26 #ifndef _INVENTORY_BOUND_H
27 #define _INVENTORY_BOUND_H
75 std::vector< int32 >
CatSortItems(std::vector< InventoryItemRef >& itemVec);
80 #endif//_INVENTORY_BOUND_H
PyCallable_DECL_CALL(List)
itemID[count] Create count or of the specified item(from Insider)" ) COMMAND( goto
PyRep * MoveItems(Client *pClient, std::vector< int32 > &items, EVEItemFlags toFlag, int32 quantity, bool manyFlags, float capacity)
std::vector< int32 > CatSortItems(std::vector< InventoryItemRef > &itemVec)
InventoryBound(PyServiceMgr *mgr, InventoryItemRef item, EVEItemFlags flag, uint32 ownerID, bool passive)
entityID heal the character with the entityID note giving you detailed ship status information gives a list of all dynamic entities and players and their destinyState in this bubble shows some current destiny variables save all items
virtual ~InventoryBound()
Dispatcher *const m_dispatch