EvEmu
0.8.4
11 September 2021
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Go to the source code of this file.
Functions | |
COMMAND (create, Acct::Role::VIP,"(itemID) [count] - Create count or 1 of the specified item.") COMMAND(createitem | |
itemID[count] Create count or of the specified | item (from Insider)" ) COMMAND( goto |
itemID[count] Create count or of the specified() x() | y (z)-Jump to the specified position in space.Stopped." ) COMMAND( translocate |
itemID[count] Create count or of the specified() x() entityID Translocate to the specified entity | COMMAND (tr, Acct::Role::VIP,"(who) (entityID) - Translocate the specified person to the specified entity") COMMAND(halt |
itemID[count] Create count or of the specified() x() entityID Translocate to the specified entity Immediately stops setting then Sends Bubble AddBalls and Destiny | SetState (resets spaceview with current server data)" ) COMMAND( sendstate |
itemID[count] Create count or of the specified() x() entityID Translocate to the specified entity Immediately stops setting then Sends Bubble AddBalls and Destiny Sends DoDestinyUpdate SetState | COMMAND (addball, Acct::Role::PLAYER,"- Sends BubbleManager AddBalls.") COMMAND(addball2 |
itemID[count] Create count or of the specified() x() entityID Translocate to the specified entity Immediately stops setting then Sends Bubble AddBalls and Destiny Sends DoDestinyUpdate SetState Sends BubbleManager AddBalls2 | COMMAND (kill, Acct::Role::VIP,"(entityID) - insta-pops a destroyable ship, drone, structure, if applicable") COMMAND(killallnpcs |
itemID[count] Create count or of the specified() x() entityID Translocate to the specified entity Immediately stops setting then Sends Bubble AddBalls and Destiny Sends DoDestinyUpdate SetState Sends BubbleManager AddBalls2 insta pops all NPC ships in the current bubble | COMMAND (cloak, Acct::Role::VIP," - instantly and unconditionally toggles cloak state of your vessel") COMMAND(sov |
itemID[count] Create count or of the specified() x() entityID Translocate to the specified entity Immediately stops setting then Sends Bubble AddBalls and Destiny Sends DoDestinyUpdate SetState Sends BubbleManager AddBalls2 insta pops all NPC ships in the current bubble unknown at this time | COMMAND (pos, Acct::Role::PROGRAMMER," - commands item to Immediately anchor") COMMAND(hop |
Variables | |
itemID[count] Create count or of the specified() x() entityID Translocate to the specified entity Immediately stops | ship |
COMMAND | ( | create | , |
Acct::Role::VIP | , | ||
"(itemID) - Create count or 1 of the specified item." | [count] | ||
) |
itemID [count] Create count or of the specified() x() entityID Translocate to the specified entity COMMAND | ( | tr | , |
Acct::Role::VIP | , | ||
"(who) (entityID) - Translocate the specified person to the specified entity" | |||
) |
itemID [count] Create count or of the specified() x() entityID Translocate to the specified entity Immediately stops setting then Sends Bubble AddBalls and Destiny Sends DoDestinyUpdate SetState COMMAND | ( | addball | , |
Acct::Role::PLAYER | , | ||
"- Sends BubbleManager AddBalls." | |||
) |
itemID [count] Create count or of the specified() x() entityID Translocate to the specified entity Immediately stops setting then Sends Bubble AddBalls and Destiny Sends DoDestinyUpdate SetState Sends BubbleManager AddBalls2 COMMAND | ( | kill | , |
Acct::Role::VIP | , | ||
"(entityID) - insta-pops a destroyable | ship, | ||
drone | , | ||
structure | , | ||
if applicable" | |||
) |
itemID [count] Create count or of the specified() x() entityID Translocate to the specified entity Immediately stops setting then Sends Bubble AddBalls and Destiny Sends DoDestinyUpdate SetState Sends BubbleManager AddBalls2 insta pops all NPC ships in the current bubble COMMAND | ( | cloak | , |
Acct::Role::VIP | , | ||
" - instantly and unconditionally toggles cloak state of your vessel" | |||
) |
itemID [count] Create count or of the specified() x() entityID Translocate to the specified entity Immediately stops setting then Sends Bubble AddBalls and Destiny Sends DoDestinyUpdate SetState Sends BubbleManager AddBalls2 insta pops all NPC ships in the current bubble unknown at this time COMMAND | ( | pos | , |
Acct::Role::PROGRAMMER | , | ||
" - commands item to Immediately anchor" | |||
) |
itemID [count] Create count or of the specified item | ( | from | Insider | ) |
Referenced by ItemFactory::_GetItem(), FxProc::ApplyEffects(), Command_giveallskills(), Command_inventory(), Command_setattr(), Command_spawn(), Command_spawnn(), Command_tr(), and ShipItem::LinkWeaponLoop().
itemID [count] Create count or of the specified() x() entityID Translocate to the specified entity Immediately stops setting then Sends Bubble AddBalls and Destiny SetState | ( | resets spaceview with current server | data | ) |
itemID [count] Create count or of the specified() x() y | ( | z | ) |
Referenced by Scan::CalcProbeAngles(), DungeonMgr::Create(), Ga::GaVec3::crossProduct(), Ga::GaVec3::distance(), Ga::GaVec3::dotProduct(), TurretFormulas::GetNPCToHit(), TurretFormulas::GetToHit(), PyTuple::hash(), Ga::GaVec3::isInf(), Ga::GaVec3::isNaN(), Ga::GaVec3::isNotZero(), Ga::GaVec3::isZero(), Ga::GaVec3::lengthSquared(), EvE::max(), EvE::min(), EvE::min1(), Ga::GaVec3::normalize(), Ga::GaVec3::operator!=(), Ga::GaVec3::operator*(), Ga::GaVec3::operator*=(), Ga::GaVec3::operator+(), Ga::GaVec3::operator+=(), Ga::GaVec3::operator-(), Ga::GaVec3::operator-=(), Ga::GaVec3::operator/(), Ga::GaVec3::operator/=(), Ga::GaVec3::operator=(), and Ga::GaVec3::operator==().
itemID [count] Create count or of the specified() x() entityID Translocate to the specified entity Immediately stops ship |
Definition at line 13 of file SystemCommands.h.
Referenced by DynamicEntityFactory::BuildEntity(), Command_shipinventory(), Command_spawn(), Command_spawnn(), MapData::GetMissionDestination(), and InventoryBound::MoveItems().