking
= 1000,
// to delay docking (as on live)
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Jumping
= 4000,
// to delay jumping
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Moving
= 1000,
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Scanning
= 10000,
// used to delay scan results based on skills, items, and other shit
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Killed
= 800,
// used to reset ego after killed or otherwise changing ships
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Proc
= 1000,
// used to give process ticks to docked players (for skill updates...tick cycle consumption negligible)
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Jetcan
= 600000,
// used to delay jetcan creation. 10min default
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Logout
= 10000,
// used to hold client object until WarpOut finishes
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Login
= 4000,
// delay before sending SetState when client logs in undocked
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Session
= 10000,
// used to prevent multiple session changes from occurring too fast
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DockInvul
= 3000,
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Fleet
= 1500,
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JumpInvul
= 15000,
// increased from 5s
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WarpOutInvul
= 5000,
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WarpInInvul
= 18000,
// increased from 10s
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UndockInvul
= 20000,
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RestoringInvul
= 60000,
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JumpCloak
= 30000,
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LoginCloak
= 20000,
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UnCloak
= 5000
// not implemented yet
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};
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}
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namespace
State {
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enum
{
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Idle
= 1,
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Jump
= 2,
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Dock
= 3,
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Undock
= 4,
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Killed
= 5,
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Logout
= 6,
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Board
= 7,
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Login
= 8,
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Uncloak
= 9,
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DriveJump
= 10
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};
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}
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}
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#endif // EVE_PLAYER_H
Player::State::Jump
Definition:
EVE_Player.h:47
Player::State::DriveJump
Definition:
EVE_Player.h:55
Player::Timer::RestoringInvul
Definition:
EVE_Player.h:37
Player::Timer::Board
Definition:
EVE_Player.h:18
Player::Timer::Jetcan
Definition:
EVE_Player.h:27
Fleet
Definition:
FleetData.h:15
Player::Timer::DockInvul
Definition:
EVE_Player.h:31
Player::Timer::Killed
Definition:
EVE_Player.h:25
Player::Timer::Proc
Definition:
EVE_Player.h:26
Player::Timer::Default
Definition:
EVE_Player.h:17
Player::Timer::Docking
Definition:
EVE_Player.h:21
Scanning
Definition:
EVE_Scanning.h:17
Player::Timer::UndockInvul
Definition:
EVE_Player.h:36
Player::Timer::WarpInInvul
Definition:
EVE_Player.h:35
Player::Timer::WarpOutInvul
Definition:
EVE_Player.h:34
Player::Timer::JumpCloak
Definition:
EVE_Player.h:38
Player::Timer::Moving
Definition:
EVE_Player.h:23
Player::State::Board
Definition:
EVE_Player.h:52
Player
Definition:
EVE_Player.h:13
Player::State::Killed
Definition:
EVE_Player.h:50
Player::Timer::Jump
Definition:
EVE_Player.h:19
Player::Timer::Jumping
Definition:
EVE_Player.h:22
Player::Timer::LoginCloak
Definition:
EVE_Player.h:39
Player::Timer::Undock
Definition:
EVE_Player.h:20
Player::Timer::UnCloak
Definition:
EVE_Player.h:40
Player::State::Login
Definition:
EVE_Player.h:53
Player::Timer::JumpInvul
Definition:
EVE_Player.h:33
Player::Timer::Logout
Definition:
EVE_Player.h:28
Timer
Definition:
timer.h:30
Player::State::Dock
Definition:
EVE_Player.h:48
Player::State::Uncloak
Definition:
EVE_Player.h:54
Player::Timer::Session
Definition:
EVE_Player.h:30
Player::State::Idle
Definition:
EVE_Player.h:46
Player::State::Logout
Definition:
EVE_Player.h:51
Player::State::Undock
Definition:
EVE_Player.h:49
Player::Timer::Login
Definition:
EVE_Player.h:29
backups
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src
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EvEmu_Crucible
src
eve-common
EVE_Player.h
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